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1.
PLoS One ; 19(6): e0306104, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38935809

RESUMO

Highlighting minorities and crime survivors through public discourse is essential for their support and protection. However, advocating for minorities is challenging due to the fear of potential isolation from one's social circles. This reluctance contributes to the societal phenomenon known as the "spiral of silence," significantly impeding efforts to support socially vulnerable individuals. This study centers on a pivotal instance where the silence surrounding sexual abuse in the Japanese entertainment industry was disrupted, in which the late company president had allegedly abused idol trainees of the company for decades. Utilizing extensive data from news media and social media, the study probes the engagement dynamics of public attention to this scandal. Results indicate that users on social media provided earlier and greater coverage for this scandal compared to news media outlets. Furthermore, television demonstrated a significant delay in addressing this issue compared to other news media, such as tabloids, magazines, and online news. Regarding social media engagement, idol fans exhibited a more subdued response to the issue compared to the general public. Notably, fans more loyal to the company tended to be slower to mention the issue, with a higher likelihood of standing in defense of the perpetrators. Moreover, conflicting attitudes were observed within the fan communities, culminating in an observable "echo chamber" phenomenon. This paper presents a novel examination of the process of disruption of social silence and offers critical insights for aiding vulnerable individuals in environments dominated by an unacknowledged spiral of silence. This study is novel in that it suggests a reinterpretation of the "spiral of silence theory" in the age of social media, through a comprehensive analysis of relevant social media data and news media data. This contributes to the body of research that has analyzed the spiral of silence theory online.


Assuntos
Delitos Sexuais , Mídias Sociais , Humanos , Japão , Delitos Sexuais/psicologia , Meios de Comunicação de Massa , Indústrias , Feminino , População do Leste Asiático
2.
Sci Rep ; 14(1): 10155, 2024 05 02.
Artigo em Inglês | MEDLINE | ID: mdl-38698157

RESUMO

The Russian government has long since engaged in an information campaign of propaganda and disinformation as a major part of foreign policy. This has been taken to new heights since the invasion of Ukraine in February 2022. In this study, we investigate pro-Russian misinformation within the opening weeks of the invasion in 6 languages: English, Japanese, Spanish, French, German, and Korean. Using Twitter data, we apply a combination of network and language embedding models to identify popular topics of misinformation amongst users in each language. Despite English users forming the most dominant language base on Twitter, we find that the popularity of misinformation in Japanese regularly outstrips English for certain topics. Misinformation shared by Spanish users is also over-represented in proportion to its much smaller user base. Our results provide insight into the current state of misinformation in each language. While we discuss some of the possible drivers behind the factors such as language over-representation, our study also highlights the need for further cross-lingual misinformation research in order to better understand this phenomena in a truly global context.


Assuntos
Comunicação , Idioma , Mídias Sociais , Ucrânia , Humanos , Federação Russa , Multilinguismo
3.
Sci Rep ; 13(1): 14686, 2023 09 06.
Artigo em Inglês | MEDLINE | ID: mdl-37673903

RESUMO

The spread of misinformation transgresses international boundaries, between languages and cultures. This is especially evident in times of global crises such as the Covid-19 pandemic. This study observes misinformation on Twitter in the Japanese and English languages regarding false claims that the drug Ivermectin is an effective treatment for Covid-19. Our exploratory cross-lingual analysis identifies key themes of discussion and influential users in both languages, finding English misinformation to be highly popular amongst Japanese users. Significantly, an analysis of the timing of retweets between languages reveals that Japanese users find and widely share English misinformation often before English users themselves. This contradicts expectations that users from other languages tend to pick up on popular misinformation in English. Instead, they seek out English language sources irrespective of their popularity to support their agenda. These results emphasise the importance of cross-lingual mitigation strategies for organizations trying to combat misinformation, and that they must look beyond their own language spheres.


Assuntos
COVID-19 , Ivermectina , Humanos , Ivermectina/uso terapêutico , Idioma , Pandemias
4.
PLoS One ; 17(12): e0278911, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-36508444

RESUMO

The Olympic Games are a typical media event and are seen as a festive occasion that monopolizes people's attention through the mass media. The Games and their media coverage have a predetermined schedule that enhances the nation's sense of unity by placing a temporary truce on political conflicts. Governments, especially those of Olympic host countries, tend to take advantage of this effect to garner support for their own policies. However, the effects of such media events may be weakening owing to changes in the media environment and increasing political polarization. Examining the 2020 Tokyo Olympic Games, this case study analyzes a large amount of Twitter data to probe Japanese social media users' attitudes toward the Olympic Games and the relationship of these attitudinal changes with their attitudes toward the political leadership of the prime minister. The results showed that previously negative attitudes toward the Olympic Games improved as people enjoyed the event. However, this positive shift did not appear to be associated with their attitudes toward the prime minister. Users' political predispositions strongly determined their attitudes toward the Olympic Games, indicating that the Olympic Games as a media event had limited implications for support for the administration.


