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We describe a novel size illusion in which targets appear to either shrink or grow when enclosed within a narrow tube. The direction of size change is determined by the contrast step between display elements. We first noticed this effect in the context of the dynamic "rocking line" illusion (RLI), but it can also be easily seen in completely static displays. As with the RLI, the overall scale of the display seems to play an important role. We provide an online, interactive demo, enabling the reader to explore the relevant parameter space.
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Can synchrony in stimulation guide attention and aid perceptual performance? Here, in a series of three experiments, we tested the influence of visual and auditory synchrony on attentional selection during a novel human foraging task. Human foraging tasks are a recent extension of the classic visual search paradigm in which multiple targets must be located on a given trial, making it possible to capture a wide range of performance metrics. Experiment 1 was performed online, where the task was to forage for 10 (out of 20) vertical lines among 60 randomly oriented distractor lines that changed color between yellow and blue at random intervals. The targets either changed colors in visual synchrony or not. In another condition, a non-spatial sound additionally occurred synchronously with the color change of the targets. Experiment 2 was run in the laboratory (within-subjects) with the same design. When the targets changed color in visual synchrony, foraging times were significantly shorter than when they randomly changed colors, but there was no additional benefit for the sound synchrony, in contrast to predictions from the so-called "pip-and-pop" effect (Van der Burg et al., Journal of Experimental Psychology, 1053-1065, 2008). In Experiment 3, task difficulty was increased as participants foraged for as many 45° rotated lines as possible among lines of different orientations within 10 s, with the same synchrony conditions as in Experiments 1 and 2. Again, there was a large benefit of visual synchrony but no additional benefit for sound synchronization. Our results provide strong evidence that visual synchronization can guide attention during multiple target foraging. This likely reflects the local grouping of the synchronized targets. Importantly, there was no additional benefit for sound synchrony, even when the foraging task was quite difficult (Experiment 3).
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Atenção , Percepção de Cores , Reconhecimento Visual de Modelos , Humanos , Atenção/fisiologia , Feminino , Percepção de Cores/fisiologia , Masculino , Adulto Jovem , Reconhecimento Visual de Modelos/fisiologia , Adulto , Percepção Auditiva/fisiologia , Tempo de Reação/fisiologia , Orientação Espacial/fisiologia , Adolescente , OrientaçãoRESUMO
A new visual illusion is described in which a smoothly translating object appears to rock around its own center during motion. This "rocking line" illusion occurs when the object passes through contrast boundaries formed by static background elements. However, for it to appear, the spatial scale of the display must be adjusted appropriately. We provide an online demo where the effect can be experienced and relevant parameters manipulated.
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Human foraging tasks are beginning to provide new insights into the roles of vision, attention, and working memory during complex, multiple-target search. Here, we test the idea that "foraging tempo"-the rate of successive target selections-helps determine patterns of behaviour in these tasks. Previously, we established that the majority of target selections during unconstrained foraging happen at regular, rapid intervals, forming the "cruise phase" of a foraging trial. Furthermore, we noted that when the temporal interval between cruise phase responses was longer, the tendency to switch between target categories increased. To directly explore this relationship, we modified our standard iPad foraging task so that observers had to synchronise each response with an auditory metronome signal. Across trials, we increased the tempo and examined how this changed patterns of foraging when targets were defined either by a single feature or by a conjunction of features. The results were very clear. Increasing tempo systematically decreased the tendency for participants to switch between target categories. Although this was true for both feature and conjunction trials, there was also evidence that time constraints and target complexity interacted. As in our previous work, we also observed clear individual differences in how participants responded to changes in task difficulty. Overall, our results show that foraging tempo does influence the way participants respond, and we suggest this parameter may prove to be useful in further explorations of group and individual strategies during multiple-target search.
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Atenção , Percepção Visual , Humanos , Individualidade , Memória de Curto Prazo , Resolução de ProblemasRESUMO
BACKGROUND: The study of reaction time (RT) and its intraindividual variability (IIV) in aging, cognitive impairment, and dementia typically fails to investigate the processing stages that contribute to an overall response. Applying "mental chronometry" techniques makes it possible to separately assess the role of processing components during environmental interaction. OBJECTIVE: To determine whether RT and IIV-decomposition techniques can shed light on the nature of underlying deficits in subcortical ischemic vascular cognitive impairment (VCI). Using a novel iPad task, we examined whether VCI deficits occur during both initiation and movement phases of a response, and whether they are equally reflected in both RT and IIV. METHODS: Touch cancellation RT and its IIV were measured in a group of younger adults (nâ=â22), cognitively healthy older adults (nâ=â21), and patients with VCI (nâ=â21) using an iPad task. RESULTS: Whereas cognitively healthy aging affected the speed (RT) of response initiation and movement but not its variability (IIV), VCI resulted in both slowed RT and increased IIV for both response phases. Furthermore, there were group differences with respect to response phase. CONCLUSION: These results indicate that IIV can be more sensitive than absolute RT in separating VCI from normal aging. Furthermore, compared to cognitively healthy aging, VCI was characterized by significant deficits in planning/initiating action as well as performing movements. Such deficits have important implications for real life actions such as driving safety, employment, and falls risk.
