Your browser doesn't support javascript.
loading
Mostrar: 20 | 50 | 100
Resultados 1 - 1 de 1
Filtrar
Mais filtros










Base de dados
Intervalo de ano de publicação
1.
Annu Int Conf IEEE Eng Med Biol Soc ; 2020: 3162-3165, 2020 07.
Artigo em Inglês | MEDLINE | ID: mdl-33018676

RESUMO

Immersive virtual reality provides a safe and costeffective approach to administrating balance disruption during ambulation. Previous research has explored the effects of applying continuous perturbations in a virtual environment to challenge balance. This pilot study investigates the ability to disrupt balance with discrete visual perturbations during ambulation in healthy young adults. During the study participants walked on a treadmill within a virtual environment. As they walked the entire visual scene was intermittently shifted to the left or right 1 meter over 1 second. The results demonstrate a significant decrease in step length (p <; 0.05) and change in center of mass excursion (p <; 0.05) across participants (N=13). Changes in gait lasted up to three steps after application, suggesting a consistent challenge to dynamic balance control as a result of the discrete visual perturbation . Further, participants did not demonstrate a reduction in response to the discrete visual perturbation with repeated exposure. The results indicate that discrete visual perturbations of a virtual scene can be used to challenge gait and modulate center of mass sway. The use of visual perturbations within a virtual environment to challenge dynamic balance could provide a safer and more affordable avenue for balance rehabilitation by reducing the need for systems that physically perturb balance.


Assuntos
Marcha , Realidade Virtual , Teste de Esforço , Humanos , Projetos Piloto , Caminhada , Adulto Jovem
SELEÇÃO DE REFERÊNCIAS
DETALHE DA PESQUISA
...