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1.
iScience ; 26(10): 107763, 2023 Oct 20.
Artigo em Inglês | MEDLINE | ID: mdl-37954143

RESUMO

Here we examine whether our impressive ability to perceive upright faces arises from evolved orientation-specific mechanisms, our extensive experience with upright faces, or both factors. To do so, we tested Claudio, a man with a congenital joint disorder causing his head to be rotated back so that it is positioned between his shoulder blades. As a result, Claudio has seen more faces reversed in orientation to his own face than matched to it. Controls exhibited large inversion effects on all tasks, but Claudio performed similarly with upright and inverted faces in both detection and identity-matching tasks, indicating these abilities are the product of evolved mechanisms and experience. In contrast, he showed clear upright superiority when detecting "Thatcherized" faces (faces with vertically flipped features), suggesting experience plays a greater role in this judgment. Together, these findings indicate that both evolved orientation-specific mechanisms and experience contribute to our proficiency with upright faces.

2.
Prog Brain Res ; 253: 243-262, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32771126

RESUMO

A major pain for researchers in all fields is that they have less and less time for actual science activities: reading, thinking, coming up with new theories and hypotheses, testing, analyzing data, writing. In psychology, three of the most time-consuming nonactual science activities are: learning how to program an experiment, recruiting participants, and preparing teaching materials. Testable (www.testable.org) provides a suite of academic tools to speed things up considerably. The Testable software allows the development of most psychology experiments in minutes, using a natural language form and a spreadsheet. Furthermore, any experiment can be easily converted into a social experiment in Testable Arena, with multiple participants interacting and viewing each other's responses. Experiments can then be published to Testable Library, a public repository for demonstration and sharing purposes. Participants can be recruited from Testable Minds, the subject pool with the most advanced participants verification system. Testable Minds employs multiple checks (such as face authentication) to ensure participants have accurate demographics (age, sex, location), are human, unique, and reliable. Finally, the Testable Class module can be used to teach psychology through experiments. It features over 50 ready-made classic psychology experiments, fully customizable, which instructors can add to their classes, together with their own experiments. These experiments can then be made available to students to do, import, modify, and use to collect data as part of their class. These Testable tools, backed up by a strong team of academic advisors and thousands of users, can save psychology researchers and other behavioral scientists valuable time for science.


Assuntos
Pesquisa Comportamental/educação , Pesquisa Comportamental/métodos , Psicologia/educação , Psicologia/métodos , Design de Software , Pesquisa Comportamental/instrumentação , Humanos , Seleção de Pacientes , Psicologia/instrumentação , Materiais de Ensino
3.
Prog Brain Res ; 253: 263-282, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32771128

RESUMO

We present two online experiments investigating trust in artificial intelligence (AI) as a primary and secondary medical diagnosis tool and one experiment testing two methods to increase trust in AI. Participants in Experiment 1 read hypothetical scenarios of low and high-risk diseases, followed by two sequential diagnoses, and estimated their trust in the medical findings. In three between-participants groups, the first and second diagnoses were given by: human and AI, AI and human, and human and human doctors, respectively. In Experiment 2 we examined if people expected higher standards of performance from AI than human doctors, in order to trust AI treatment recommendations. In Experiment 3 we investigated the possibility to increase trust in AI diagnoses by: (i) informing our participants that the AI outperforms the human doctor, and (ii) nudging them to prefer AI diagnoses in a choice between AI and human doctors. Results indicate overall lower trust in AI, as well as for diagnoses of high-risk diseases. Participants trusted AI doctors less than humans for first diagnoses, and they were also less likely to trust a second opinion from an AI doctor for high risk diseases. Surprisingly, results highlight that people have comparable standards of performance for AI and human doctors and that trust in AI does not increase when people are told the AI outperforms the human doctor. Importantly, we find that the gap in trust between AI and human diagnoses is eliminated when people are nudged to select AI in a free-choice paradigm between human and AI diagnoses, with trust for AI diagnoses significantly increased when participants could choose their doctor. These findings isolate control over one's medical practitioner as a valid candidate for future trust-related medical diagnosis and highlight a solid potential path to smooth acceptance of AI diagnoses amongst patients.


