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1.
Hum Factors ; 64(6): 1027-1050, 2022 09.
Artigo em Inglês | MEDLINE | ID: mdl-33176488

RESUMO

OBJECTIVE: This meta-analysis reviews robot design features of interface, controller, and appearance and statistically summarizes their effect on successful human-robot interaction (HRI) at work (that is, task performance, cooperation, satisfaction, acceptance, trust, mental workload, and situation awareness). BACKGROUND: Robots are becoming an integral part of many workplaces. As interactions with employees increase, ensuring success becomes ever more vital. Even though many studies investigated robot design features, an overview on general and specific effects is missing. METHOD: Systematic selection of literature and structured coding led to 81 included experimental studies containing 380 effect sizes. Mean effects were calculated using a three-level meta-analysis to handle dependencies of multiple effect sizes in one study. RESULTS: Sufficient feedback through the interface, clear visibility of affordances, and adaptability and autonomy of the controller significantly affect successful HRI, whereas appearance does not. The features of the interface and controller affect performance and satisfaction but do not affect situation awareness and trust. Specific effects of adaptability on cooperation and acceptance, as well as autonomy on mental workload, could be shown. CONCLUSION: Robot design at work needs to cover multiple features of interface and controller to achieve successful HRI that covers not only performance and satisfaction, but also cooperation, acceptance, and mental workload. More empirical research is needed to investigate mediating mechanisms and underrepresented design features' effects. APPLICATION: Robot designers should carefully choose design features to balance specific effects and implementation costs with regard to tasks, work design aims, and employee needs in the specific work context.


Assuntos
Robótica , Humanos , Satisfação Pessoal , Análise e Desempenho de Tarefas , Confiança , Carga de Trabalho
2.
Front Robot AI ; 8: 734033, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34671648

RESUMO

Shape-sensing in real-time is a key requirement for the development of advanced algorithms for concentric tube continuum robots when safe interaction with the environment is important e.g., for path planning, advanced control, and human-machine interaction. We propose a real-time shape-estimation algorithm for concentric tube continuum robots based on the force-torque information measured at the tubes' basis. It extends a shape estimation algorithm for elastic rods based on discrete Kirchhoff rod theory. For simplicity and efficiency of calculation, we combine it with a model under piece-wise constant curvature assumption, in which we model a concentric tube continuum robot as a combination of segments of planar constant curvatures lying on different equilibrium planes. We evaluate our approach for a single and two combined additively manufactured tubes and achieve an estimation frequency of 333 Hz for two combined tubes with a mean deviation along the backbone of the tubes of 1.91-5.22 mm.

3.
Methods Inf Med ; 58(S 01): e14-e25, 2019 06.
Artigo em Inglês | MEDLINE | ID: mdl-31342471

RESUMO

BACKGROUND: Health information systems have developed rapidly and considerably during the last decades, taking advantage of many new technologies. Robots used in operating theaters represent an exceptional example of this trend. Yet, the more these systems are designed to act autonomously and intelligently, the more complex and ethical questions arise about serious implications of how future hybrid clinical team-machine interactions ought to be envisioned, in situations where actions and their decision-making are continuously shared between humans and machines. OBJECTIVES: To discuss the many different viewpoints-from surgery, robotics, medical informatics, law, and ethics-that the challenges of novel team-machine interactions raise, together with potential consequences for health information systems, in particular on how to adequately consider what hybrid actions can be specified, and in which sense these do imply a sharing of autonomous decisions between (teams of) humans and machines, with robotic systems in operating theaters as an example. RESULTS: Team-machine interaction and hybrid action of humans and intelligent machines, as is now becoming feasible, will lead to fundamental changes in a wide range of applications, not only in the context of robotic systems in surgical operating theaters. Collaboration of surgical teams in operating theaters as well as the roles, competencies, and responsibilities of humans (health care professionals) and machines (robotic systems) need to be reconsidered. Hospital information systems will in future not only have humans as users, but also provide the ground for actions of intelligent machines. CONCLUSIONS: The expected significant changes in the relationship of humans and machines can only be appropriately analyzed and considered by inter- and multidisciplinary collaboration. Fundamentally new approaches are needed to construct the reasonable concepts surrounding hybrid action that will take into account the ascription of responsibility to the radically different types of human versus nonhuman intelligent agents involved.


