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1.
Hum Factors ; 65(2): 306-320, 2023 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-33908806

RESUMO

OBJECTIVE: We measured how long distraction by a smartphone affects simulated driving behaviors after the tasks are completed (i.e., the distraction hangover). BACKGROUND: Most drivers know that smartphones distract. Trying to limit distraction, drivers can use hands-free devices, where they only briefly glance at the smartphone. However, the cognitive cost of switching tasks from driving to communicating and back to driving adds an underappreciated, potentially long period to the total distraction time. METHOD: Ninety-seven 21- to 78-year-old individuals who self-identified as active drivers and smartphone users engaged in a simulated driving scenario that included smartphone distractions. Peripheral-cue and car-following tasks were used to assess driving behavior, along with synchronized eye tracking. RESULTS: The participants' lateral speed was larger than baseline for 15 s after the end of a voice distraction and for up to 25 s after a text distraction. Correct identification of peripheral cues dropped about 5% per decade of age, and participants from the 71+ age group missed seeing about 50% of peripheral cues within 4 s of the distraction. During distraction, coherence with the lead car in a following task dropped from 0.54 to 0.045, and seven participants rear-ended the lead car. Breadth of scanning contracted by 50% after distraction. CONCLUSION: Simulated driving performance drops dramatically after smartphone distraction for all ages and for both voice and texting. APPLICATION: Public education should include the dangers of any smartphone use during driving, including hands-free.


Assuntos
Condução de Veículo , Envio de Mensagens de Texto , Humanos , Adulto Jovem , Adulto , Pessoa de Meia-Idade , Idoso , Smartphone , Assunção de Riscos , Simulação por Computador , Acidentes de Trânsito
2.
Plant Phenomics ; 2020: 2073723, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33313546

RESUMO

Numerous types of biological branching networks, with varying shapes and sizes, are used to acquire and distribute resources. Here, we show that plant root and shoot architectures share a fundamental design property. We studied the spatial density function of plant architectures, which specifies the probability of finding a branch at each location in the 3-dimensional volume occupied by the plant. We analyzed 1645 root architectures from four species and discovered that the spatial density functions of all architectures are population-similar. This means that despite their apparent visual diversity, all of the roots studied share the same basic shape, aside from stretching and compression along orthogonal directions. Moreover, the spatial density of all architectures can be described as variations on a single underlying function: a Gaussian density truncated at a boundary of roughly three standard deviations. Thus, the root density of any architecture requires only four parameters to specify: the total mass of the architecture and the standard deviations of the Gaussian in the three (x, y, z) growth directions. Plant shoot architectures also follow this design form, suggesting that two basic plant transport systems may use similar growth strategies.

3.
Lang Cogn Neurosci ; 35(6): 729-738, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-35528322

RESUMO

Intracranial electrophysiology (iEEG) studies using cognitive tasks contribute to the understanding of the neural basis of language. However, though iEEG is recorded continuously during clinical treatment, due to patient considerations task time is limited. To increase the usefulness of iEEG recordings for language study, we provided patients with a tablet pre-loaded with media filled with natural language, wirelessly synchronized to clinical iEEG. This iEEG data collected and time-locked to natural language presentation is particularly applicable for studying the neural basis of combining words into larger contexts. We validate this approach with pilot analyses involving words heard during a movie, tagging syntactic properties and verb contextual probabilities. Event-related averages of high-frequency power (70-170Hz) identified bilateral perisylvian electrodes with differential responses to syntactic class and a linear regression identified activity associated with contextual probabilities, demonstrating the usefulness of aligning media to iEEG. We imagine future multi-site collaborations building an 'intracranial neurolinguistic corpus'.

5.
Neural Comput ; 30(3): 708-722, 2018 03.
Artigo em Inglês | MEDLINE | ID: mdl-29342395

RESUMO

Neurons integrate information from many neighbors when they process information. Inputs to a given neuron are thus indistinguishable from one another. Under the assumption that neurons maximize their information storage, indistinguishability is shown to place a strong constraint on the distribution of strengths between neurons. The distribution of individual synapse strengths is found to follow a modified Boltzmann distribution with strength proportional to [Formula: see text]. The model is shown to be consistent with experimental data from Caenorhabditis elegans connectivity and in vivo synaptic strength measurements. The [Formula: see text] dependence helps account for the observation of many zero or weak connections between neurons or sparsity of the neural network.

