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1.
IEEE Trans Vis Comput Graph ; 24(9): 2487-2500, 2018 09.
Artigo em Inglês | MEDLINE | ID: mdl-28910773

RESUMO

Animated transitions can be effective in explaining and exploring a small number of visualizations where there are drastic changes in the scene over a short interval of time. This is especially true if data elements cannot be visually distinguished by other means. Current research in animated transitions has mainly focused on linear transitions (all elements follow straight line paths) or enhancing coordinated motion through bundling of linear trajectories. In this paper, we introduce animated transition design, a technique to build smooth, non-linear transitions for clustered data with either minimal or no user involvement. The technique is flexible and simple to implement, and has the additional advantage that it explicitly enhances coordinated motion and can avoid crowding, which are both important factors to support object tracking in a scene. We investigate its usability, provide preliminary evidence for the effectiveness of this technique through metric evaluations and user study and discuss limitations and future directions.

2.
Bioinformatics ; 33(14): 2197-2198, 2017 Jul 15.
Artigo em Inglês | MEDLINE | ID: mdl-28334338

RESUMO

SUMMARY: Current synteny visualization tools either focus on small regions of sequence and do not illustrate genome-wide trends, or are complicated to use and create visualizations that are difficult to interpret. To address this challenge, The Comparative Genomics Platform (CoGe) has developed two web-based tools to visualize synteny across whole genomes. SynMap2 and SynMap3D allow researchers to explore whole genome synteny patterns (across two or three genomes, respectively) in responsive, web-based visualization and virtual reality environments. Both tools have access to the extensive CoGe genome database (containing over 30 000 genomes) as well as the option for users to upload their own data. By leveraging modern web technologies there is no installation required, making the tools widely accessible and easy to use. AVAILABILITY AND IMPLEMENTATION: Both tools are open source (MIT license) and freely available for use online through CoGe ( https://genomevolution.org ). SynMap2 and SynMap3D can be accessed at http://genomevolution.org/coge/SynMap.pl and http://genomevolution.org/coge/SynMap3D.pl , respectively. Source code is available: https://github.com/LyonsLab/coge . CONTACT: ericlyons@email.arizona.edu. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.


Assuntos
Genômica/métodos , Software , Sintenia , Navegador , Sequenciamento Completo do Genoma , Genoma
3.
IEEE Comput Graph Appl ; 34(1): 10-5, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24808163

RESUMO

The authors propose visual embedding as a model for automatically generating and evaluating visualizations. A visual embedding is a function from data points to a space of visual primitives that measurably preserves structures in the data (domain) within the mapped perceptual space (range). The authors demonstrate its use with three examples: coloring of neural tracts, scatterplots with icons, and evaluation of alternative diffusion tensor glyphs. They discuss several techniques for generating visual-embedding functions, including probabilistic graphical models for embedding in discrete visual spaces. They also describe two complementary approaches--crowdsourcing and visual product spaces--for building visual spaces with associated perceptual--distance measures. In addition, they recommend several research directions for further developing the visual-embedding model.

4.
IEEE Trans Vis Comput Graph ; 15(4): 572-82, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19423882

RESUMO

We investigate the influence of bandwidth selection in the reconstruction quality of point-based surfaces. While the problem has received relatively little attention in the literature, we show that appropriate selection plays a significant role in the quality of reconstructed surfaces. We show how to compute optimal bandwidths for one class of moving least-squares surfaces by formulating the polynomial fitting step as a kernel regression problem for both noiseless and noisy data. In the context of Levin's projection, we also discuss the implications of the two-step projection for bandwidth selection. We show experimental comparisons of our method, which outperforms heuristically chosen functions and weights previously proposed. We also show the influence of bandwidth on the reconstruction quality of different formulations of point-based surfaces. We provide, to the best of our knowledge, the first quantitative comparisons between different MLS surface formulations and their optimal bandwidths. Using these experiments, we investigate the choice of effective bandwidths for these alternative formulations. We conclude with a discussion of how to effectively compare the different MLS formulations in the literature.

