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1.
Artigo em Inglês | MEDLINE | ID: mdl-32668576

RESUMO

Online poker is a form of gambling where an element of skill may influence the outcome of the game. 'Tilt' in poker describes an episode during which the player can no longer control their game by rational decisions. It leads to a loss of control over the game, a loss of emotional regulation, higher cognitive distortion, and a loss of money. This phenomenon, experienced by most players, could be the gateway to excessive gambling. The aim of this study was to assess the links between the frequency of tilt episodes, cognitive distortion, anxiety, depression, sensation seeking and excessive online poker gambling. Our sample is composed of 291 online poker players, with a mean age of 33.8 years (SD = 10.6). Participants completed an online self-assessment questionnaire, measuring the frequency of tilt episodes, cognitive distortion, anxiety, depression and impulsivity. The findings indicated that the frequency of tilt episodes and cognitive distortion were the only significant predictors of excessive online gambling (respectively, r = 0.49 and r = 0.20). Tilt frequency and cognitive distortion were strongly correlated (GRCS, r = 0.60), moderate to low correlations were found for tilt and anxiety (HADS, r = 0.40), and positive and negative urgency (UPPS, r = 0.27). To date, tilt has seldom been studied, and could improve our understanding of online poker gamblers. It could be a new means of identifying at risk gamblers, and thus facilitating preventive measures specifically adapted to this population.


Assuntos
Ansiedade/psicologia , Transtornos Cognitivos/psicologia , Depressão/psicologia , Jogo de Azar/psicologia , Comportamento Impulsivo , Internet , Adulto , Ansiedade/complicações , Transtornos de Ansiedade , Transtornos Cognitivos/complicações , Depressão/complicações , Jogo de Azar/complicações , Humanos , Estresse Psicológico/complicações , Estresse Psicológico/psicologia , Inquéritos e Questionários
2.
J Gambl Stud ; 36(2): 699-711, 2020 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-31679089

RESUMO

Tilt is a very common term in online poker players' vocabulary, it describes a state where the player is no longer able to make rational decisions because they are overwhelmed by strong emotions. This study aims to explore the relation existing between the frequency of Tilt episodes, the player's perception of these episodes and excessive gambling in online poker. The sample is composed of 291 adult French-speaking online poker players. All participants completed an online self-assessment questionnaire. The results of the classification analysis showed that the sample could be divided into three groups. The first group, named ''players in control'' included low excessive gambling tendencies with low perceived and measured Tilt frequencies. The two other groups showed high measured tilt levels, with perceived tilt levels that were different from the measured levels. Furthermore, these two groups present a moderate usage risk of developing an excessive gambling tendency in a money-based game of chance. These results show the existence of a relation between the player's capacity to perceive tilt and the online poker player's behavior.


Assuntos
Comportamento Aditivo/prevenção & controle , Jogo de Azar/prevenção & controle , Internet , Personalidade , Adulto , Comportamento Aditivo/psicologia , Canadá , Emoções , Feminino , Jogo de Azar/psicologia , Humanos , Masculino , Autoavaliação (Psicologia) , Fatores Socioeconômicos , Inquéritos e Questionários
3.
J Gambl Stud ; 34(3): 807-822, 2018 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-29299737

RESUMO

Despite numerous studies demonstrating the influence of cognitive distortions on gambling problem severity, empirical data regarding the role of psychological vulnerability on the latter is limited. Hence, this study assesses the mediating effect of cognitive distortions between psychological vulnerability (personality and mood), and gambling problem severity. It also verifies whether the relationships between these variables differs according to the preferred gambling activity. The sample is composed of 272 male gamblers [191 poker players; 81 video lottery terminal (VLT) players] aged between 18 and 82 years (M = 35.2). Bootstrap analysis results revealed that cognitive distortions mediate the effect of narcissism on gambling problem severity for both groups. The level of depression for VLT players significantly predicted gambling problem severity, both directly and indirectly via the mediating effect of cognitive distortions. Mediation analyses also indicated that narcissism had an indirect impact on problem gambling through cognitive distortions for both groups. These findings suggest that certain vulnerabilities related to personality and mood may influence cognitive distortion intensity and gambling problem severity. In addition, psychological vulnerabilities could differ based on preferred gambling activity. These results may be useful for prevention policies, identifying high risk gamblers and planning psychological interventions.


Assuntos
Transtornos Cognitivos/psicologia , Jogo de Azar/psicologia , Estresse Psicológico/psicologia , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Transtorno Depressivo/psicologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Transtornos da Personalidade/psicologia , Adulto Jovem
4.
Psychol Addict Behav ; 31(6): 647-654, 2017 09.
Artigo em Inglês | MEDLINE | ID: mdl-28714724