Assuntos
Inteligência Artificial , Tomada de Decisão Clínica , Diagnóstico , Confiança , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Técnicas e Procedimentos Diagnósticos , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Relações Médico-Paciente , Adulto Jovem
4.
Prog Brain Res ; 253: 59-70, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32771130

RESUMO

The aim of this experiment was to investigate whether there were differences in decision-making skills between different age groups (Under 16, 18 and 23) of elite academy footballers on a video-based task of real-life football scenarios. It also explored the relationship between individual performance on the task and the performance of the footballers on the pitch, as rated by three independent expert football coaches. This allowed us to examine whether this task is useful in predicting real-world decision-making skills. The results show that there was a significant difference in response times between response time was statistically significantly lower in U23 compared to U18 and U16 and there was no statistically significant difference between the U16 and the U18 groups, but no significant difference between age groups on the accuracy of response. The under 23 age group responded significantly quicker when compared to the under 18 and under 16 age group most quickly, then the U18, and finally, U16 footballers were the slowest on the task. In terms of comparing coaches' opinion about the players' decision-making skills and players performance on the task, there was a positive correlation between accuracy on the task and general decision-making skills rated by the coaches, suggesting that coaches have a good insight on what players can actually do as. However, coaches ratings of decision-making skills and response times on the task did not correlate suggesting that coaches are not aware of the speed of decision-making, and that this is only measurable by a representative task.


Assuntos
Atletas , Desempenho Atlético/fisiologia , Tomada de Decisões/fisiologia , Desempenho Psicomotor/fisiologia , Futebol/fisiologia , Adolescente , Adulto , Fatores Etários , Humanos , Masculino , Gravação em Vídeo , Adulto Jovem
5.
Prog Brain Res ; 253: 71-85, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-32771131

RESUMO

Having investigated the effects of videos in the preceding chapter, this chapter assesses 2D animation, a form of presentation used in many coaching situations. The aim of this experiment was to investigate decision-making skills in different age groups (Under 16, 18 and 23) of elite academy footballers using a 2D animation simulation task of real game football scenarios. The work also explored the relationship between individual performance on the task and the actual performance on the pitch, as rated by three independent expert football coaches. This allowed us to examine whether this task is useful in predicting real-world decision-making skills. The results suggested that there was a significant difference between age groups on accuracy, by gaining more experience footballers perform better on the task. Also, the results showed a significant difference between all age groups on the response time. The under 23 age group were fastest, then the under 18 age group and finally the under 16 footballers were the slowest on the task. The correlation between performance on the task and the assessments provided by the coaches showed that 2D animation task is a sensitive measure in assessment of decision-making skills of elite academy players.


Assuntos
Atletas , Desempenho Atlético/fisiologia , Tomada de Decisões/fisiologia , Testes Neuropsicológicos , Desempenho Psicomotor/fisiologia , Futebol/fisiologia , Adolescente , Adulto , Simulação por Computador , Feminino , Humanos , Masculino , Adulto Jovem
6.
J Exp Psychol Hum Percept Perform ; 43(12): 1961-1973, 2017 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-28406690

RESUMO

Face recognition is thought to rely on specific mechanisms underlying a perceptual bias toward processing faces as undecomposable wholes. This face-specific "holistic processing" is commonly quantified using 3 measures: the inversion, part-whole, and composite effects. Consequently, many researchers assume that these 3 effects measure the same cognitive mechanism(s) and these mechanisms contribute to the wide range of individual differences seen in face recognition ability. We test these assumptions in a large sample (N = 282), with individual face recognition abilities measured by the well-validated Cambridge Face Perception Test. Our results provide little support for either assumption. The small to nonexistent correlations among inversion, part-whole, and composite effects (correlations between -.03 and .28) fail to support the first assumption. As for the second assumption, only the inversion effect moderately predicts face recognition (r = .42); face recognition was weakly correlated with the part-whole effect (r = .25) and not correlated with the composite effect (r = .04). We rule out multiple artifactual explanations for our results by using valid tasks that produce standard effects at the group level, demonstrating that our tasks exhibit psychometric properties suitable for individual differences studies, and demonstrating that other predicted correlations (e.g., between face perception measures) are robust. Our results show that inversion, part-whole, and composite effects reflect distinct perceptual mechanisms, and we argue against the use of the single, generic term holistic processing when referring to these effects. Our results also question the contribution of these mechanisms to individual differences in face recognition. (PsycINFO Database Record


Assuntos
Reconhecimento Facial/fisiologia , Testes Neuropsicológicos , Adulto , Feminino , Humanos , Individualidade , Masculino , Psicometria/instrumentação , Adulto Jovem
7.
Cogn Neuropsychol ; 33(7-8): 378-387, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27937073

RESUMO

Synaesthesia is a rare phenomenon in which stimulation in one modality (e.g., audition) evokes a secondary percept not associated with the first (e.g., colour). Prior work has suggested links between synaesthesia and other neurodevelopmental conditions that are linked to altered social perception abilities. With this in mind, here we sought to examine social perception abilities in grapheme-colour synaesthesia (where achromatic graphemes evoke colour experiences) by examining facial identity and facial emotion perception in synaesthetes and controls. Our results indicate that individuals who experience grapheme-colour synaesthesia outperformed controls on tasks involving fine visual discrimination of facial identity and emotion, but not on tasks involving holistic face processing. These findings are discussed in the context of broader perceptual and cognitive traits previously associated with synaesthesia for colour, with the suggestion that performance benefits shown by grapheme-colour synaesthetes may be related to domain-general visual discrimination biases observed in this group.