6.
IEEE Trans Neural Syst Rehabil Eng ; 24(5): 551-561, 2016 05.
Artigo em Inglês | MEDLINE | ID: mdl-26011886

RESUMO

The inability to maintain balance during varying postural control conditions can lead to falls, a significant cause of mortality and serious injury among older adults. However, our understanding of the underlying dynamical and stochastic processes in human postural control have not been fully explored. To further our understanding of the underlying dynamical processes, we examine a novel conceptual framework for studying human postural control using the center of pressure (COP) velocity autocorrelation function (COP-VAF) and compare its results to Stabilogram Diffusion Analysis (SDA). Eleven healthy young participants were studied under quiet unipedal or bipedal standing conditions with eyes either opened or closed. COP trajectories were analyzed using both the traditional posturographic measure SDA and the proposed COP-VAF. It is shown that the COP-VAF leads to repeatable, physiologically meaningful measures that distinguish postural control differences in unipedal versus bipedal stance trials with and without vision in healthy individuals. More specifically, both a unipedal stance and lack of visual feedback increased initial values of the COP-VAF, magnitude of the first minimum, and diffusion coefficient, particularly in contrast to bipedal stance trials with open eyes. Use of a stochastic postural control model, based on an Ornstein-Uhlenbeck process that accounts for natural weight-shifts, suggests an increase in spring constant and decreased damping coefficient when fitted to experimental data. This work suggests that we can further extend our understanding of the underlying mechanisms behind postural control in quiet stance under varying stance conditions using the COP-VAF and provides a tool for quantifying future neurorehabilitative interventions.


Assuntos
Pé/fisiologia , Modelos Neurológicos , Modelos Estatísticos , Equilíbrio Postural/fisiologia , Postura/fisiologia , Processos Estocásticos , Adulto , Simulação por Computador , Retroalimentação Sensorial/fisiologia , Humanos , Pressão , Análise de Regressão , Estatística como Assunto
7.
Annu Int Conf IEEE Eng Med Biol Soc ; 2016: 4511-4514, 2016 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-28325009

RESUMO

Open source electrophysiology (ephys) recording systems have several advantages over commercial systems such as customization and affordability enabling more researchers to conduct ephys experiments. Notable open source ephys systems include Open-Ephys, NeuroRighter and more recently Willow, all of which have high channel count (64+), scalability, and advanced software to develop on top of. However, little work has been done to build an open source ephys system that is clinic compatible, particularly in the operating room where acute human electrocorticography (ECoG) research is performed. We developed an affordable (<; $10,000) and open system for research purposes that features power isolation for patient safety, compact and water resistant enclosures and 256 recording channels sampled up to 20ksam/sec, 16-bit. The system was validated by recording ECoG with a high density, thin film device for an acute, awake craniotomy study at UC San Diego, Thornton Hospital Operating Room.


Assuntos
Coleta de Dados/instrumentação , Eletrocorticografia/instrumentação , Eletrofisiologia/instrumentação , Software , Adulto , Craniotomia , Humanos , Masculino , Vigília
8.
PLoS Comput Biol ; 11(9): e1004501, 2015 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-26367309

