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1.
Sci Data ; 11(1): 1099, 2024 Oct 08.
Artigo em Inglês | MEDLINE | ID: mdl-39379382

RESUMO

This data descriptor introduces GaitRec-VR, a 3D gait analysis dataset consisting of 20 healthy participants (9 males, 11 females, age range 21-56) walking at self-selected speeds in a real-world laboratory and the virtual reality (VR) replicas of this laboratory. Utilizing a head-mounted display and a 12-camera motion capture system alongside a synchronized force plate, the dataset encapsulates real and virtual walking experiences. A direct kinematic model and an inverse dynamic approach were employed for kinematics and computation of joint moments respectively, with an average of 23 ± 6 steps for kinematics and five clean force plate strikes per participant for kinetic analysis. GaitRec-VR facilitates a deeper understanding of human movement in virtual environments, particularly focusing on dynamic balance during walking in healthy adults, crucial for effective VR applications in clinical settings. The dataset, available in both.c3d and.csv formats, allows further exploration into VR's impact on gait, bridging the gap between physical and virtual locomotion.


Assuntos
Análise da Marcha , Marcha , Realidade Virtual , Caminhada , Humanos , Masculino , Adulto , Feminino , Fenômenos Biomecânicos , Pessoa de Meia-Idade , Adulto Jovem
2.
J Biomech ; 166: 112049, 2024 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-38493576

RESUMO

Markerless motion capture has recently attracted significant interest in clinical gait analysis and human movement science. Its ease of use and potential to streamline motion capture recordings bear great potential for out-of-the-laboratory measurements in large cohorts. While previous studies have shown that markerless systems can achieve acceptable accuracy and reliability for kinematic parameters of gait, they also noted higher inter-trial variability of markerless data. Since increased inter-trial variability can have important implications for data post-processing and analysis, this study compared the inter-trial variability of simultaneously recorded markerless and marker-based data. For this purpose, the data of 18 healthy volunteers were used who were instructed to simulate four different gait patterns: physiological, crouch, circumduction, and equinus gait. Gait analysis was performed using the smartphone-based markerless system OpenCap and a marker-based motion capture system. We compared the inter-trial variability of both systems and also evaluated if changes in inter-trial variability may depend on the analyzed gait pattern. Compared to the marker-based data, we observed an increase of inter-trial variability for the markerless system ranging from 6.6% to 22.0% for the different gait patterns. Our findings demonstrate that the markerless pose estimation pipelines can introduce additionally variability in the kinematic data across different gait patterns and levels of natural variability. We recommend using averaged waveforms rather than single ones to mitigate this problem. Further, caution is advised when using variability-based metrics in gait and human movement analysis based on markerless data as increased inter-trial variability can lead to misleading results.


Assuntos
Captura de Movimento , Movimento , Humanos , Reprodutibilidade dos Testes , Movimento/fisiologia , Marcha/fisiologia , Análise da Marcha , Fenômenos Biomecânicos , Movimento (Física)
3.
Front Bioeng Biotechnol ; 9: 780314, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34957075

RESUMO

Virtual reality (VR) is an emerging technology offering tremendous opportunities to aid gait rehabilitation. To this date, real walking with users immersed in virtual environments with head-mounted displays (HMDs) is either possible with treadmills or room-scale (overground) VR setups. Especially for the latter, there is a growing interest in applications for interactive gait training as they could allow for more self-paced and natural walking. This study investigated if walking in an overground VR environment has relevant effects on 3D gait biomechanics. A convenience sample of 21 healthy individuals underwent standard 3D gait analysis during four randomly assigned walking conditions: the real laboratory (RLab), a virtual laboratory resembling the real world (VRLab), a small version of the VRlab (VRLab-), and a version which is twice as long as the VRlab (VRLab+). To immerse the participants in the virtual environment we used a VR-HMD, which was operated wireless and calibrated in a way that the virtual labs would match the real-world. Walking speed and a single measure of gait kinematic variability (GaitSD) served as primary outcomes next to standard spatio-temporal parameters, their coefficients of variant (CV%), kinematics, and kinetics. Briefly described, participants demonstrated a slower walking pattern (-0.09 ± 0.06 m/s) and small accompanying kinematic and kinetic changes. Participants also showed a markedly increased gait variability in lower extremity gait kinematics and spatio-temporal parameters. No differences were found between walking in VRLab+ vs. VRLab-. Most of the kinematic and kinetic differences were too small to be regarded as relevant, but increased kinematic variability (+57%) along with increased percent double support time (+4%), and increased step width variability (+38%) indicate gait adaptions toward a more conservative or cautious gait due to instability induced by the VR environment. We suggest considering these effects in the design of VR-based overground training devices. Our study lays the foundation for upcoming developments in the field of VR-assisted gait rehabilitation as it describes how VR in overground walking scenarios impacts our gait pattern. This information is of high relevance when one wants to develop purposeful rehabilitation tools.

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