Assuntos
Inteligência Artificial , Atenção à Saúde , Salas Cirúrgicas , Robótica , Atenção à Saúde/ética , Humanos , Informática Médica , Salas Cirúrgicas/ética , Robótica/ética
4.
PLoS Comput Biol ; 15(3): e1006676, 2019 03.
Artigo em Inglês | MEDLINE | ID: mdl-30835770

RESUMO

The plasticity of the human nervous system allows us to acquire an open-ended repository of sensorimotor skills in adulthood, such as the mastery of tools, musical instruments or sports. How novel sensorimotor skills are learned from scratch is yet largely unknown. In particular, the so-called inverse mapping from goal states to motor states is underdetermined because a goal can often be achieved by many different movements (motor redundancy). How humans learn to resolve motor redundancy and by which principles they explore high-dimensional motor spaces has hardly been investigated. To study this question, we trained human participants in an unfamiliar and redundant visually-guided manual control task. We qualitatively compare the experimental results with simulation results from a population of artificial agents that learned the same task by Goal Babbling, which is an inverse-model learning approach for robotics. In Goal Babbling, goal-related feedback guides motor exploration and thereby enables robots to learn an inverse model directly from scratch, without having to learn a forward model first. In the human experiment, we tested whether different initial conditions (starting positions of the hand) influence the acquisition of motor synergies, which we identified by Principal Component Analysis in the motor space. The results show that the human participants' solutions are spatially biased towards the different starting positions in motor space and are marked by a gradual co-learning of synergies and task success, similar to the dynamics of motor learning by Goal Babbling. However, there are also differences between human learning and the Goal Babbling simulations, as humans tend to predominantly use Degrees of Freedom that do not have a large effect on the hand position, whereas in Goal Babbling, Degrees of Freedom with a large effect on hand position are used predominantly. We conclude that humans use goal-related feedback to constrain motor exploration and resolve motor redundancy when learning a new sensorimotor mapping, but in a manner that differs from the current implementation of Goal Babbling due to different constraints on motor exploration.


Assuntos
Retroalimentação , Objetivos , Destreza Motora , Adulto , Fenômenos Biomecânicos , Humanos , Robótica
5.
Front Neurorobot ; 12: 68, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-30405387

RESUMO

Learning (inverse) kinematics and dynamics models of dexterous robots for the entire action or observation space is challenging and costly. Sampling the entire space is usually intractable in terms of time, tear, and wear. We propose an efficient approach to learn inverse statics models-primarily for gravity compensation-by exploring only a small part of the configuration space and exploiting the symmetry properties of the inverse statics mapping. In particular, there exist symmetric configurations that require the same absolute motor torques to be maintained. We show that those symmetric configurations can be discovered, the functional relations between them can be successfully learned and exploited to generate multiple training samples from one sampled configuration-torque pair. This strategy drastically reduces the number of samples required for learning inverse statics models. Moreover, we demonstrate that exploiting symmetries for learning inverse statics models is a generally applicable strategy for online and offline learning algorithms. We exemplify this by two different learning approaches. First, we modify the Direction Sampling approach for learning inverse statics models online, in a plain exploratory fashion, from scratch and without using a closed-loop controller. Second, we show that inverse statics mappings can be efficiently learned offline utilizing lattice sampling. Results for a 2R planar robot and a 3R simplified human arm demonstrate that their inverse statics mappings can be learned successfully for the entire configuration space. Furthermore, we demonstrate that the number of samples required for learning inverse statics mappings for 2R and 3R manipulators can be reduced at least by factors of approximately 8 and 16, respectively-depending on the number of discovered symmetries.