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Attention is known to play an important role in shaping the behaviour of both human and animal foragers. Here, in three experiments, we built on previous interactive tasks to create an online foraging game for studying divided attention in human participants exposed to the (simulated) risk of predation. Participants used a "sheep" icon to collect items from different target categories randomly distributed across the display. Each trial also contained "wolf" objects, whose movement was inspired by classic studies of multiple object tracking. When participants needed to physically avoid the wolves, foraging patterns changed, with an increased tendency to switch between target categories and a decreased ability to prioritise high reward targets, relative to participants who could safely ignore them. However, when the wolves became dangerous by periodically changing form (briefly having big eyes) instead of by approaching the sheep, foraging patterns were unaffected. Spatial disruption caused by the need to rapidly shift position-rather the cost of reallocating attention-therefore appears to influence foraging in this context. These results thus confirm that participants can efficiently alternate between target selection and tracking moving objects, replicating earlier single-target search findings. Future studies may need to increase the perceived risk or potential costs associated with simulated danger, in order to elicit the extended run behaviour predicted by animal models of foraging, but absent in the current data.
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Comportamento Predatório , Lobos , Animais , Atenção , Humanos , Movimento , Recompensa , OvinosRESUMO
Several lines of evidence point to the existence of a visual processing advantage for horizontal over vertical orientations. We investigated whether such a horizontal advantage exists in the context of top-down visual search. Inspired by change detection studies, we created displays where a dynamic target -- a horizontal or a vertical group of five dots that changed contrast synchronously -- was embedded within a randomly flickering grid of dots. The display size (total dots) varied across trials, and the orientation of the target was constant within interleaved blocks. As expected, search was slow and inefficient. Importantly, participants were almost a second faster finding horizontal compared to vertical targets. They were also more efficient and more accurate during horizontal search. Such findings establish that the attentional templates thought to guide search for known targets can exhibit strong orientation anisotropies. We discuss possible underlying mechanisms and how these might be explored in future studies.
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We used the MILO (Multi-Item Localization) task to characterise the performance of a group of older adults diagnosed with mild to moderate vascular cognitive impairment (VCI). The MILO task is designed to explore the temporal context of visual search and in addition to measuring overall completion time, provides a profile of serial reaction time (SRT) patterns across all items in a sequence. Of particular interest here is the Vanish/Remain MILO manipulation that can identify problems with inhibitory control during search. Typically, SRT functions closely overlap, regardless of whether items Vanish or Remain visible when selected, indicating an ability to ignore previously selected targets. Based on the distributed nature of VCI-related pathology and previous visual search studies from our group, we speculated that MILO performance would be compromised in this group of participants when items remained visible after being selected relative to when they vanished. Compared to cognitively healthy, age-matched control participants, the performance of VCI participants was characterised by overall slowing, increased error rates, and crucially, a compromised ability to ignore past locations. As predicted, the Vanish versus Remain SRT functions of VCI participants significantly diverged towards the end of the sequence, which was not the case for control groups. Overall, our findings suggest that the MILO task could be a useful tool for identifying non-age-related changes in behaviour with patient populations, and more generally hints at a possible inhibitory deficit in VCI.
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Disfunção Cognitiva , Demência Vascular , Idoso , Cognição , Demência Vascular/complicações , Humanos , Tempo de ReaçãoRESUMO
The accurate perception of human crowds is integral to social understanding and interaction. Previous studies have shown that observers are sensitive to several crowd characteristics such as average facial expression, gender, identity, joint attention, and heading direction. In two experiments, we examined ensemble perception of crowd speed using standard point-light walkers (PLW). Participants were asked to estimate the average speed of a crowd consisting of 12 figures moving at different speeds. In Experiment 1, trials of intact PLWs alternated with trials of scrambled PLWs with a viewing duration of 3 seconds. We found that ensemble processing of crowd speed could rely on local motion alone, although a globally intact configuration enhanced performance. In Experiment 2, observers estimated the average speed of intact-PLW crowds that were displayed at reduced viewing durations across five blocks of trials (between 2500 ms and 500 ms). Estimation of fast crowds was precise and accurate regardless of viewing duration, and we estimated that three to four walkers could still be integrated at 500 ms. For slow crowds, we found a systematic deterioration in performance as viewing time reduced, and performance at 500 ms could not be distinguished from a single-walker response strategy. Overall, our results suggest that rapid and accurate ensemble perception of crowd speed is possible, although sensitive to the precise speed range examined.