Assuntos
Esportes , Humanos , Tóquio
5.
Sci Rep ; 12(1): 18787, 2022 11 05.
Artigo em Inglês | MEDLINE | ID: mdl-36335166

RESUMO

Deep convolutional generative adversarial networks (GAN) allow for creating images from existing databases. We applied a modified light-weight GAN (FastGAN) algorithm to cerebral blood flow SPECTs and aimed to evaluate whether this technology can generate created images close to real patients. Investigating three anatomical levels (cerebellum, CER; basal ganglia, BG; cortex, COR), 551 normal (248 CER, 174 BG, 129 COR) and 387 pathological brain SPECTs using N-isopropyl p-I-123-iodoamphetamine (123I-IMP) were included. For the latter scans, cerebral ischemic disease comprised 291 uni- (66 CER, 116 BG, 109 COR) and 96 bilateral defect patterns (44 BG, 52 COR). Our model was trained using a three-compartment anatomical input (dataset 'A'; including CER, BG, and COR), while for dataset 'B', only one anatomical region (COR) was included. Quantitative analyses provided mean counts (MC) and left/right (LR) hemisphere ratios, which were then compared to quantification from real images. For MC, 'B' was significantly different for normal and bilateral defect patterns (P < 0.0001, respectively), but not for unilateral ischemia (P = 0.77). Comparable results were recorded for LR, as normal and ischemia scans were significantly different relative to images acquired from real patients (P ≤ 0.01, respectively). Images provided by 'A', however, revealed comparable quantitative results when compared to real images, including normal (P = 0.8) and pathological scans (unilateral, P = 0.99; bilateral, P = 0.68) for MC. For LR, only uni- (P = 0.03), but not normal or bilateral defect scans (P ≥ 0.08) reached significance relative to images of real patients. With a minimum of only three anatomical compartments serving as stimuli, created cerebral SPECTs are indistinguishable to images from real patients. The applied FastGAN algorithm may allow to provide sufficient scan numbers in various clinical scenarios, e.g., for "data-hungry" deep learning technologies or in the context of orphan diseases.


Assuntos
Isquemia Encefálica , Tomografia Computadorizada de Emissão de Fóton Único , Humanos , Encéfalo/diagnóstico por imagem , Isquemia Encefálica/diagnóstico por imagem , Iofetamina , Circulação Cerebrovascular , Infarto Cerebral , Processamento de Imagem Assistida por Computador/métodos
6.
PLoS One ; 17(4): e0265734, 2022.
Artigo em Inglês | MEDLINE | ID: mdl-35377890

RESUMO

People are obtaining more and more information from social media and other online sources, but the spread of misinformation can lead to social disruption. In particular, social networking services (SNSs) can easily spread information of uncertain authenticity and factuality. Although many studies have proposed methods that addressed how to suppress the spread of misinformation on SNSs, few works have examined the impact on society of diffusing both misinformation and its corrective information. This study models the effects of effort to reduce misinformation and the diffusion of corrective information on social disruption, and it clarifies these effects. With the aim of reducing the impact on social disruption, we show that not only misinformation but also corrective information can cause social disruption, and we clarify how to control the spread of the latter to limit its impact. We analyzed the misinformation about a toilet-paper shortage and its correction as well as the social disruption this event caused in Japan during the COVID-19 pandemic in 2020. First, (1) we analyzed the extent to which misinformation and its corrections spread on SNS, and then (2) we created a model to estimate the impact of misinformation and its corrections on the world. Finally, (3) We used our model to analyze the change in this impact when the diffusion of the misinformation and its corrections changed. Based on our analysis results in (1), the corrective information spread much more widely than the misinformation. From the model developed in (2), the corrective information caused excessive purchasing behavior. The analysis results in (3) show that the amount of corrective information required to minimize the societal impact depends on the amount of misinformation diffusion. Most previous studies concentrated on the impact of corrective information on attitudes toward misinformation. On the other hand, the most significant contribution of this study is that it focuses on the impact of corrective information on society and clarifies the appropriate amount of it.