RESUMO

The future is uncertain because some forthcoming events are unpredictable and also because our ability to foresee the myriad consequences of our own actions is limited. Here we studied how humans select actions under such extrinsic and intrinsic uncertainty, in view of an exponentially expanding number of prospects on a branching multivalued visual stimulus. A triangular grid of disks of different sizes scrolled down a touchscreen at a variable speed. The larger disks represented larger rewards. The task was to maximize the cumulative reward by touching one disk at a time in a rapid sequence, forming an upward path across the grid, while every step along the path constrained the part of the grid accessible in the future. This task captured some of the complexity of natural behavior in the risky and dynamic world, where ongoing decisions alter the landscape of future rewards. By comparing human behavior with behavior of ideal actors, we identified the strategies used by humans in terms of how far into the future they looked (their "depth of computation") and how often they attempted to incorporate new information about the future rewards (their "recalculation period"). We found that, for a given task difficulty, humans traded off their depth of computation for the recalculation period. The form of this tradeoff was consistent with a complete, brute-force exploration of all possible paths up to a resource-limited finite depth. A step-by-step analysis of the human behavior revealed that participants took into account very fine distinctions between the future rewards and that they abstained from some simple heuristics in assessment of the alternative paths, such as seeking only the largest disks or avoiding the smaller disks. The participants preferred to reduce their depth of computation or increase the recalculation period rather than sacrifice the precision of computation.


Assuntos
Tomada de Decisões/fisiologia , Recompensa , Incerteza , Adulto , Algoritmos , Biologia Computacional , Feminino , Humanos , Masculino , Análise e Desempenho de Tarefas , Adulto Jovem
9.
J Neurophysiol ; 113(3): 740-53, 2015 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-25376779

RESUMO

Using a novel, fully mobile virtual reality paradigm, we investigated the EEG correlates of spatial representations formed during unsupervised exploration. On day 1, subjects implicitly learned the location of 39 objects by exploring a room and popping bubbles that hid the objects. On day 2, they again popped bubbles in the same environment. In most cases, the objects hidden underneath the bubbles were in the same place as on day 1. However, a varying third of them were misplaced in each block. Subjects indicated their certainty that the object was in the same location as the day before. Compared with bubble pops revealing correctly placed objects, bubble pops revealing misplaced objects evoked a decreased negativity starting at 145 ms, with scalp topography consistent with generation in medial parietal cortex. There was also an increased negativity starting at 515 ms to misplaced objects, with scalp topography consistent with generation in inferior temporal cortex. Additionally, misplaced objects elicited an increase in frontal midline theta power. These findings suggest that the successive neurocognitive stages of processing allocentric space may include an initial template matching, integration of the object within its spatial cognitive map, and memory recall, analogous to the processing negativity N400 and theta that support verbal cognitive maps in humans.


Assuntos
Cognição , Lobo Parietal/fisiologia , Comportamento Espacial , Lobo Temporal/fisiologia , Interface Usuário-Computador , Adulto , Mapeamento Encefálico , Ondas Encefálicas , Comportamento Exploratório , Feminino , Humanos , Masculino
10.
PLoS One ; 9(10): e109622, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-25286145

RESUMO

In the real world, learning often proceeds in an unsupervised manner without explicit instructions or feedback. In this study, we employed an experimental paradigm in which subjects explored an immersive virtual reality environment on each of two days. On day 1, subjects implicitly learned the location of 39 objects in an unsupervised fashion. On day 2, the locations of some of the objects were changed, and object location recall performance was assessed and found to vary across subjects. As prior work had shown that functional magnetic resonance imaging (fMRI) measures of resting-state brain activity can predict various measures of brain performance across individuals, we examined whether resting-state fMRI measures could be used to predict object location recall performance. We found a significant correlation between performance and the variability of the resting-state fMRI signal in the basal ganglia, hippocampus, amygdala, thalamus, insula, and regions in the frontal and temporal lobes, regions important for spatial exploration, learning, memory, and decision making. In addition, performance was significantly correlated with resting-state fMRI connectivity between the left caudate and the right fusiform gyrus, lateral occipital complex, and superior temporal gyrus. Given the basal ganglia's role in exploration, these findings suggest that tighter integration of the brain systems responsible for exploration and visuospatial processing may be critical for learning in a complex environment.