RESUMO

The Gambling-Related Cognition Scale (GRCS; Raylu & Oei, 2004) was developed to evaluate gambling-related cognitive distortions for all types of gamblers, regardless of their gambling activities (poker, slot machine, etc.). It is therefore imperative to ascertain the validity of its interpretation across different types of gamblers; however, some skills-related items endorsed by players could be interpreted as a cognitive distortion despite the fact that they play skills-related games. Using an intergroup (168 poker players and 73 video lottery terminal [VLT] players) differential item functioning (DIF) analysis, this study examined the possible manifestation of item biases associated with the GRCS. DIF was analyzed with ordinal logistic regressions (OLRs) and Ramsay's (1991) nonparametric kernel smoothing approach with TestGraf. Results show that half of the items display at least moderate DIF between groups and, depending on the type of analysis used, 3 to 7 items displayed large DIF. The 5 items with the most DIF were more significantly endorsed by poker players (uniform DIF) and were all related to skills, knowledge, learning, or probabilities. Poker players' interpretations of some skills-related items may lead to an overestimation of their cognitive distortions due to their total score increased by measurement artifact. Findings indicate that the current structure of the GRCS contains potential biases to be considered when poker players are surveyed. The present study conveys new and important information on bias issues to ponder carefully before using and interpreting the GRCS and other similar wide-range instruments with poker players. (PsycINFO Database Record


Assuntos
Disfunção Cognitiva/diagnóstico , Função Executiva/fisiologia , Jogo de Azar/fisiopatologia , Testes Neuropsicológicos/normas , Adulto , Idoso , Idoso de 80 Anos ou mais , Humanos , Masculino , Pessoa de Meia-Idade , Adulto Jovem
5.
Psychol Addict Behav ; 22(2): 295-301, 2008 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-18540727

RESUMO

Two studies investigated the relationship between casino proximity and gambling participation, expenditure, and pathology. In Study 1, 8,842 participants were categorized into 1 of 4 driving distances from their home to the nearest casino in the province of Quebec: 0-100 km, 100.01-200 km, 200.01-300 km, or 300.01-981 km. In Study 2, 5,158 participants, who lived within a 100-km driving distance from the Montreal casino, were classified into 1 of 5 equidistant, 20-km driving distances. A survey company interviewed participants regarding their gambling habits. Results indicated a positive link between casino proximity and gambling participation (at the provincial and Montreal levels) and expenditure (at the provincial level only) but no link with the current prevalence rate of probable pathological gambling or of problem gambling. In a setting in which many types of gambling activities are available, casino proximity in itself does not appear to explain the rate of gambling-related problems. It is necessary to continue prospective research on exposure and adaptation theories as potential explanations for the development of pathological gambling.


Assuntos
Transtornos Disruptivos, de Controle do Impulso e da Conduta/psicologia , Economia , Jogo de Azar/psicologia , Meio Social , Facilitação Social , Estudos Transversais , Coleta de Dados , Transtornos Disruptivos, de Controle do Impulso e da Conduta/diagnóstico , Transtornos Disruptivos, de Controle do Impulso e da Conduta/epidemiologia , Humanos , Quebeque , Fatores de Risco
6.
J Gambl Stud ; 22(4): 443-50, 2006 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-17096204

RESUMO

Several researchers and clinicians have questioned the advantages and disadvantages of inpatient and outpatient treatment for people suffering from pathological gambling. This study compares the characteristics of pathological gamblers seeking inpatient and outpatient treatment. A total of 233 pathological gamblers (inpatients = 134, outpatients = 99) participated in the study. Results show that inpatients have more severe gambling problems than those receiving outpatient services. Similar results were obtained on most other related variables such as anxiety, depression, alcohol consumption, and comorbidity. These results are discussed in terms of the costs and benefits of these two treatment modalities.


Assuntos
Comportamento Aditivo/terapia , Jogo de Azar/psicologia , Pacientes Internados/estatística & dados numéricos , Pacientes Ambulatoriais/estatística & dados numéricos , Adulto , Consumo de Bebidas Alcoólicas/epidemiologia , Ansiedade/epidemiologia , Comportamento Aditivo/epidemiologia , Comorbidade , Depressão/epidemiologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Aceitação pelo Paciente de Cuidados de Saúde , Quebeque , Índice de Gravidade de Doença , Resultado do Tratamento
7.
J Psychol ; 140(5): 434-8, 2006 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-17066750

RESUMO

The authors examined the effect of messages and pauses, presented on video lottery terminal screens, on erroneous beliefs and persistence to play. At posttest, the strength of erroneous beliefs was lower for participants who received messages conveying information about randomness in gambling as compared to those who received pauses. Pauses also diminished the strength of erroneous beliefs, and there was no difference between the effects of pauses and messages on the number of games played. The authors discuss these results in terms of the use of messages and pauses on video lottery terminals as a strategy for promoting responsible gambling.


