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Science ; 169(3941): 209-11, 1970 Jul 10.
Artigo em Inglês | MEDLINE | ID: mdl-5427360

RESUMO

By performing a series of five experiments with two subjects, several aspects of one of the subject's behavior in solving chess problems were found to be predictable, and a model was developed to explain this predictability. The heuristics used in this model may be applicable in developing future computer programs for chess play.


Assuntos
Cognição , Tomada de Decisões , Modelos Psicológicos , Resolução de Problemas , Computadores , Humanos , Masculino
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