Assuntos
Mapeamento Encefálico , Encéfalo/fisiologia , Simulação por Computador , Imageamento por Ressonância Magnética , Memória , Descanso , Adulto , Feminino , Humanos , Processamento de Imagem Assistida por Computador , Masculino
11.
IEEE Trans Neural Syst Rehabil Eng ; 22(5): 1083-96, 2014 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-25014959

RESUMO

The neural dynamics underlying the coordination of spatially-directed limb and eye movements in humans is not well understood. Part of the difficulty has been a lack of signal processing tools suitable for the analysis of nonstationary electroencephalographic (EEG) signals. Here, we use multivariate empirical mode decomposition (MEMD), a data-driven approach that does not employ predefined basis functions. High-density EEG, and arm and eye movements were synchronously recorded in 10 subjects performing time-constrained reaching and/or eye movements. Subjects were allowed to move both the hand and the eyes, only the hand, or only the eyes following a 500-700 ms delay interval where the hand and gaze remained on a central fixation cross. An additional condition involved a nonspatially-directed "lift" movement of the hand. The neural activity during a 500 ms delay interval was decomposed into intrinsic mode functions (IMFs) using MEMD. Classification analysis revealed that gamma band (30 Hz) IMFs produced more classifiable features differentiating the EEG according to the different upcoming movements. A benchmark test using conventional algorithms demonstrated that MEMD was the best algorithm for extracting oscillatory bands from EEG, yielding the best classification of the different movement conditions. The gamma rhythm decomposed using MEMD showed a higher correlation with the eventual movement accuracy than any other band rhythm and than any other algorithm.


Assuntos
Braço/fisiologia , Eletroencefalografia/estatística & dados numéricos , Movimentos Oculares/fisiologia , Ritmo Gama/fisiologia , Algoritmos , Feminino , Humanos , Masculino , Desempenho Psicomotor , Movimentos Sacádicos/fisiologia , Máquina de Vetores de Suporte , Interface Usuário-Computador , Adulto Jovem
12.
J Neurophysiol ; 112(2): 300-15, 2014 Jul 15.
Artigo em Inglês | MEDLINE | ID: mdl-24760787

RESUMO

The ability to reach for and dynamically manipulate objects in a dexterous fashion requires scaling and coordination of arm, hand, and fingertip forces during reach and grasp components of this behavior. The neural substrates underlying dynamic object manipulation are not well understood. Insight into the role of basal ganglia-thalamocortical circuits in object manipulation can come from the study of patients with Parkinson's disease (PD). We hypothesized that scaling and coordination aspects of motor control are differentially affected by this disorder. We asked 20 PD patients and 23 age-matched control subjects to reach for, grasp, and lift virtual objects along prescribed paths. The movements were subdivided into two types, intensive (scaling) and coordinative, by detecting their underlying self-similarity. PD patients off medication were significantly impaired relative to control subjects for both aspects of movement. Intensive deficits, reduced peak speed and aperture, were seen during the reach. Coordinative deficits were observed during the reach, namely, the relative position along the trajectory at which peak speed and aperture were achieved, and during the lift, when objects tilted with respect to the gravitational axis. These results suggest that basal ganglia-thalamocortical circuits may play an important role in fine motor coordination. Dopaminergic therapy significantly improved intensive but not coordinative aspects of movements. These findings are consistent with a framework in which tonic levels of dopamine in the dorsal striatum encode the energetic cost of a movement, thereby improving intensive or scaling aspects of movement. However, repletion of brain dopamine levels does not restore finely coordinated movement.


Assuntos
Destreza Motora , Doença de Parkinson/fisiopatologia , Idoso , Estudos de Casos e Controles , Corpo Estriado/fisiopatologia , Feminino , Humanos , Levodopa/uso terapêutico , Masculino , Pessoa de Meia-Idade , Córtex Motor/fisiopatologia , Doença de Parkinson/tratamento farmacológico , Tálamo/fisiopatologia
13.
J Cogn Neurosci ; 26(3): 645-57, 2014 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-24144250

