RESUMO
STUDY OBJECTIVE: To assess the feasibility and acceptability of a game-based sexuality education curriculum. DESIGN: Curriculum evaluation used descriptive statistics, observation, and qualitative and quantitative data collection. SETTING: The study was conducted in eighth grade classrooms in Chicago, Illinois. PARTICIPANTS: Students from 3 eighth grade classrooms from a school using a game-based curriculum. INTERVENTIONS: The intervention had 11 modules and used an ecological model informed by the extant literature. The intervention was developed by the Game Changer Chicago Design Lab and featured a card game designed with youth participation. MAIN OUTCOME MEASURES: The study outcomes of interest included learning, feasibility, and acceptability of the curriculum. RESULTS: Students highly rated frank conversation via "Ask the Doctor" sessions and role-playing. Students raised concerns about the breadth of activities, preferring to explore fewer topics in greater depth. CONCLUSION: A game-based curriculum was feasible, yet students placed the highest value on frank discussion about sexuality.