6.
Front Robot AI ; 5: 49, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-33500934

RESUMO

Modern robotic applications create high demands on adaptation of actions with respect to variance in a given task. Reinforcement learning is able to optimize for these changing conditions, but relearning from scratch is hardly feasible due to the high number of required rollouts. We propose a parameterized skill that generalizes to new actions for changing task parameters, which is encoded as a meta-learner that provides parameters for task-specific dynamic motion primitives. Our work shows that utilizing parameterized skills for initialization of the optimization process leads to a more effective incremental task learning. In addition, we introduce a hybrid optimization method that combines a fast coarse optimization on a manifold of policy parameters with a fine grained parameter search in the unrestricted space of actions. The proposed algorithm reduces the number of required rollouts for adaptation to new task conditions. Application in illustrative toy scenarios, for a 10-DOF planar arm, and a humanoid robot point reaching task validate the approach.

7.
Front Robot AI ; 5: 67, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-33500946

RESUMO

We present Oncilla robot, a novel mobile, quadruped legged locomotion machine. This large-cat sized, 5.1 kg robot is one of a kind of a recent, bioinspired legged robot class designed with the capability of model-free locomotion control. Animal legged locomotion in rough terrain is clearly shaped by sensor feedback systems. Results with Oncilla robot show that agile and versatile locomotion is possible without sensory signals to some extend, and tracking becomes robust when feedback control is added (Ajallooeian, 2015). By incorporating mechanical and control blueprints inspired from animals, and by observing the resulting robot locomotion characteristics, we aim to understand the contribution of individual components. Legged robots have a wide mechanical and control design parameter space, and a unique potential as research tools to investigate principles of biomechanics and legged locomotion control. But the hardware and controller design can be a steep initial hurdle for academic research. To facilitate the easy start and development of legged robots, Oncilla-robot's blueprints are available through open-source. The robot's locomotion capabilities are shown in several scenarios. Specifically, its spring-loaded pantographic leg design compensates for overdetermined body and leg postures, i.e., during turning maneuvers, locomotion outdoors, or while going up and down slopes. The robot's active degree of freedom allow tight and swift direction changes, and turns on the spot. Presented hardware experiments are conducted in an open-loop manner, with little control and computational effort. For more versatile locomotion control, Oncilla-robot can sense leg joint rotations, and leg-trunk forces. Additional sensors can be included for feedback control with an open communication protocol interface. The robot's customized actuators are designed for robust actuation, and efficient locomotion. It trots with a cost of transport of 3.2 J/(Nm), at a speed of 0.63 m s-1 (Froude number 0.25). The robot trots inclined slopes up to 10°, at 0.25 m s-1. The multi-body Webots model of Oncilla robot, and Oncilla robot's extensive software architecture enables users to design and test scenarios in simulation. Controllers can directly be transferred to the real robot. Oncilla robot's blueprints are open-source published (hardware GLP v3, software LGPL v3).

8.
Sensors (Basel) ; 17(2)2017 02 08.
Artigo em Inglês | MEDLINE | ID: mdl-28208697

RESUMO

Feed-forward model-based control relies on models of the controlled plant, e.g., in robotics on accurate knowledge of manipulator kinematics or dynamics. However, mechanical and analytical models do not capture all aspects of a plant's intrinsic properties and there remain unmodeled dynamics due to varying parameters, unmodeled friction or soft materials. In this context, machine learning is an alternative suitable technique to extract non-linear plant models from data. However, fully data-based models suffer from inaccuracies as well and are inefficient if they include learning of well known analytical models. This paper thus argues that feed-forward control based on hybrid models comprising an analytical model and a learned error model can significantly improve modeling accuracy. Hybrid modeling here serves the purpose to combine the best of the two modeling worlds. The hybrid modeling methodology is described and the approach is demonstrated for two typical problems in robotics, i.e., inverse kinematics control and computed torque control. The former is performed for a redundant soft robot and the latter for a rigid industrial robot with redundant degrees of freedom, where a complete analytical model is not available for any of the platforms.