RESUMO

To sustain successful behavior in dynamic environments, active organisms must be able to learn from the consequences of their actions and predict action outcomes. One of the most important discoveries in systems neuroscience over the last 15 years has been about the key role of the neurotransmitter dopamine in mediating such active behavior. Dopamine cell firing was found to encode differences between the expected and obtained outcomes of actions. Although activity of dopamine cells does not specify movements themselves, a recent study in humans has suggested that tonic levels of dopamine in the dorsal striatum may in part enable normal movement by encoding sensitivity to the energy cost of a movement, providing an implicit "motor motivational" signal for movement. We investigated the motivational hypothesis of dopamine by studying motor performance of patients with Parkinson disease who have marked dopamine depletion in the dorsal striatum and compared their performance with that of elderly healthy adults. All participants performed rapid sequential movements to visual targets associated with different risk and different energy costs, countered or assisted by gravity. In conditions of low energy cost, patients performed surprisingly well, similar to prescriptions of an ideal planner and healthy participants. As energy costs increased, however, performance of patients with Parkinson disease dropped markedly below the prescriptions for action by an ideal planner and below performance of healthy elderly participants. The results indicate that the ability for efficient planning depends on the energy cost of action and that the effect of energy cost on action is mediated by dopamine.


Assuntos
Corpo Estriado/metabolismo , Dopamina/metabolismo , Motivação , Atividade Motora , Doença de Parkinson/metabolismo , Desempenho Psicomotor , Adulto , Idoso , Antiparkinsonianos/uso terapêutico , Fenômenos Biomecânicos , Custos e Análise de Custo , Humanos , Pessoa de Meia-Idade , Modelos Neurológicos , Testes Neuropsicológicos , Doença de Parkinson/tratamento farmacológico , Doença de Parkinson/fisiopatologia , Esforço Físico , Recompensa , Risco , Análise e Desempenho de Tarefas , Incerteza
14.
MethodsX ; 1: 292-9, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-26150964

RESUMO

Hyperscanning, an emerging technique in which data from multiple interacting subjects' brains are simultaneously recorded, has become an increasingly popular way to address complex topics, such as "theory of mind." However, most previous fMRI hyperscanning experiments have been limited to abstract social interactions (e.g. phone conversations). Our new method utilizes a virtual reality (VR) environment used for military training, Virtual Battlespace 2 (VBS2), to create realistic avatar-avatar interactions and cooperative tasks. To control the virtual avatar, subjects use a MRI compatible Playstation 3 game controller, modified by removing all extraneous metal components and replacing any necessary ones with 3D printed plastic models. Control of both scanners' operation is initiated by a VBS2 plugin to sync scanner time to the known time within the VR environment. Our modifications include:•Modification of game controller to be MRI compatible.•Design of VBS2 virtual environment for cooperative interactions.•Syncing two MRI machines for simultaneous recording.

15.
Artigo em Inglês | MEDLINE | ID: mdl-25570967

RESUMO

The planning of goal-directed movement towards targets in different parts of space is an important function of the brain. Such visuo-motor planning and execution is known to involve multiple brain regions, including visual, parietal, and frontal cortices. To understand how these brain regions work together to both plan and execute goal-directed movement, it is essential to describe the dynamic causal interactions among them. Here we model causal interactions of distributed cortical source activity derived from non-invasively recorded EEG, using a combination of ICA, minimum-norm distributed source localization (cLORETA), and dynamical modeling within the Source Information Flow Toolbox (SIFT). We differentiate network causal connectivity of reach planning and execution, by comparing the causal network in a speeded reaching task with that for a control task not requiring goal-directed movement. Analysis of a pilot dataset (n=5) shows the utility of this technique and reveals increased connectivity between visual, motor and frontal brain regions during reach planning, together with decreased cross-hemisphere visual coupling during planning and execution, possibly related to task demands.


Assuntos
Encéfalo/fisiologia , Mapeamento Encefálico , Córtex Cerebral/fisiologia , Eletroencefalografia , Voluntários Saudáveis , Humanos , Magnetoencefalografia , Movimento , Adulto Jovem
16.
IEEE Trans Biomed Circuits Syst ; 7(5): 713-21, 2013 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-24232632