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Expressão Facial , Percepção de Movimento , Atenção , Aglomeração , Humanos , Movimento (Física)RESUMO
We used the Multi-Item Localisation (MILO) task to examine search through two sequences. In Sequential blocks of trials, six letters and six digits were touched in order. In Mixed blocks, participants alternated between letters and digits. These conditions mimic the A and B variants of the Trail Making Test (TMT). In both block types, targets either vanished or remained visible after being touched. There were two key findings. First, in Mixed blocks, reaction times exhibited a saw-tooth pattern, suggesting search for successive pairs of targets. Second, reaction time patterns for vanish and remain conditions were identical in Sequential blocks-indicating that participants could ignore past targets-but diverged in Mixed blocks. This suggests a breakdown of inhibitory tagging. These findings may help explain the elevated completion times observed in TMT-B, relative to TMT-A.
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This article introduces a mobile app version of the Multi-Item Localization (MILO) task. The MILO task was designed to explore the temporal context of search through a sequence and has proven useful in both basic and applied research settings. Here, we describe the basic features of the app and how it can be obtained, installed, and modified. We also provide example data files and present two new sets of empirical data to verify that previous findings concerning prospective planning and retrospective memory (i.e., inhibitory tagging) are reproducible with the app. We conclude by discussing ongoing studies and future modifications that illustrate the flexibility and potential of the MILO Mobile app.
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In a series of four experiments, standard visual search was used to explore whether the onset of illusory motion pre-attentively guides vision in the same way that the onset of real-motion is known to do. Participants searched for target stimuli based on Akiyoshi Kitaoka's classic illusions, configured so that they either did or did not give the subjective impression of illusory motion. Distractor items always contained the same elements as target items, but did not convey a sense of illusory motion. When target items contained illusory motion, they popped-out, with flat search slopes that were independent of set size. Search for control items without illusory motion - but with identical structural differences to distractors - was slow and serial in nature (> 200 ms/item). Using a nulling task, we estimated the speed of illusory rotation in our displays to be approximately 2 °/s. Direct comparison of illusory and real-motion targets moving with matched velocity showed that illusory motion targets were detected more quickly. Blurred target items that conveyed a weak subjective impression of illusory motion gave rise to serial but faster (< 100 ms/item) search than control items. Our behavioral findings of parallel detection across the visual field, together with previous imaging and neurophysiological studies, suggests that relatively early cortical areas play a causal role in the perception of illusory motion. Furthermore, we hope to re-emphasize the way in which visual search can be used as a flexible, objective measure of illusion strength.
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Atenção/fisiologia , Ilusões/psicologia , Percepção de Movimento/fisiologia , Percepção Visual/fisiologia , Feminino , Humanos , Masculino , Movimento (Física) , Rotação , Campos VisuaisRESUMO
In a previous series of studies, we have shown that search for human targets in the context of natural scenes is more efficient than search for mechanical targets. Here we asked whether this search advantage extends to other categories of biological objects. We used videos of natural scenes to directly contrast search efficiency for animal and human targets among biological or nonbiological distractors. In visual search arrays consisting of two, four, six, or eight videos, observers searched for animal targets among machine distractors, and vice versa (Exp. 1). Another group searched for animal targets among human distractors, and vice versa (Exp. 2). We measured search slope as a proxy for search efficiency, and complemented the slope with eye movement measurements (fixation duration on the target, as well as the proportion of first fixations landing on the target). In both experiments, we observed no differences in search slopes or proportions of first fixations between any of the target-distractor category pairs. With respect to fixation durations, we found shorter on-target fixations only for animal targets as compared to machine targets (Exp. 1). In summary, we did not find that the search advantage for human targets over mechanical targets extends to other biological objects. We also found no search advantage for detecting humans as compared to other biological objects. Overall, our pattern of findings suggests that search efficiency in natural scenes, as elsewhere, depends crucially on the specific target-distractor categories.