Assuntos
Percepção de Cores/fisiologia , Transtornos da Percepção/etiologia , Percepção Social , Adulto , Feminino , Humanos , Masculino , Sinestesia , Adulto Jovem
8.
Brain Stimul ; 8(6): 1138-43, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-26279405

RESUMO

BACKGROUND: In recent years a variety of neuroimaging studies have highlighted a role of neural oscillations in perception and cognition. However, surprisingly little is known about oscillatory activity underlying facial emotion perception. The limited number of studies that have addressed this question indicate that gamma oscillations are one mechanism underlying this process. OBJECTIVE: The present study aimed to further elucidate the role of neural oscillations within the gamma range in facial emotion perception in healthy adults by using transcranial alternating current stimulation (tACS). METHODS: To that effect we carried out three experiments with separate groups of participants using tACS to modulate occipital oscillations while participants completed facial anger and facial identity tasks. RESULTS: The results of these experiments indicated that modulating occipital gamma with 40 Hz tACS enhances facial anger perception. CONCLUSION: This finding implicates an important role of occipital gamma oscillations in facial emotion perception.


Assuntos
Ira , Reconhecimento Facial/fisiologia , Ritmo Gama/fisiologia , Lobo Occipital/fisiologia , Estimulação Transcraniana por Corrente Contínua , Adulto , Ritmo alfa/fisiologia , Feminino , Humanos , Masculino , Adulto Jovem
9.
Cereb Cortex ; 25(11): 4334-40, 2015 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-25662714

RESUMO

Recently, a number of studies have demonstrated the utility of transcranial current stimulation as a tool to facilitate a variety of cognitive and perceptual abilities. Few studies, though, have examined the utility of this approach for the processing of social information. Here, we conducted 2 experiments to explore whether a single session of high-frequency transcranial random noise stimulation (tRNS) targeted at lateral occipitotemporal cortices would enhance facial identity perception. In Experiment 1, participants received 20 min of active high-frequency tRNS or sham stimulation prior to completing the tasks examining facial identity perception or trustworthiness perception. Active high-frequency tRNS facilitated facial identity perception, but not trustworthiness perception. Experiment 2 assessed the spatial specificity of this effect by delivering 20 min of active high-frequency tRNS to lateral occipitotemporal cortices or sensorimotor cortices prior to participants completing the same facial identity perception task used in Experiment 1. High-frequency tRNS targeted at lateral occipitotemporal cortices enhanced performance relative to motor cortex stimulation. These findings show that high-frequency tRNS to lateral occipitotemporal cortices produces task-specific and site-specific enhancements in face perception.


Assuntos
Córtex Cerebral/fisiologia , Face , Reconhecimento Visual de Modelos/fisiologia , Estimulação Transcraniana por Corrente Contínua , Adulto , Análise de Variância , Biofísica , Eletroencefalografia , Feminino , Humanos , Masculino , Estimulação Luminosa , Adulto Jovem
11.
Proc Natl Acad Sci U S A ; 111(14): 5123-8, 2014 Apr 08.
Artigo em Inglês | MEDLINE | ID: mdl-24706834

RESUMO

Face recognition is generally thought to rely on different neurocognitive mechanisms than most types of objects, but the specificity of these mechanisms is debated. One account suggests the mechanisms are specific to upright faces, whereas the expertise view proposes the mechanisms operate on objects of high within-class similarity with which an observer has become proficient at rapid individuation. Much of the evidence cited in support of the expertise view comes from laboratory-based training experiments involving computer-generated objects called greebles that are designed to place face-like demands on recognition mechanisms. A fundamental prediction of the expertise hypothesis is that recognition deficits with faces will be accompanied by deficits with objects of expertise. Here we present two cases of acquired prosopagnosia, Herschel and Florence, who violate this prediction: Both show normal performance in a standard greeble training procedure, along with severe deficits on a matched face training procedure. Herschel and Florence also meet several response time criteria that advocates of the expertise view suggest signal successful acquisition of greeble expertise. Furthermore, Herschel's results show that greeble learning can occur without normal functioning of the right fusiform face area, an area proposed to mediate greeble expertise. The marked dissociation between face and greeble expertise undermines greeble-based claims challenging face-specificity and indicates face recognition mechanisms are not necessary for object recognition after laboratory-based training.