RESUMO

Virtual reality (VR) allows precise control and manipulation of rich, dynamic stimuli that, when coupled with on-line motion capture and neural monitoring, can provide a powerful means both of understanding brain behavioral relations in the high dimensional world and of assessing and treating a variety of neural disorders. Here we present a system that combines state-of-the-art, fully immersive, 3D, multi-modal VR with temporally aligned electroencephalographic (EEG) recordings. The VR system is dynamic and interactive across visual, auditory, and haptic interactions, providing sight, sound, touch, and force. Crucially, it does so with simultaneous EEG recordings while subjects actively move about a 20 × 20 ft² space. The overall end-to-end latency between real movement and its simulated movement in the VR is approximately 40 ms. Spatial precision of the various devices is on the order of millimeters. The temporal alignment with the neural recordings is accurate to within approximately 1 ms. This powerful combination of systems opens up a new window into brain-behavioral relations and a new means of assessment and rehabilitation of individuals with motor and other disorders.


Assuntos
Eletroencefalografia/instrumentação , Monitorização Fisiológica/instrumentação , Movimento/fisiologia , Neurônios/fisiologia , Comportamento/fisiologia , Encéfalo/fisiologia , Meio Ambiente , Humanos , Interface Usuário-Computador
17.
Artigo em Inglês | MEDLINE | ID: mdl-24110850

RESUMO

In this paper we use a closed-loop force feedback system to investigate the effect of altering proprioceptive feedback on EEG and resting tremor in Parkinson's Disease. A velocity dependent counterforce simulating viscous friction was provided by haptic robots with simultaneous recording of kinematics, EMG and EEG while a patient was on and off dopaminergic medication' We were able to reduce the amplitude of the tremor. We also showed that force feedback shifts the center of EEG-EMG coherence posteriorly toward the somatosensory regions, which may have ramifications for noninvasive therapies.


Assuntos
Eletromiografia/métodos , Retroalimentação Sensorial , Doença de Parkinson/fisiopatologia , Tremor/fisiopatologia , Algoritmos , Fenômenos Biomecânicos , Encéfalo/fisiologia , Dopamina/química , Dopaminérgicos/uso terapêutico , Eletroencefalografia , Feminino , Humanos , Processamento de Imagem Assistida por Computador , Pessoa de Meia-Idade , Córtex Motor/patologia , Movimento , Reconhecimento Automatizado de Padrão , Descanso , Robótica , Processamento de Sinais Assistido por Computador
18.
J Neurosci ; 33(38): 15056-68, 2013 Sep 18.
Artigo em Inglês | MEDLINE | ID: mdl-24048836

RESUMO

Spatial representations and walking speed in rodents are consistently related to the phase, frequency, and/or amplitude of θ rhythms in hippocampal local field potentials. However, neuropsychological studies in humans have emphasized the importance of parietal cortex for spatial navigation, and efforts to identify the electrophysiological signs of spatial navigation in humans have been stymied by the difficulty of recording during free exploration of complex environments. We resolved the recording problem and experimentally probed brain activity of human participants who were fully ambulant. On each of 2 d, electroencephalography was synchronized with head and body movement in 13 subjects freely navigating an extended virtual environment containing numerous unique objects. θ phase and amplitude recorded over parietal cortex were consistent when subjects walked through a particular spatial separation at widely separated times. This spatial displacement θ autocorrelation (STAcc) was quantified and found to be significant from 2 to 8 Hz within the environment. Similar autocorrelation analyses performed on an electrooculographic channel, used to measure eye movements, showed no significant spatial autocorrelations, ruling out eye movements as the source of STAcc. Strikingly, the strength of an individual's STAcc maps from day 1 significantly predicted object location recall success on day 2. θ was also significantly correlated with walking speed; however, this correlation appeared unrelated to STAcc and did not predict memory performance. This is the first demonstration of memory-related, spatial maps in humans generated during active spatial exploration.


