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1.
J Minim Invasive Gynecol ; 27(4): 875-882.e1, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-31382037

RESUMO

STUDY OBJECTIVE: Video gaming experience and practice is known to help attain and improve laparoscopic skills. We compared the impact of Wii (Nintendo, Kyoto, Japan) and XBox (Microsoft Inc., Redmond, WA) gaming experience on laparoscopic skills. DESIGN: Observational study. SETTING: Tertiary hospital. PARTICIPANTS: Twenty-seven selected medical student volunteers with no previous laparoscopy experience. INTERVENTIONS: A selected cohort of medical students completed a questionnaire on their video gaming experience and were asked to play a game each on the Wii console and on the Xbox for 10 minutes each. They were then assessed on predefined laparoscopic skills with standardized objective scoring by 2 independent assessors. The skills tested were stacking ice cubes in set time, putting discs through strings in set time, and circle cutting. MEASUREMENTS AND MAIN RESULTS: Score was allocated for each video gaming session and for the laparoscopic session. The video gaming skills score was based on points achieved during a stipulated time period on 2 different consoles. Laparoscopy skills were assessed based on an agreed scoring matrix that involved appropriate weighting of the score based on importance of the task. The laparoscopy skills scores correlated significantly with both Xbox and Wii scores. Correlations between laparoscopic task scores were further analyzed by game console, Wii and Xbox. There was a stronger correlation between the Wii highest score and the total of the laparoscopic skills score (Spearman correlation coefficient = .734; p = .0001) compared with the correlation between the Xbox and the total laparoscopic skills score (Spearman correlation coefficient = .412; p = .033). CONCLUSION: We confirm the correlation between video gaming and laparoscopic skills. Further, we conclude that the correlation is stronger with the Wii console compared with the Xbox for psychomotor skills, perhaps due to the similarity of action between the Nintendo Wii remote and laparoscopic instruments. Thus, practicing video gaming on the Nintendo Wii console over Xbox may improve manual dexterity laparoscopic skills. However, research of larger cohort studies with different games would provide further insight into the best methods for future simulated learning.


Assuntos
Competência Clínica , Laparoscopia , Desempenho Psicomotor/fisiologia , Estudantes de Medicina , Jogos de Vídeo , Adolescente , Adulto , Competência Clínica/estatística & dados numéricos , Simulação por Computador , Feminino , Humanos , Laparoscopia/educação , Laparoscopia/normas , Laparoscopia/estatística & dados numéricos , Masculino , Distribuição Aleatória , Projetos de Pesquisa , Treinamento por Simulação/normas , Estudantes de Medicina/estatística & dados numéricos , Inquéritos e Questionários , Jogos de Vídeo/estatística & dados numéricos , Adulto Jovem
2.
Int J Gynaecol Obstet ; 142(2): 182-186, 2018 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-29718559

RESUMO

OBJECTIVE: To evaluate the safety and efficacy of vaginal hysterectomy for benign conditions (excluding prolapse) using the BiClamp (Erbe Elektromedizin, Tübingen, Germany) bipolar electrocoagulation system. METHODS: The present study was a prospective audit of a consecutive case series of patients who underwent vaginal hysterectomy for benign conditions, performed using the BiClamp between March 1, 2015, and June 30, 2016, at Norfolk and Norwich University Hospital, Norwich, UK. Surgeries performed for benign conditions were eligible, excluding prolapse; severe endometriosis with pelvic adhesions was an exclusion criterion. Patient demographics and past history were recorded, along with intraoperative findings and adverse events. Follow-up data were obtained via telephone interviews 24 hours after surgery and a nurse-led postoperative clinic 8 weeks postoperatively. RESULTS: The series included 75 patients; 32 (43%) were discharged on the same day as surgery and 70 (93%) within 23 hours. There were two patients who experienced vault hematomas and remained admitted for more than 24 hours. There was one intraoperative bladder injury that was repaired vaginally. No delayed adverse events occurred within 8 weeks. No patient required patient-controlled analgesia or an epidural injection for postoperative analgesia. CONCLUSION: Patients experienced low postoperative pain following BiClamp treatment and 93% were was discharged within 23 hours.


Assuntos
Procedimentos Cirúrgicos Ambulatórios/instrumentação , Eletrocoagulação/instrumentação , Histerectomia Vaginal/instrumentação , Alta do Paciente/estatística & dados numéricos , Adulto , Idoso , Procedimentos Cirúrgicos Ambulatórios/efeitos adversos , Eletrocoagulação/efeitos adversos , Estudos de Viabilidade , Feminino , Alemanha , Hematoma/etiologia , Humanos , Histerectomia Vaginal/efeitos adversos , Pessoa de Meia-Idade , Dor Pós-Operatória/epidemiologia , Dor Pós-Operatória/etiologia , Complicações Pós-Operatórias/etiologia , Estudos Prospectivos , Resultado do Tratamento , Bexiga Urinária/lesões
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