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1.
Front Vet Sci ; 10: 1200849, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37332741

RESUMO

Most dairy goat farms rear kids on ad libitum milk replacer; calf research suggests this improves growth and welfare, but solid feed intakes are problematic. Weaning can be gradual (incremental milk reduction) or abrupt (sudden, complete milk removal, which evidence suggests reduces welfare). Three treatments were created: abrupt weaning (AW: ad libitum milk until weaning) and gradual weaning [milk ad libitum until day 35, then milk unavailable 3.5 h/day until day 45 when milk removal was a 7 h/day block (gradual weaning 1: GW1) or two 3.5 h/day blocks (gradual weaning 2; GW2)]; complete milk removal occurred at day 56 for all. Experiment 1 investigated on-farm feasibility, behavior, and average daily gain (ADG). Experiment 2 investigated feed intakes, behavior, and ADG for AW and GW2. Experiment 1 had 261 kids (nine pens of 25-32), CCTV recorded 6 h/day, and group-level scan sampling recorded target behaviors. Kruskal-Wallis tests showed GW2 kids spent more time feeding on solids during weaning (p = 0.001) and displayed lower levels of 'frustrated suckling motivation' PostWean (p = 0.008). However, feeding competition differed PreWeaning (p = 0.007). ADG data from 159 female kids analyzed by a general linear model (fixed factor: treatment; covariate: day 34 weight) found GW2 had the highest ADG from day 35-45 (p ≤ 0.001) and no differences from day 45 to 56, and AW had the highest ADG PostWean (day 56-60). Experiment 2 had two AW pens (9 kids/pen) and two GW2 pens (8 and 9 kids/pen). A computerized feeder recorded milk intakes from day 22 to 56. Pen-level solid feed/water intakes were recorded from day 14-70. General linear models (fixed factor: treatment; covariate: PreWean value) found GW2 kids had higher ADG (p = 0.046) and lower milk intake (p = 0.032) from day 45-55, and PostWean (day 56-70) trended toward GW2 higher ADG (p = 0.074). Mann-Whitney U tests showed pen-level feed intake differences: AW had higher creep and straw throughout, GW2 showed higher creep during weaning (day 35-55), and higher water PostWean (>56 d). Behavioral observations suggest that gradually weaned kids may have enhanced welfare. Pen-level gradual weaning is feasible and, while weight gain results were mixed, it reduced milk intake, increased creep intake, and therefore combined with behavioral evidence can be recommended.

2.
Front Vet Sci ; 10: 1079948, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-36908515

RESUMO

Introduction: Computer simulation games are increasingly being used in agriculture as a promising tool to study, support and influence real-life farming practices. We explored the potential of using simulation games to engage with sheep farmers on the ongoing challenge of reducing lameness. Working with UK stakeholders, we developed a game in which players are challenged with identifying all the lame sheep in a simulated flock. Here, we evaluate the game's potential to act as a tool to help assess, train and understand farmers' ability to recognize the early signs of lameness. Methods: Participants in the UK were invited to play the game in an online study, sharing with us their in-game scores alongside information relating to their real-life farming experience, how they played the game, and feedback on the game. Mixed methods were used to analyze this information in order to evaluate the game. Quantitative analyses consisted of linear modeling to test for statistical relationships between participants' in-game recall (% of the total number of lame sheep that were marked as lame), and the additional information they provided. Qualitative analyses of participants' feedback on the game consisted of thematic analysis and a Likert Scale questionnaire to contextualize the quantitative results and identify additional insights from the study. Results: Quantitative analyses identified no relationships between participants' (n = 63) recall scores and their real life farming experience, or the lameness signs they looked for when playing the game. The only relationship identified was a relationship between participants' recall score and time spent playing the game. Qualitative analyses identified that participants did not find the game sufficiently realistic or engaging, though several enjoyed playing it and saw potential for future development. Qualitative analyses also identified several interesting and less-expected insights about real-life lameness recognition practices that participants shared after playing the game. Discussion: Simulation games have potential as a tool in livestock husbandry education and research, but achieving the desired levels of realism and/or engagingness may be an obstacle to realizing this. Future research should explore this potential further, aided by larger budgets and closer collaboration with farmers, stockpeople, and veterinarians.

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