Assuntos
Córtex Cerebral/fisiologia , Comportamento Exploratório/fisiologia , Memória/fisiologia , Movimento/fisiologia , Percepção Espacial/fisiologia , Ritmo Teta/fisiologia , Adulto , Análise de Variância , Mapeamento Encefálico , Eletroencefalografia , Eletromiografia , Movimentos Oculares , Feminino , Humanos , Masculino , Valor Preditivo dos Testes , Reprodutibilidade dos Testes , Interface Usuário-Computador , Adulto Jovem
19.
Proc Natl Acad Sci U S A ; 110 Suppl 2: 10438-45, 2013 Jun 18.
Artigo em Inglês | MEDLINE | ID: mdl-23754404

RESUMO

Survival depends on successfully foraging for food, for which evolution has selected diverse behaviors in different species. Humans forage not only for food, but also for information. We decide where to look over 170,000 times per day, approximately three times per wakeful second. The frequency of these saccadic eye movements belies the complexity underlying each individual choice. Experience factors into the choice of where to look and can be invoked to rapidly redirect gaze in a context and task-appropriate manner. However, remarkably little is known about how individuals learn to direct their gaze given the current context and task. We designed a task in which participants search a novel scene for a target whose location was drawn stochastically on each trial from a fixed prior distribution. The target was invisible on a blank screen, and the participants were rewarded when they fixated the hidden target location. In just a few trials, participants rapidly found the hidden targets by looking near previously rewarded locations and avoiding previously unrewarded locations. Learning trajectories were well characterized by a simple reinforcement-learning (RL) model that maintained and continually updated a reward map of locations. The RL model made further predictions concerning sensitivity to recent experience that were confirmed by the data. The asymptotic performance of both the participants and the RL model approached optimal performance characterized by an ideal-observer theory. These two complementary levels of explanation show how experience in a novel environment drives visual search in humans and may extend to other forms of search such as animal foraging.


Assuntos
Modelos Biológicos , Resolução de Problemas/fisiologia , Aprendizagem Baseada em Problemas , Percepção Visual/fisiologia , Animais , Feminino , Humanos , Masculino
20.
J Vis Exp ; (56)2011 Oct 04.
Artigo em Inglês | MEDLINE | ID: mdl-21989084

RESUMO

Functional magnetic resonance imaging (fMRI) provides excellent functional brain imaging via the BOLD signal with advantages including non-ionizing radiation, millimeter spatial accuracy of anatomical and functional data, and nearly real-time analyses. Haptic robots provide precise measurement and control of position and force of a cursor in a reasonably confined space. Here we combine these two technologies to allow precision experiments involving motor control with haptic/tactile environment interaction such as reaching or grasping. The basic idea is to attach an 8 foot end effecter supported in the center to the robot allowing the subject to use the robot, but shielding it and keeping it out of the most extreme part of the magnetic field from the fMRI machine (Figure 1). The Phantom Premium 3.0, 6DoF, high-force robot (SensAble Technologies, Inc.) is an excellent choice for providing force-feedback in virtual reality experiments, but it is inherently non-MR safe, introduces significant noise to the sensitive fMRI equipment, and its electric motors may be affected by the fMRI's strongly varying magnetic field. We have constructed a table and shielding system that allows the robot to be safely introduced into the fMRI environment and limits both the degradation of the fMRI signal by the electrically noisy motors and the degradation of the electric motor performance by the strongly varying magnetic field of the fMRI. With the shield, the signal to noise ratio (SNR: mean signal/noise standard deviation) of the fMRI goes from a baseline of ~380 to ~330, and ~250 without the shielding. The remaining noise appears to be uncorrelated and does not add artifacts to the fMRI of a test sphere (Figure 2). The long, stiff handle allows placement of the robot out of range of the most strongly varying parts of the magnetic field so there is no significant effect of the fMRI on the robot. The effect of the handle on the robot's kinematics is minimal since it is lightweight (~2.6 lbs) but extremely stiff 3/4" graphite and well balanced on the 3DoF joint in the middle. The end result is an fMRI compatible, haptic system with about 1 cubic foot of working space, and, when combined with virtual reality, it allows for a new set of experiments to be performed in the fMRI environment including naturalistic reaching, passive displacement of the limb and haptic perception, adaptation learning in varying force fields, or texture identification.


Assuntos
Imageamento por Ressonância Magnética/instrumentação , Robótica/instrumentação , Encéfalo/anatomia & histologia , Encéfalo/fisiologia , Humanos
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