9.
PLoS One ; 9(3): e91349, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24646510

RESUMO

Robot learning by imitation requires the detection of a tutor's action demonstration and its relevant parts. Current approaches implicitly assume a unidirectional transfer of knowledge from tutor to learner. The presented work challenges this predominant assumption based on an extensive user study with an autonomously interacting robot. We show that by providing feedback, a robot learner influences the human tutor's movement demonstrations in the process of action learning. We argue that the robot's feedback strongly shapes how tutors signal what is relevant to an action and thus advocate a paradigm shift in robot action learning research toward truly interactive systems learning in and benefiting from interaction.


Assuntos
Inteligência Artificial , Retroalimentação Psicológica , Robótica , Feminino , Humanos , Aprendizagem , Masculino
10.
Front Neurorobot ; 7: 6, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23565092

RESUMO

Neural conditioning associates cues and actions with following rewards. The environments in which robots operate, however, are pervaded by a variety of disturbing stimuli and uncertain timing. In particular, variable reward delays make it difficult to reconstruct which previous actions are responsible for following rewards. Such an uncertainty is handled by biological neural networks, but represents a challenge for computational models, suggesting the lack of a satisfactory theory for robotic neural conditioning. The present study demonstrates the use of rare neural correlations in making correct associations between rewards and previous cues or actions. Rare correlations are functional in selecting sparse synapses to be eligible for later weight updates if a reward occurs. The repetition of this process singles out the associating and reward-triggering pathways, and thereby copes with distal rewards. The neural network displays macro-level classical and operant conditioning, which is demonstrated in an interactive real-life human-robot interaction. The proposed mechanism models realistic conditioning in humans and animals and implements similar behaviors in neuro-robotic platforms.

11.
Neural Comput ; 25(4): 940-78, 2013 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-23339615

RESUMO

In the course of trial-and-error learning, the results of actions, manifested as rewards or punishments, occur often seconds after the actions that caused them. How can a reward be associated with an earlier action when the neural activity that caused that action is no longer present in the network? This problem is referred to as the distal reward problem. A recent computational study proposes a solution using modulated plasticity with spiking neurons and argues that precise firing patterns in the millisecond range are essential for such a solution. In contrast, the study reported in this letter shows that it is the rarity of correlating neural activity, and not the spike timing, that allows the network to solve the distal reward problem. In this study, rare correlations are detected in a standard rate-based computational model by means of a threshold-augmented Hebbian rule. The novel modulated plasticity rule allows a randomly connected network to learn in classical and instrumental conditioning scenarios with delayed rewards. The rarity of correlations is shown to be a pivotal factor in the learning and in handling various delays of the reward. This study additionally suggests the hypothesis that short-term synaptic plasticity may implement eligibility traces and thereby serve as a selection mechanism in promoting candidate synapses for long-term storage.


Assuntos
Aprendizagem/fisiologia , Modelos Neurológicos , Plasticidade Neuronal/fisiologia , Neurônios/fisiologia , Recompensa , Potenciais de Ação/fisiologia , Simulação por Computador , Memória/fisiologia , Reforço Psicológico , Sinapses/fisiologia
12.
Neural Netw ; 33: 194-203, 2012 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-22706093

RESUMO

We present an efficient online learning scheme for non-negative sparse coding in autoencoder neural networks. It comprises a novel synaptic decay rule that ensures non-negative weights in combination with an intrinsic self-adaptation rule that optimizes sparseness of the non-negative encoding. We show that non-negativity constrains the space of solutions such that overfitting is prevented and very similar encodings are found irrespective of the network initialization and size. We benchmark the novel method on real-world datasets of handwritten digits and faces. The autoencoder yields higher sparseness and lower reconstruction errors than related offline algorithms based on matrix factorization. It generalizes to new inputs both accurately and without costly computations, which is fundamentally different from the classical matrix factorization approaches.