Assuntos
Prosopagnosia/fisiopatologia , Estudos de Casos e Controles , Face , Percepção de Forma , Humanos , Tempo de Reação
13.
J Vis ; 13(13): 14, 2013 Nov 12.
Artigo em Inglês | MEDLINE | ID: mdl-24222184

RESUMO

The absence of the face composite effect (FCE) for inverted faces is often considered evidence that holistic processing operates only on upright faces. However, such absence might be explained by power issues: Most studies that have failed to find the inverted FCE tested 24 participants or less. Here we find that the inverted FCE exists reliably when we tested at least 60 participants. The inverted FCE was ∼ 18% the size of the upright FCE, and it was unaffected by testing order: It did not matter whether participants did the upright condition first (Experiment 1, n = 64) or the inverted condition first (Experiment 2, n = 68). The effect also remained when upright and inverted trials were mixed (Experiment 3, n = 60). An individual differences analysis found a modest positive correlation between inverted and upright FCE, suggesting partially shared mechanisms. A critical control experiment demonstrates that the inverted FCE cannot be explained by visuospatial attention or other generic accounts because the effect disappeared when the basic face configuration was disrupted (Experiment 4, n = 50). Our study shows that the inverted FCE is a reliable effect that requires an intact face configuration, consistent with the notion that some holistic processing also operates on inverted faces.


Assuntos
Face , Orientação/fisiologia , Postura/fisiologia , Reconhecimento Psicológico/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino
14.
Cogn Neuropsychol ; 29(4): 325-47, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23216309

RESUMO

We present a new case of acquired prosopagnosia resulting from extensive lesions predominantly in the right occipitotemporal cortex. Functional brain imaging revealed atypical activation of all core face areas in the right hemisphere, with reduced signal difference between faces and objects compared to controls. In contrast, Herschel's lateral occipital complex showed normal activation to objects. Behaviourally, Herschel is severely impaired with the recognition of familiar faces, discrimination between unfamiliar identities, and the perception of facial expression and gender. Notably, his visual recognition deficits are largely restricted to faces, suggesting that the damaged mechanisms are face-specific. He showed normal recognition memory for a wide variety of object classes in several paradigms, normal ability to discriminate between highly similar items within a novel object category, and intact ability to name basic objects (except four-legged animals). Furthermore, Herschel displayed a normal face composite effect and typical global advantage and global interference effects in the Navon task, suggesting spared integration of both face and nonface information. Nevertheless, he failed visual closure tests requiring recognition of basic objects from degraded images. This abnormality in basic object recognition is at odds with his spared within-class recognition and presents a challenge to hierarchical models of object perception.


Assuntos
Prosopagnosia/patologia , Reconhecimento Psicológico , Acidente Vascular Cerebral/complicações , Discriminação Psicológica , Humanos , Imageamento por Ressonância Magnética , Masculino , Pessoa de Meia-Idade , Neuroimagem , Testes Neuropsicológicos , Lobo Occipital/patologia , Prosopagnosia/etiologia , Fatores Sexuais , Acidente Vascular Cerebral/patologia , Lobo Temporal/patologia , Córtex Visual/patologia
15.
PLoS One ; 7(3): e34293, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22470553

RESUMO

BACKGROUND: Many human interactions are built on trust, so widespread confidence in first impressions generally favors individuals with trustworthy-looking appearances. However, few studies have explicitly examined: 1) the contribution of unfakeable facial features to trust-based decisions, and 2) how these cues are integrated with information about past behavior. METHODOLOGY/PRINCIPAL FINDINGS: Using highly controlled stimuli and an improved experimental procedure, we show that unfakeable facial features associated with the appearance of trustworthiness attract higher investments in trust games. The facial trustworthiness premium is large for decisions based solely on faces, with trustworthy identities attracting 42% more money (Study 1), and remains significant though reduced to 6% when reputational information is also available (Study 2). The face trustworthiness premium persists with real (rather than virtual) currency and when higher payoffs are at stake (Study 3). CONCLUSIONS/SIGNIFICANCE: Our results demonstrate that cooperation may be affected not only by controllable appearance cues (e.g., clothing, facial expressions) as shown previously, but also by features that are impossible to mimic (e.g., individual facial structure). This unfakeable face trustworthiness effect is not limited to the rare situations where people lack any information about their partners, but survives in richer environments where relevant details about partner past behavior are available.


Assuntos
Comportamento de Escolha , Expressão Facial , Jogos de Vídeo , Adolescente , Adulto , Idoso , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Reconhecimento Visual de Modelos , Adulto Jovem
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