Assuntos
Terminais de Computador/estatística & dados numéricos , Revelação/estatística & dados numéricos , Jogo de Azar , Responsabilidade Social , Gravação de Videoteipe/estatística & dados numéricos , Cultura , Demografia , Feminino , Humanos , Masculino , Inquéritos e Questionários
8.
Can J Psychiatry ; 50(8): 451-6, 2005 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-16127962

RESUMO

OBJECTIVE: To assess gambling behaviours and the problems associated with pathological gambling among the adult population of Quebec in 2002. METHOD: In Phase 1 of this 2-phase study, a total sample of 8842 adults was assessed. We used the South Oaks Gambling Screen (SOGS), adapted for telephone interview, to assess one-half of the sample; the other one-half was evaluated with the Canadian Problem Gambling Index (CPGI). In the study's second phase, we compared the classifications obtained from these screening instruments with classifications obtained by a psychologist using a semistructured clinical telephone interview. RESULTS: The results indicate that the prevalence of pathological gambling in 2002 (at which time 0.8% of the adult population were classified as probable pathological gamblers) did not differ from the proportion obtained in 1996 (1.0%), despite the significant decrease in gambling participation in 2002 (81% vs 90% in 1996). The most popular gambling activities were buying lottery tickets (68%), participating in fundraising draws (40%), gambling in casinos (18%), playing cards with family or with friends (10%), playing bingo (9%), and playing video lotteries (8%). The findings obtained from the SOGS and the CPGI revealed that the 2 instruments perform similarly when identifying pathological gambling prevalence. However, the results of the semistructured clinical telephone interviews differed from the results obtained with the screening instruments: 82% of the gamblers initially identified as probable pathological gamblers by the SOGS or the CPGI were not confirmed by a clinical interview. CONCLUSION: The discrepancy between the results of the screening questionnaires and the clinical evaluation is significant, and this difference needs to be addressed before further cross-sectional or longitudinal studies are conducted.


Assuntos
Jogo de Azar , Adulto , Estudos Transversais , Feminino , Jogo de Azar/psicologia , Humanos , Entrevista Psicológica , Entrevistas como Assunto , Masculino , Determinação da Personalidade/estatística & dados numéricos , Inventário de Personalidade/estatística & dados numéricos , Vigilância da População , Psicometria , Quebeque , Reprodutibilidade dos Testes , Risco
9.
J Gambl Stud ; 21(2): 117-31, 2005.
Artigo em Inglês | MEDLINE | ID: mdl-15870983

RESUMO

Two studies investigated the effects of a video lottery terminal stopping device on gamblers' thoughts and behavior. This structural characteristic allows players to voluntarily stop the spinning of the reels. The first study investigated the effect of this device on the development of illusions of control. It was predicted that players using the stopping device would believe that (1) symbols displayed could differ depending on when the game is stopped, (2) there is a possibility of controlling the outcome of the game, (3) skills may be a factor influencing the results, and finally (4) a stopping device would improve the probability of personal success (i.e., developing the illusion of control). The second study aimed to further evaluate the effects of the stopping device on gambling behavior. It was hypothesised that using the stopping device would encourage players to increase the number of games played in a session. Results confirmed all predictions and showed that offering a stopping device on video lottery terminals modifies gamblers' cognition and behavior. The theoretical and practical implications of these results are discussed in the context of responsible gambling policies.


Assuntos
Jogo de Azar/psicologia , Ilusões , Controle Interno-Externo , Tempo de Reação , Jogos de Vídeo , Feminino , Humanos , Masculino , Quebeque , Inquéritos e Questionários , Percepção Visual
10.
Addiction ; 98(6): 733-8, 2003 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-12780361

RESUMO

AIMS: This study investigates the effects of video lottery players' expectancies of winning on physiological and subjective arousal. DESIGN: Participants were assigned randomly to one of two experimental conditions: high and low winning expectancies. SETTING: Participants played 100 video lottery games in a laboratory setting while physiological measures were recorded. Level of risk-taking was controlled. PARTICIPANTS: Participants were 34 occasional or regular video lottery players. They were assigned randomly into two groups of 17, with nine men and eight women in each group. INTERVENTION: The low-expectancy group played for fun, therefore expecting to win worthless credits, while the high-expectancy group played for real money. MEASUREMENTS: Players' experience, demographic variables and subjective arousal were assessed. Severity of problem gambling was measured with the South Oaks Gambling Screen. In order to measure arousal, the average heart rate was recorded across eight periods. FINDINGS: Participants exposed to high as compared to low expectations experienced faster heart rate prior to and during the gambling session. According to self-reports, it is the expectancy of winning money that is exciting, not playing the game. CONCLUSIONS: Regardless of the level of risk-taking, expectancy of winning is a cognitive factor influencing levels of arousal. When playing for fun, gambling becomes significantly less stimulating than when playing for money.


Assuntos
Nível de Alerta , Jogo de Azar/psicologia , Frequência Cardíaca , Jogos de Vídeo , Adulto , Idoso , Comportamento Aditivo , Eletrocardiografia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Motivação , Recompensa , Assunção de Riscos
11.
J Psychol ; 136(4): 443-8, 2002 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-12230146

RESUMO

In this study, the authors investigated the effects that modality of symbol presentation on video lottery terminals (sequential vs. simultaneous) has on gambling behavior. They predicted that sequential presentation would incite players to prolong their gambling session. Results confirmed this prediction and showed that modality of presentation is a determinant of gambling persistency. The authors discuss the relationship between modality of presentation, hopes of an imminent win, losses, and practical and theoretical issues about other cognitive and emotional elements that may influence gamblers' behaviors.


Assuntos
Jogo de Azar/psicologia , Adulto , Análise de Variância , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Quebeque , Jogos de Vídeo
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