5.
IEEE Trans Vis Comput Graph ; 15(1): 150-9, 2009.
Artigo em Inglês | MEDLINE | ID: mdl-19008562

RESUMO

Marching Cubes is a popular choice for isosurface extraction from regular grids due to its simplicity, robustness, and efficiency. One of the key shortcomings of this approach is the quality of the resulting meshes, which tend to have many poorly shaped and degenerate triangles. This issue is often addressed through post processing operations such as smoothing. As we demonstrate in experiments with several datasets, while these improve the mesh, they do not remove all degeneracies, and incur an increased and unbounded error between the resulting mesh and the original isosurface. Rather than modifying the resulting mesh, we propose a method to modify the grid on which Marching Cubes operates. This modification greatly increases the quality of the extracted mesh. In our experiments, our method did not create a single degenerate triangle, unlike any other method we experimented with. Our method incurs minimal computational overhead, requiring at most twice the execution time of the original Marching Cubes algorithm in our experiments. Most importantly, it can be readily integrated in existing Marching Cubes implementations, and is orthogonal to many Marching Cubes enhancements (particularly, performance enhancements such as out-of-core and acceleration structures).


Assuntos
Algoritmos , Gráficos por Computador , Interpretação de Imagem Assistida por Computador/métodos , Modelos Teóricos , Interface Usuário-Computador , Simulação por Computador
6.
IEEE Trans Vis Comput Graph ; 14(6): 1651-8, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18989022

RESUMO

Marching Cubes is the most popular isosurface extraction algorithm due to its simplicity, efficiency and robustness. It has been widely studied, improved, and extended. While much early work was concerned with efficiency and correctness issues, lately there has been a push to improve the quality of Marching Cubes meshes so that they can be used in computational codes. In this work we present a new classification of MC cases that we call Edge Groups, which helps elucidate the issues that impact the triangle quality of the meshes that the method generates. This formulation allows a more systematic way to bound the triangle quality, and is general enough to extend to other polyhedral cell shapes used in other polygonization algorithms. Using this analysis, we also discuss ways to improve the quality of the resulting triangle mesh, including some that require only minor modifications of the original algorithm.

7.
IEEE Trans Vis Comput Graph ; 14(6): 1659-66, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18989023

RESUMO

Recent results have shown a link between geometric properties of isosurfaces and statistical properties of the underlying sampled data. However, this has two defects: not all of the properties described converge to the same solution, and the statistics computed are not always invariant under isosurface-preserving transformations. We apply Federer's Coarea Formula from geometric measure theory to explain these discrepancies. We describe an improved substitute for histograms based on weighting with the inverse gradient magnitude, develop a statistical model that is invariant under isosurface-preserving transformations, and argue that this provides a consistent method for algorithm evaluation across multiple datasets based on histogram equalization. We use our corrected formulation to reevaluate recent results on average isosurface complexity, and show evidence that noise is one cause of the discrepancy between the expected figure and the observed one.

8.
IEEE Trans Vis Comput Graph ; 14(6): 1691-8, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18989027

RESUMO

Building visualization and analysis pipelines is a large hurdle in the adoption of visualization and workflow systems by domain scientists. In this paper, we propose techniques to help users construct pipelines by consensus--automatically suggesting completions based on a database of previously created pipelines. In particular, we compute correspondences between existing pipeline subgraphs from the database, and use these to predict sets of likely pipeline additions to a given partial pipeline. By presenting these predictions in a carefully designed interface, users can create visualizations and other data products more efficiently because they can augment their normal work patterns with the suggested completions. We present an implementation of our technique in a publicly-available, open-source scientific workflow system and demonstrate efficiency gains in real-world situations.

9.
IEEE Trans Vis Comput Graph ; 12(5): 1205-12, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-17080853

RESUMO

Isosurfaces are ubiquitous in many fields, including visualization, graphics, and vision. They are often the main computational component of important processing pipelines (e.g. , surface reconstruction), and are heavily used in practice. The classical approach to compute isosurfaces is to apply the Marching Cubes algorithm, which although robust and simple to implement, generates surfaces that require additional processing steps to improve triangle quality and mesh size. An important issue is that in some cases, the surfaces generated by Marching Cubes are irreparably damaged, and important details are lost which can not be recovered by subsequent processing. The main motivation of this work is to develop a technique capable of constructing high-quality and high-fidelity isosurfaces. We propose a new advancing front technique that is capable of creating high-quality isosurfaces from regular and irregular volumetric datasets. Our work extends the guidance field framework of Schreiner et al. to implicit surfaces, and improves it in significant ways. In particular, we describe a set of sampling conditions that guarantee that surface features will be captured by the algorithm. We also describe an efficient technique to compute a minimal guidance field, which greatly improves performance. Our experimental results show that our technique can generate high-quality meshes from complex datasets.


Assuntos
Algoritmos , Gráficos por Computador , Aumento da Imagem/métodos , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Armazenamento e Recuperação da Informação/métodos , Reprodutibilidade dos Testes , Sensibilidade e Especificidade
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