Assuntos
COVID-19 , Mídias Sociais , Comunicação , Humanos , Pandemias , SARS-CoV-2
7.
New Gener Comput ; 39(3-4): 437-438, 2021.
Artigo em Inglês | MEDLINE | ID: mdl-34785849
8.
Sci Rep ; 11(1): 19224, 2021 10 04.
Artigo em Inglês | MEDLINE | ID: mdl-34602612

RESUMO

To examine conservative-liberal differences in the extent to which partisan tweets reach less partisan moderate users in a nonwestern context, we analyzed a network of retweets about former Japanese Prime Minister Shinzo Abe. The analyses consistently demonstrated that partisan tweets originating from the conservative cluster reach a wider range of moderate users than those from the liberal cluster. Network analyses revealed that while the conservative and the liberal clusters' internal structures were similar, the conservative cluster reciprocated the follows from moderate accounts at a higher rate than the liberal cluster. In addition, moderate accounts reciprocated the conservative cluster's following at a higher rate than they did for the liberal cluster. The analysis of tweet content showed no difference in the frequency of hashtag use between conservatives and liberals, but there were differences in the use of emotion words and linguistic expressions. In particular, emotion words related to the propagation of messages, such as those expressing "dislike", were used more frequently by conservatives, while the use of adjectives by conservatives was closer to that of moderate users, indicating that conservative tweets are more palatable for moderate users than liberal tweets.

9.
Ann Transl Med ; 9(9): 821, 2021 May.
Artigo em Inglês | MEDLINE | ID: mdl-34268434

RESUMO

Recent years have witnessed a rapidly expanding use of artificial intelligence and machine learning in medical imaging. Generative adversarial networks (GANs) are techniques to synthesize images based on artificial neural networks and deep learning. In addition to the flexibility and versatility inherent in deep learning on which the GANs are based, the potential problem-solving ability of the GANs has attracted attention and is being vigorously studied in the medical and molecular imaging fields. Here this narrative review provides a comprehensive overview for GANs and discuss their usefulness in medical and molecular imaging on the following topics: (I) data augmentation to increase training data for AI-based computer-aided diagnosis as a solution for the data-hungry nature of such training sets; (II) modality conversion to complement the shortcomings of a single modality that reflects certain physical measurement principles, such as from magnetic resonance (MR) to computed tomography (CT) images or vice versa; (III) de-noising to realize less injection and/or radiation dose for nuclear medicine and CT; (IV) image reconstruction for shortening MR acquisition time while maintaining high image quality; (V) super-resolution to produce a high-resolution image from low-resolution one; (VI) domain adaptation which utilizes knowledge such as supervised labels and annotations from a source domain to the target domain with no or insufficient knowledge; and (VII) image generation with disease severity and radiogenomics. GANs are promising tools for medical and molecular imaging. The progress of model architectures and their applications should continue to be noteworthy.

10.
Sci Rep ; 11(1): 7642, 2021 04 07.
Artigo em Inglês | MEDLINE | ID: mdl-33828116

RESUMO

Despite intensive studies on the evolution of cooperation in spatial public goods games, there have been few investigations into locality effects in interaction games, adaptation, and punishment. Here we analyze locality effects using an agent-based model of a regular graph. Our simulation shows that a situation containing a local game, local punishment, and global adaptation leads to the most robustly cooperative regime. Further, we show an interesting feature in local punishment. Previous studies showed that a local game and global adaptation are likely to generate cooperation. However, they did not consider punishment. We show that if local punishment is introduced in spatial public goods games, a situation satisfying either local game or local adaptation is likely to generate cooperation. We thus propose two principles. One is if interactions in games can be restricted locally, it is likely to generate cooperation independent of the interaction situations on punishment and adaptation. The other is if the games must be played globally, a cooperative regime requires both local punishment and local adaptation.

11.
Procedia Comput Sci ; 176: 1693-1702, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-33042302

RESUMO

Event popularity quantification is essential in the determination of current trends in events on social media and the internet. Particularly, it is important during a crisis to ensure appropriate information transmission and prevention of false-rumor diffusion. Here, we propose Net-TF-SW - a noise-robust and explainable topic popularity analysis method. This method is applied to tweets related to COVID-19 and the Fukushima Daiichi Nuclear Disaster, which are two significant crises that have caused significant anxiety and confusion among Japanese citizens. The proposed method is compared to existing methods, and it is verified to be more robust with respect to noise.