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Medições dos Movimentos Oculares , Animais , Atenção , Humanos , Reconhecimento Visual de ModelosRESUMO
Visual search tasks play a key role in theories of visual attention. But single-target search tasks may provide only a snapshot of attentional orienting. Foraging tasks with multiple targets of different types arguably provide a closer analogy to everyday attentional processing. Set-size effects have in the literature formed the basis for inferring how attention operates during visual search. We therefore measured the effects of absolute set-size (constant target-distractor ratio) and relative set-size (constant set-size but target-distractor ratio varies) on foraging patterns during "feature" foraging (targets differed from distractors on a single feature) and "conjunction" foraging (targets differed from distractors on a combination of two features). Patterns of runs of same target-type selection were similar regardless of whether absolute or relative set-size varied: long sequential runs during conjunction foraging but rapid switching between target types during feature foraging. But although foraging strategies differed between feature and conjunction foraging, surprisingly, intertarget times throughout foraging trials did not differ much between the conditions. Typical response time by set-size patterns for single-target visual search tasks were only observed for the last target during foraging. Furthermore, the foraging patterns within trials involved several distinct phases, that may serve as markers of particular attentional operations. Foraging tasks provide a remarkably intricate picture of attentional selection, far more detailed than traditional single-target visual search tasks, and well-known theories of visual attention have difficulty accounting for key aspects of the observed foraging patterns. Finally, we discuss how theoretical conceptions of attention could be modified to account for these effects.
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Atenção/fisiologia , Desempenho Psicomotor/fisiologia , Percepção Visual/fisiologia , Adulto , Percepção de Cores/fisiologia , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Reconhecimento Visual de Modelos/fisiologia , Adulto JovemRESUMO
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour. Many of these new foraging tasks, however, maintain the simplified 2D displays and response demands associated with traditional, single-target visual search. In this respect, they may fail to capture important aspects of real-world search or foraging behaviour. In the current paper, we present a serious game for mobile platforms, developed in Unity3D, in which human participants play the role of an animal foraging for food in a simulated 3D environment. Game settings can be adjusted, so that, for example, custom target and distractor items can be uploaded, and task parameters, such as the number of target categories or target/distractor ratio are all easy to modify. We are also making the Unity3D project available, so that further modifications can also be made. We demonstrate how the app can be used to address specific research questions by conducting two human foraging experiments. Our results indicate that in this 3D environment, a standard feature/conjunction manipulation does not lead to a reduction in foraging runs, as it is known to do in simple, 2D foraging tasks.
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Estimulação Luminosa/métodos , Percepção Visual/fisiologia , Adulto , Atenção/fisiologia , Feminino , Jogos Recreativos , Humanos , Masculino , Aplicativos Móveis , Tempo de Reação/fisiologia , Adulto JovemRESUMO
In this study we examined attention-related reaction time (RT) and intra-individual variability (IIV) in younger and older adults using an iPad-based visual search test, in which, for each trial, participants were required to sequentially press a series of on-screen stimuli numbered from 1 to 8. Although overall performance RT was significantly slower, with greater IIV for the older compared to the younger adult group, there was also a disproportionately slowed RT and greater IIV for the first item in the series compared to all other responses within the trial. When the response to the first stimulus was removed from statistical analysis, the significant age-related RT slowing effect remained, but IIV was no longer significantly greater for the older compared to the younger adults. This pattern of results reveals a dichotomy between the preservation of RT and IIV in aging, and one that is strongly related to research methodology. A finding that may account, at least in part, for the outcome heterogeneity in the study of IIV in aging.
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Variação Biológica Individual , Processamento Eletrônico de Dados , Adolescente , Adulto , Idoso , Idoso de 80 Anos ou mais , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Estimulação Luminosa , Tempo de Reação/fisiologia , Adulto JovemRESUMO
Although subjective cognitive impairment (SCI) is increasingly recognized clinically and in research as a risk factor for mild cognitive impairment and dementia (particularly Alzheimer's disease), it is etiologically heterogeneous and potentially treatable. Compared to mild cognitive impairment and Alzheimer's disease, SCI however remains poorly characterized with debate continuing regarding its clinical relevance. The primary aim of this study was to improve the characterization of SCI within the general public by investigating functions sometimes omitted clinically or in research, namely visual attention-related information processing speed (RT) and its intra-individual variability (IIVRT), general cognition, depression, anxiety, memory, quality of life (QOL), and neuroticism. Compared to individuals without SCI, those with SCI were more likely to reveal higher scores of anxiety, depression, and neuroticism and poorer perceived physical, psychological, and environmental QOL. Within-group analysis identified no significant relationships between any of the above variables for the non-SCI group whereas for the SCI group, poorer Cognitive Change Index scores were significantly correlated with slower RT, raised IIVRT, poorer memory, negative affective symptoms, higher neuroticism scores, and poorer QOL. This indicates that reports of perceived memory changes in SCI can also be associated with other characteristics, namely objectively measured detrimental change in other aspects of brain function and behavior. This outcome emphasizes the importance of a multi-function approach to characterizing and understanding SCI. Thus, although the effect of RT and IIVRT is not strong enough to differentiate SCI from non-SCI at group level, slowing and raised IIVRT do appear to characterize some people with SCI.
