RESUMO
Light-field cameras are quickly becoming commodity items, with consumer and industrial applications. They capture many nearby views simultaneously using a single image with a micro-lens array, thereby providing a wealth of cues for depth recovery: defocus, correspondence, and shading. In particular, apart from conventional image shading, one can refocus images after acquisition, and shift one's viewpoint within the sub-apertures of the main lens, effectively obtaining multiple views. We present a principled algorithm for dense depth estimation that combines defocus and correspondence metrics. We then extend our analysis to the additional cue of shading, using it to refine fine details in the shape. By exploiting an all-in-focus image, in which pixels are expected to exhibit angular coherence, we define an optimization framework that integrates photo consistency, depth consistency, and shading consistency. We show that combining all three sources of information: defocus, correspondence, and shading, outperforms state-of-the-art light-field depth estimation algorithms in multiple scenarios.
RESUMO
Depth from triangulation has traditionally been investigated in a number of independent threads of research, with methods such as stereo, laser scanning, and coded structured light considered separately. In this paper, we propose a common framework called spacetime stereo that unifies and generalizes many of these previous methods. To show the practical utility of the framework, we develop two new algorithms for depth estimation: depth from unstructured illumination change and depth estimation in dynamic scenes. Based on our analysis, we show that methods derived from the spacetime stereo framework can be used to recover depth in situations in which existing methods perform poorly.