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1.
Sensors (Basel) ; 23(24)2023 Dec 07.
Artigo em Inglês | MEDLINE | ID: mdl-38139521

RESUMO

Pain assessment is a critical aspect of healthcare, influencing timely interventions and patient well-being. Traditional pain evaluation methods often rely on subjective patient reports, leading to inaccuracies and disparities in treatment, especially for patients who present difficulties to communicate due to cognitive impairments. Our contributions are three-fold. Firstly, we analyze the correlations of the data extracted from biomedical sensors. Then, we use state-of-the-art computer vision techniques to analyze videos focusing on the facial expressions of the patients, both per-frame and using the temporal context. We compare them and provide a baseline for pain assessment methods using two popular benchmarks: UNBC-McMaster Shoulder Pain Expression Archive Database and BioVid Heat Pain Database. We achieved an accuracy of over 96% and over 94% for the F1 Score, recall and precision metrics in pain estimation using single frames with the UNBC-McMaster dataset, employing state-of-the-art computer vision techniques such as Transformer-based architectures for vision tasks. In addition, from the conclusions drawn from the study, future lines of work in this area are discussed.


Assuntos
Dor de Ombro , Humanos , Medição da Dor/métodos
2.
Pattern Anal Appl ; 22(4): 1667-1685, 2019 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-31579391

RESUMO

Physical traits such as the shape of the hand and face can be used for human recognition and identification in video surveillance systems and in biometric authentication smart card systems, as well as in personal health care. However, the accuracy of such systems suffers from illumination changes, unpredictability, and variability in appearance (e.g. occluded faces or hands, cluttered backgrounds, etc.). This work evaluates different statistical and chrominance models in different environments with increasingly cluttered backgrounds where changes in lighting are common and with no occlusions applied, in order to get a reliable neural network reconstruction of faces and hands, without taking into account the structural and temporal kinematics of the hands. First a statistical model is used for skin colour segmentation to roughly locate hands and faces. Then a neural network is used to reconstruct in 3D the hands and faces. For the filtering and the reconstruction we have used the growing neural gas algorithm which can preserve the topology of an object without restarting the learning process. Experiments conducted on our own database but also on four benchmark databases (Stirling's, Alicante, Essex, and Stegmann's) and on deaf individuals from normal 2D videos are freely available on the BSL signbank dataset. Results demonstrate the validity of our system to solve problems of face and hand segmentation and reconstruction under different environmental conditions.

3.
Neural Comput Appl ; 29(10): 903-919, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29628624

RESUMO

This work presents the design of a real-time system to model visual objects with the use of self-organising networks. The architecture of the system addresses multiple computer vision tasks such as image segmentation, optimal parameter estimation and object representation. We first develop a framework for building non-rigid shapes using the growth mechanism of the self-organising maps, and then we define an optimal number of nodes without overfitting or underfitting the network based on the knowledge obtained from information-theoretic considerations. We present experimental results for hands and faces, and we quantitatively evaluate the matching capabilities of the proposed method with the topographic product. The proposed method is easily extensible to 3D objects, as it offers similar features for efficient mesh reconstruction.

4.
Neural Netw ; 32: 196-208, 2012 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-22386599

RESUMO

This paper aims to address the ability of self-organizing neural network models to manage real-time applications. Specifically, we introduce fAGNG (fast Autonomous Growing Neural Gas), a modified learning algorithm for the incremental model Growing Neural Gas (GNG) network. The Growing Neural Gas network with its attributes of growth, flexibility, rapid adaptation, and excellent quality of representation of the input space makes it a suitable model for real time applications. However, under time constraints GNG fails to produce the optimal topological map for any input data set. In contrast to existing algorithms, the proposed fAGNG algorithm introduces multiple neurons per iteration. The number of neurons inserted and input data generated is controlled autonomous and dynamically based on a priory or online learnt model. A detailed study of the topological preservation and quality of representation depending on the neural network parameter selection has been developed to find the best alternatives to represent different linear and non-linear input spaces under time restrictions or specific quality of representation requirements.


Assuntos
Algoritmos , Inteligência Artificial , Redes Neurais de Computação , Sistemas Computacionais , Bases de Dados Factuais , Gestos , Humanos , Processamento de Imagem Assistida por Computador , Modelos Lineares , Modelos Neurológicos , Neurônios/fisiologia , Dinâmica não Linear , Análise de Regressão , Software
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