12.
Tomography ; 4(4): 159-163, 2018 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-30588501

RESUMO

Even as medical data sets become more publicly accessible, most are restricted to specific medical conditions. Thus, data collection for machine learning approaches remains challenging, and synthetic data augmentation, such as generative adversarial networks (GAN), may overcome this hurdle. In the present quality control study, deep convolutional GAN (DCGAN)-based human brain magnetic resonance (MR) images were validated by blinded radiologists. In total, 96 T1-weighted brain images from 30 healthy individuals and 33 patients with cerebrovascular accident were included. A training data set was generated from the T1-weighted images and DCGAN was applied to generate additional artificial brain images. The likelihood that images were DCGAN-created versus acquired was evaluated by 5 radiologists (2 neuroradiologists [NRs], vs 3 non-neuroradiologists [NNRs]) in a binary fashion to identify real vs created images. Images were selected randomly from the data set (variation of created images, 40%-60%). None of the investigated images was rated as unknown. Of the created images, the NRs rated 45% and 71% as real magnetic resonance imaging images (NNRs, 24%, 40%, and 44%). In contradistinction, 44% and 70% of the real images were rated as generated images by NRs (NNRs, 10%, 17%, and 27%). The accuracy for the NRs was 0.55 and 0.30 (NNRs, 0.83, 0.72, and 0.64). DCGAN-created brain MR images are similar enough to acquired MR images so as to be indistinguishable in some cases. Such an artificial intelligence algorithm may contribute to synthetic data augmentation for "data-hungry" technologies, such as supervised machine learning approaches, in various clinical applications.

13.
Comput Soc Netw ; 4(1): 2, 2017.
Artigo em Inglês | MEDLINE | ID: mdl-29266143

RESUMO

BACKGROUND: Social networking services (SNSs) are widely used as communicative tools for a variety of purposes. SNSs rely on the users' individual activities associated with some cost and effort, and thus it is not known why users voluntarily continue to participate in SNSs. Because the structures of SNSs are similar to that of the public goods (PG) game, some studies have focused on why voluntary activities emerge as an optimal strategy by modifying the PG game. However, their models do not include direct reciprocity between users, even though reciprocity is a key mechanism that evolves and sustains cooperation in human society. PROPOSED METHODS: We developed an abstract SNS model called the reciprocity rewards and meta-rewards games that include direct reciprocity by extending the existing models. Then, we investigated how direct reciprocity in an SNS facilitates cooperation that corresponds to participation in SNS by posting articles and comments and how the structure of the networks of users exerts an influence on the strategies of users using the reciprocity rewards game. EXPERIMENTAL RESULTS: We run reciprocity rewards games on various complex networks and an instance network of Facebook and found that two types of stable cooperation emerged. First, reciprocity slightly improves the rate of cooperation in complete graphs but the improvement is insignificant because of the instability of cooperation. However, this instability can be avoided by making two assumptions: high degree of fun, i.e. articles are read with high probability, and different attitudes to reciprocal and non-reciprocal agents. We then propose the concept of half free riders to explain what strategy sustains cooperation-dominant situations. Second, we indicate that a certain WS network structure affects users' optimal strategy and facilitates stable cooperation without any extra assumptions. We give a detailed analysis of the different characteristics of the two types of cooperation-dominant situations and the effect of the memory of reciprocal agents on cooperation.

14.
PLoS Comput Biol ; 11(5): e1004232, 2015 May.
Artigo em Inglês | MEDLINE | ID: mdl-25974684

RESUMO

Although positive incentives for cooperators and/or negative incentives for free-riders in social dilemmas play an important role in maintaining cooperation, there is still the outstanding issue of who should pay the cost of incentives. The second-order free-rider problem, in which players who do not provide the incentives dominate in a game, is a well-known academic challenge. In order to meet this challenge, we devise and analyze a meta-incentive game that integrates positive incentives (rewards) and negative incentives (punishments) with second-order incentives, which are incentives for other players' incentives. The critical assumption of our model is that players who tend to provide incentives to other players for their cooperative or non-cooperative behavior also tend to provide incentives to their incentive behaviors. In this paper, we solve the replicator dynamics for a simple version of the game and analytically categorize the game types into four groups. We find that the second-order free-rider problem is completely resolved without any third-order or higher (meta) incentive under the assumption. To do so, a second-order costly incentive, which is given individually (peer-to-peer) after playing donation games, is needed. The paper concludes that (1) second-order incentives for first-order reward are necessary for cooperative regimes, (2) a system without first-order rewards cannot maintain a cooperative regime, (3) a system with first-order rewards and no incentives for rewards is the worst because it never reaches cooperation, and (4) a system with rewards for incentives is more likely to be a cooperative regime than a system with punishments for incentives when the cost-effect ratio of incentives is sufficiently large. This solution is general and strong in the sense that the game does not need any centralized institution or proactive system for incentives.


Assuntos
Comportamento Cooperativo , Teoria dos Jogos , Modelos Teóricos , Motivação , Evolução Cultural , Recompensa
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