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1.
IEEE Trans Neural Syst Rehabil Eng ; 25(9): 1622-1632, 2017 09.
Artigo em Inglês | MEDLINE | ID: mdl-28026777

RESUMO

The development of technological applications that allow people to control and embody external devices within social interaction settings represents a major goal for current and future brain-computer interface (BCI) systems. Prior research has suggested that embodied systems may ameliorate BCI end-user's experience and accuracy in controlling external devices. Along these lines, we developed an immersive P300-based BCI application with a head-mounted display for virtual-local and robotic-remote social interactions and explored in a group of healthy participants the role of proprioceptive feedback in the control of a virtual surrogate (Study 1). Moreover, we compared the performance of a small group of people with spinal cord injury (SCI) to a control group of healthy subjects during virtual and robotic social interactions (Study 2), where both groups received a proprioceptive stimulation. Our attempt to combine immersive environments, BCI technologies and neuroscience of body ownership suggests that providing realistic multisensory feedback still represents a challenge. Results have shown that healthy and people living with SCI used the BCI within the immersive scenarios with good levels of performance (as indexed by task accuracy, optimizations calls and Information Transfer Rate) and perceived control of the surrogates. Proprioceptive feedback did not contribute to alter performance measures and body ownership sensations. Further studies are necessary to test whether sensorimotor experience represents an opportunity to improve the use of future embodied BCI applications.


Assuntos
Interfaces Cérebro-Computador , Potenciais Evocados P300 , Sistemas Homem-Máquina , Robótica/métodos , Traumatismos da Medula Espinal/fisiopatologia , Traumatismos da Medula Espinal/reabilitação , Interface Usuário-Computador , Adulto , Feminino , Humanos , Imaginação , Masculino , Movimento , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Análise e Desempenho de Tarefas , Adulto Jovem
2.
Front Neurol ; 3: 110, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22787454

RESUMO

Although telerehabilitation systems represent one of the most technologically appealing clinical solutions for the immediate future, they still present limitations that prevent their standardization. Here we propose an integrated approach that includes three key and novel factors: (a) fully immersive virtual environments, including virtual body representation and ownership; (b) multimodal interaction with remote people and virtual objects including haptic interaction; and (c) a physical representation of the patient at the hospital through embodiment agents (e.g., as a physical robot). The importance of secure and rapid communication between the nodes is also stressed and an example implemented solution is described. Finally, we discuss the proposed approach with reference to the existing literature and systems.

3.
IEEE Comput Graph Appl ; 32(6): 10-7, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-24807305

RESUMO

The Beaming project recreates, virtually, a real environment; using immersive VR, remote participants can visit the virtual model and interact with the people in the real environment. The real environment doesn't need extensive equipment and can be a space such as an office or meeting room, domestic environment, or social space.


Assuntos
Robótica/instrumentação , Interface Usuário-Computador , Comunicação por Videoconferência/instrumentação , Humanos , Imageamento Tridimensional
4.
IEEE Comput Graph Appl ; 28(6): 56-64, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-19004685

RESUMO

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.


Assuntos
Gráficos por Computador , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Iluminação/métodos , Software , Interface Usuário-Computador , Sistemas Computacionais
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