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Sintomas Afetivos/psicologia , Disfunção Cognitiva , Autoavaliação Diagnóstica , Qualidade de Vida , Autoimagem , Cognição , Disfunção Cognitiva/diagnóstico , Disfunção Cognitiva/psicologia , Correlação de Dados , Diagnóstico Diferencial , Feminino , Humanos , Masculino , Transtornos da Memória , Pessoa de Meia-Idade , Testes Neuropsicológicos , Neuroticismo , Técnicas PsicológicasRESUMO
Viewing faces in motion or attached to a body instead of isolated static faces improves their subsequent recognition. Here we enhanced the ecological validity of face encoding by having observers physically moving in a virtual room populated by life-size avatars. We compared the recognition performance of this active group to two control groups. The first control group watched a passive reenactment of the visual experience of the active group. The second control group saw static screenshots of the avatars. All groups performed the same old/new recognition task after learning. Half of the learned faces were shown at test in an orientation close to that experienced during learning while the others were viewed from a new viewing angle. All observers found novel views more difficult to recognize than familiar ones. Overall, the active group performed better than both other groups. Furthermore, the group learning faces from static images was the only one to be at chance level in the novel-view condition. These findings suggest that active exploration combined with a dynamic experience of the faces to learn allow for more robust face recognition and point out the value of such techniques for integrating facial visual information and enhancing recognition from novel viewpoints.
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Reconhecimento Facial/fisiologia , Reconhecimento Psicológico/fisiologia , Realidade Virtual , Adolescente , Adulto , Aprendizagem por Discriminação/fisiologia , Feminino , Humanos , Masculino , Percepção de Movimento , Estimulação Luminosa/métodos , Adulto JovemRESUMO
Accurate motion prediction is fundamental for survival. How does this reconcile with the well-known speed underestimation of low-contrast stimuli? Here we asked whether this contrast-dependent perceptual bias is retained in motion prediction under two different saccadic planning conditions: making a saccade to an occluded moving target, and real-time gaze interaction with multiple moving targets. In a first experiment, observers made a saccade to the mentally extrapolated position of a moving target (imagery condition). In a second experiment, observers had to prevent collisions among multiple moving targets by glancing at them through a gaze-contingent display or by hitting them with the touchpad cursor (interaction condition). In both experiments, target contrast was manipulated. We found that, whereas saccades to the imagined moving target were systematically biased by contrast, the gaze interaction performance, as measured by missed collisions, was generally unaffected - even though low-contrast targets looked slower. Interceptive actions increased at low contrast, but only when the gaze was used for interaction. Thus, perceptual speed underestimation transfers to saccades made to imagined low-contrast targets, without however necessarily being detrimental to effective performance when real-time interaction with multiple targets is required. This differential effect of stimulus contrast suggests that in complex dynamic conditions saccades are rather tolerant to visual speed biases.
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Sensibilidades de Contraste/fisiologia , Percepção de Movimento/fisiologia , Adulto , Feminino , Humanos , Masculino , Movimentos Sacádicos/fisiologia , Adulto JovemRESUMO
In two experiments we examined the performance of Asian and Caucasian participants as they were asked to estimate the ethnic composition of arrays of 16 concurrently presented faces. Across trials we systematically varied the physical proportion of Asian and Caucasian faces presented in the arrays using the method of constant stimuli. The task was to explicitly indicate which group was in the majority. The position of the 16 faces within the array were continuously shuffled using a 4â¯×â¯4 moving grid to block explicit enumeration. Measures of bias and sensitivity were estimated by fitting cumulative normal distributions to individual response data. Consistent with recent findings on "ensemble" face processing, all participants were able to make group estimates quite accurately. This was true using both full-colour, non-normalised, headshots (Exp1) and centre-apertured, normalised, grey-scale images (Exp2). However, the main finding was that performance estimates from the two groups of participants did not overlap. Specifically, patterns of bias suggest that other-race faces are weighted more heavily than own-race faces (Exps 1 & 2), while sensitivity is better for groups instructed to decide if the other-race, rather than own-race, is more numerous (Exp 2). To our knowledge, these are the first demonstrations of other-race biases affecting decisions that have to be made about groups of faces.