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1.
Front Cell Neurosci ; 18: 1366200, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38584779

RESUMO

Neural systems have evolved to process sensory stimuli in a way that allows for efficient and adaptive behavior in a complex environment. Recent technological advances enable us to investigate sensory processing in animal models by simultaneously recording the activity of large populations of neurons with single-cell resolution, yielding high-dimensional datasets. In this review, we discuss concepts and approaches for assessing the population-level representation of sensory stimuli in the form of a representational map. In such a map, not only are the identities of stimuli distinctly represented, but their relational similarity is also mapped onto the space of neuronal activity. We highlight example studies in which the structure of representational maps in the brain are estimated from recordings in humans as well as animals and compare their methodological approaches. Finally, we integrate these aspects and provide an outlook for how the concept of representational maps could be applied to various fields in basic and clinical neuroscience.

2.
Sci Rep ; 14(1): 2905, 2024 02 05.
Artigo em Inglês | MEDLINE | ID: mdl-38316871

RESUMO

The scientific interest in boredom is growing over the past decades. Boredom has not only been linked to symptoms of psychopathology, but also shows a remarkable effect on individual behavior under healthy conditions. Current characterizations of boredom in humans mostly rely on self-report assessments which proved to faithfully reflect boredom in a vast range of experimental environments. Two of the most commonly used and prominent self-report scales in order to assess boredom are the Multidimensional State Boredom Scale (MSBS) and the Boredom Proneness Scale (BPS). Here, we present the German translations of both questionnaires and their validation. We obtained and analyzed psychometric data from more than 800 healthy individuals. We find that the German MSBS and BPS show vast congruence with their originals in respect to item statistics, internal reliability and validity. In particular, we find remarkable associations of state boredom and trait boredom with indicators of mental burden. Testing the factor structure of both questionnaires, we find supporting evidence for a 5-factor model of the MSBS, whereas the BPS in line with its original shows an irregular, inconsistent factor structure. Thus, we validate the German versions of MSBS and BPS and set a starting point for further studies of boredom in German-speaking collectives.


Assuntos
Tédio , Humanos , Reprodutibilidade dos Testes , Psicometria/métodos , Inquéritos e Questionários , Autorrelato
3.
Sci Rep ; 13(1): 20480, 2023 11 22.
Artigo em Inglês | MEDLINE | ID: mdl-37993553

RESUMO

Boredom is an aversive mental state that is typically evoked by monotony and drives individuals to seek novel information. Despite this effect on individual behavior, the consequences of boredom for collective behavior remain elusive. Here, we introduce an agent-based model of collective fashion behavior in which simplified agents interact randomly and repeatedly choose alternatives from a circular space of color variants. Agents are endowed with a memory of past experiences and a boredom parameter, promoting avoidance of monotony. Simulating collective color trends with this model captures aspects of real trends observed in fashion magazines. We manipulate the two parameters and observe that the boredom parameter is essential for perpetuating fashion dynamics in our model. Furthermore, highly bored agents lead future population trends, when acting coherently or being highly popular. Taken together, our study illustrates that highly bored individuals can guide collective dynamics of a population to continuously explore different variants of behavior.


Assuntos
Tédio , Comportamento de Massa , Humanos
4.
Transl Psychiatry ; 13(1): 350, 2023 Nov 16.
Artigo em Inglês | MEDLINE | ID: mdl-37973905

RESUMO

Boredom is a ubiquitous, aversive human experience typically elicited by low information and monotony. Boredom can occur either as a transient mental state that prompts individuals to adapt their behavior to avoid monotony or as a temporally stable trait, describing a chronic susceptibility to feeling bored. Increased trait boredom was found to correlate with various psychopathologies and indicators of mental burden. However, the role of state boredom in psychopathological conditions and its implications for psychiatric treatment remain elusive. Here, we address this issue by investigating state boredom and trait boredom in a cohort of psychiatric inpatients and a healthy control cohort. We find that in both groups, state boredom, even more than trait boredom, shows remarkable associations with psychopathology. In the inpatient group, state boredom is implicated broadly in multiple mental disorders and shows an association with treatment in closed psychiatric wards. Furthermore, through statistical modeling, we find that high-state boredom during inpatient therapy is predictive of a longer therapy duration. Thus, we show that state boredom constitutes an indicator of mild and severe psychopathology in different mental disorders, affecting the outcome of psychiatric patients. Potential therapeutic interventions are discussed, aiming to enhance information flow in the brain in order to alleviate boredom in clinical settings.


Assuntos
Pacientes Internados , Transtornos Mentais , Humanos , Pacientes Internados/psicologia , Duração da Terapia , Tédio , Transtornos Mentais/terapia , Transtornos Mentais/psicologia , Encéfalo
5.
Sci Rep ; 12(1): 3162, 2022 02 24.
Artigo em Inglês | MEDLINE | ID: mdl-35210465

RESUMO

Boredom has been defined as an aversive mental state that is induced by the disability to engage in satisfying activity, most often experienced in monotonous environments. However, current understanding of the situational factors inducing boredom and driving subsequent behavior remains incomplete. Here, we introduce a two-alternative forced-choice task coupled with sensory stimulation of different degrees of monotony. We find that human subjects develop a bias in decision-making, avoiding the more monotonous alternative that is correlated with self-reported state boredom. This finding was replicated in independent laboratory and online experiments and proved to be specific for the induction of boredom rather than curiosity. Furthermore, using theoretical modeling we show that the entropy in the sequence of individually experienced stimuli, a measure of information gain, serves as a major determinant to predict choice behavior in the task. With this, we underline the relevance of boredom for driving behavioral responses that ensure a lasting stream of information to the brain.


Assuntos
Condução de Veículo/psicologia , Tédio , Comportamento de Escolha/fisiologia , Tomada de Decisões , Entropia , Atenção/fisiologia , Viés , Encéfalo/fisiologia , Humanos
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