Assuntos
Inteligência Artificial , Redes Neurais de Computação , Reconhecimento Automatizado de Padrão/métodos , Estimulação Luminosa/métodos , Bases de Dados Factuais , Face , Humanos , Processamento de Imagem Assistida por Computador
13.
Cogn Process ; 12(4): 317-8, 2011 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-21953385
14.
Int J Neural Syst ; 17(4): 219-30, 2007 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-17696287

RESUMO

We present a biologically motivated architecture for object recognition that is capable of online learning of several objects based on interaction with a human teacher. The system combines biological principles such as appearance-based representation in topographical feature detection hierarchies and context-driven transfer between different levels of object memory. Training can be performed in an unconstrained environment by presenting objects in front of a stereo camera system and labeling them by speech input. The learning is fully online and thus avoids an artificial separation of the interaction into training and test phases. We demonstrate the performance on a challenging ensemble of 50 objects.


Assuntos
Inteligência Artificial , Aprendizagem/fisiologia , Modelos Neurológicos , Sistemas On-Line , Reconhecimento Visual de Modelos/fisiologia , Humanos , Reconhecimento Automatizado de Padrão , Reconhecimento Visual de Modelos/classificação , Estimulação Luminosa , Ensino
15.
Neural Netw ; 20(3): 353-64, 2007 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-17517491

RESUMO

We propose to use a biologically motivated learning rule based on neural intrinsic plasticity to optimize reservoirs of analog neurons. This rule is based on an information maximization principle, it is local in time and space and thus computationally efficient. We show experimentally that it can drive the neurons' output activities to approximate exponential distributions. Thereby it implements sparse codes in the reservoir. Because of its incremental nature, the intrinsic plasticity learning is well suited for joint application with the online backpropagation-decorrelation or the least mean squares reservoir learning, whose performance can be strongly improved. We further show that classical echo state regression can also benefit from reservoirs, which are pre-trained on the given input signal with the implicit plasticity rule.


Assuntos
Adaptação Fisiológica , Retroalimentação/fisiologia , Aprendizagem/fisiologia , Rede Nervosa/fisiologia , Plasticidade Neuronal/fisiologia , Animais , Simulação por Computador , Humanos , Redes Neurais de Computação , Sistemas On-Line , Reconhecimento Automatizado de Padrão
16.
IEEE Trans Neural Netw ; 17(4): 843-62, 2006 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-16856650

RESUMO

We present a hybrid learning method bridging the fields of recurrent neural networks, unsupervised Hebbian learning, vector quantization, and supervised learning to implement a sophisticated image and feature segmentation architecture. This architecture is based on the competitive layer model (CLM), a dynamic feature binding model, which is applicable on a wide range of perceptual grouping and segmentation problems. A predefined target segmentation can be achieved as attractor states of this linear threshold recurrent network, if the lateral weights are chosen by Hebbian learning. The weight matrix is given by the correlation matrix of special pattern vectors with a structure dependent on the target labeling. Generalization is achieved by applying vector quantization on pair-wise feature relations, like proximity and similarity, defined by external knowledge. We show the successful application of the method to a number of artifical test examples and a medical image segmentation problem of fluorescence microscope cell images.


Assuntos
Processamento de Imagem Assistida por Computador/métodos , Aprendizagem , Redes Neurais de Computação , Reconhecimento Automatizado de Padrão/métodos
17.
Neural Netw ; 18(3): 267-85, 2005 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-15896575

RESUMO

We introduce a new type of neural network--the dynamic wave expansion neural network (DWENN)--for path generation in a dynamic environment for both mobile robots and robotic manipulators. Our model is parameter-free, computationally efficient, and its complexity does not explicitly depend on the dimensionality of the configuration space. We give a review of existing neural networks for trajectory generation in a time-varying domain, which are compared to the presented model. We demonstrate several representative simulative comparisons as well as the results of long-run comparisons in a number of randomly-generated scenes, which reveal that the proposed model yields dominantly shorter paths, especially in highly-dynamic environments.


Assuntos
Percepção de Movimento/fisiologia , Redes Neurais de Computação , Neurônios/fisiologia , Robótica/métodos , Percepção Espacial/fisiologia , Sistema Nervoso Central/fisiologia , Locomoção/fisiologia , Movimento/fisiologia , Orientação/fisiologia , Fatores de Tempo
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