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1.
Sensors (Basel) ; 24(9)2024 Apr 25.
Artigo em Inglês | MEDLINE | ID: mdl-38732851

RESUMO

Thanks to medical advances, life expectancy is increasing. With it comes an increased incidence of diseases, of which age is a risk factor. Stroke is among these diseases, and is one of the causes of long-term disability. The opportunity to treat these patients is via rehabilitation. A promising new technology that can enhance rehabilitation is virtual reality (VR). However, this technology is not widely used by elderly patients, and, moreover, the elderly often do not use modern technology at all. It therefore becomes a legitimate question whether elderly people will be able to use virtual reality in rehabilitation. This article presents a rehabilitation application dedicated to patients with upper limb paresis and unilateral spatial neglect (USN). The application was tested on a group of 60 individuals including 30 post-stroke patients with an average age of 72.83 years. The results of the conducted study include a self-assessment by the patients, the physiotherapist's evaluation, as well as the patients' performance of the exercise in VR. The study showed that elderly post-stroke patients are able to use virtual reality applications, but the ability to correctly and fully perform an exercise in VR depends on several factors. One of them is the ability to make logical contact (p = 0.0001 < 0.05). However, the study presented here shows that the ability to use VR applications does not depend on age but on mental and physical condition, which gives hope that virtual reality applications can be used in post-stroke rehabilitation among patients of all ages.


Assuntos
Reabilitação do Acidente Vascular Cerebral , Acidente Vascular Cerebral , Realidade Virtual , Humanos , Reabilitação do Acidente Vascular Cerebral/métodos , Idoso , Masculino , Feminino , Acidente Vascular Cerebral/complicações , Idoso de 80 Anos ou mais , Pessoa de Meia-Idade , Paresia/reabilitação , Paresia/fisiopatologia
2.
Sensors (Basel) ; 23(6)2023 Mar 20.
Artigo em Inglês | MEDLINE | ID: mdl-36991973

RESUMO

In this article, we present a novel approach to performing engineering simulation in an interactive environment. A synesthetic design approach is employed, which enables the user to gather information about the system's behaviour more holistically, at the same time as facilitating interaction with the simulated system. The system considered in this work is a snake robot moving on a flat surface. The dynamic simulation of the robot's movement is realised in dedicated engineering software, whereas this software exchanges information with the 3D visualisation software and a Virtual Reality (VR) headset. Several simulation scenarios have been presented, comparing the proposed method with standard ways for visualising the robot's motion, such as 2D plots and 3D animations on a computer screen. This illustrates how, in the engineering context, this more immersive experience, allowing the viewer to observe the simulation results and modify the simulation parameters within the VR environment, can facilitate the analysis and design of systems.

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