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1.
Work ; 50(4): 563-73, 2015.
Artigo em Inglês | MEDLINE | ID: mdl-24576848

RESUMO

BACKGROUND: Successful cases of professional reintegration were achieved when adequate conditions were created for the adaptation of the worker with disability to the working environment and to the professional activity, allowing them to carry out all their functions without any restriction. In this sense, this paper presents a methodology for professional integration of people with disability in service companies and industry. It has as results a matrix of analysis of a set of observables for the reintegration of people with disability into the labour market, as well as an auxiliary tool for those who work in recruitment of personnel. OBJECTIVE: The main objective was to develop a tool (i.e., a software) based on the crossing of data obtained from the analysis of the individual capacities and the requirements of the job to optimise the relationship between worker and the workplace. There was also considered a series of strategies which can be adopted by the individuals and the possible adaptations in the workplace, as a way to reduce the handicap in the accomplishment of different activities. METHODS: The methodology for the development of this study is divided in two phases: Phase I, destined to the assessment criteria and classification of the indispensable functional characteristics of the individuals; Phase II, related to the assessment criteria of the jobs and the functions that have to be performed. RESULTS: As a result it was developed an evaluation tool to match the individuals' capabilities and the job requirements. A software was created to support the evaluation and to help professionals during the assessment. CONCLUSIONS: This methodology together with the support tool demonstrated to be a quite inclusive tool, as it considers, as a matter of priority, the capacities of the individuals and the real necessities of the workplaces.


Assuntos
Pessoas com Deficiência , Emprego , Seleção de Pessoal/métodos , Software , Humanos , Descrição de Cargo , Avaliação da Capacidade de Trabalho , Local de Trabalho
2.
Ergonomics ; 57(4): 511-24, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24635043

RESUMO

This study examined the relative influence of environmental variables (corridor width and brightness) and signage (directional and exit signs), when presented in competition, on participants' route-choices in two situational variables (everyday vs. emergency), during indoor wayfinding in virtual environments. A virtual reality-based methodology was used. Thus, participants attempted to find a room (everyday situation) in a virtual hotel, followed by a fire-related emergency egress (emergency situation). Different behaviours were observed. In the everyday situation, for no-signs condition, participants choose mostly the wider and brighter corridors, suggesting a heavy reliance on the environmental affordances. Conversely, for signs condition, participants mostly complied with signage, suggesting a greater reliance on the signs rather than on the environmental cues. During emergency, without signage, reliance on environmental affordances seems to be affected by the intersection type. In the sign condition, the reliance on environmental affordances that started strong decreases along the egress route.


Assuntos
Comportamento de Escolha , Emergências , Planejamento Ambiental , Incêndios , Diretórios de Sinalização e Localização , Navegação Espacial , Interface Usuário-Computador , Adolescente , Adulto , Sinais (Psicologia) , Feminino , Humanos , Masculino , Distribuição Aleatória , Análise e Desempenho de Tarefas , Adulto Jovem
3.
Appl Ergon ; 44(4): 618-27, 2013 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-23351607

RESUMO

Understanding the influence of external information at a lower level of awareness during the processes of route selection could be a key factor to predict user's movements within complex buildings, avoiding wayfinding problems and improving egress in emergency situations. This study aims to verify whether corridor intersection configuration attributes, such as width and brightness, act as factors of attraction to improve the affordance of indoor hallways during an emergency egress situation, using a VR-based methodology. The main hypotheses are that users tend to move along either, wider or brighter corridors. Thirty volunteers participated in this study, moving along 57 different corridors, according to the experimental conditions of the study. The results suggest that people prefer to follow brighter pathways in "T-type" and "F-type" intersections, and wider corridors in "T-type" intersections. In situations where these variables are in conflict, there is a preference for brighter paths in both intersection configurations.


Assuntos
Emergências , Arquitetura de Instituições de Saúde , Diretórios de Sinalização e Localização , Interface Usuário-Computador , Adolescente , Adulto , Feminino , Humanos , Masculino , Reconhecimento Psicológico , Percepção Espacial/fisiologia , Comportamento Espacial/fisiologia , Inquéritos e Questionários
4.
Work ; 41 Suppl 1: 1149-56, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22316874

RESUMO

Understanding and predicting people's displacement movement is particularly important for professionals involved in planning complex buildings (e.g., hospitals, convention centers, subway stations and university campus). Some decisions taken by the visitors while choosing what route to follow can be influenced by some environmental cues which can act as a factor of attraction, influencing the wayfinding process. Therefore, the main objective of this study was to evaluate the hypotheses that, in the context of a simulated emergency egress, people prefer to move along either a wider and with more lighting corridor or to bear right. To collect the users' responses, a constant stimulus method was used, combined with a two forced choices method, involving the projection of stereoscopic images in a wall-screen. Results suggest that, in a "T-type" intersection, users randomly chose which direction to follow. However, if there is an increment in the width of the side corridor, users tend to follow the wider corridor. When light is inserted, users also prefer to choose the corridors with more lighting. In situations where the variables corridor width and existence of lighting are concurrent, the corridors with light are the most chosen by the users.


Assuntos
Emergências , Arquitetura de Instituições de Saúde , Movimento , Adulto , Idoso , Feminino , Humanos , Iluminação , Masculino , Pessoa de Meia-Idade , Desempenho Psicomotor , Adulto Jovem
5.
Work ; 41 Suppl 1: 2195-200, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-22317041

RESUMO

Previous studies suggest significant differences between navigating virtual environments in a life-like walking manner (i.e., using treadmills or walk-in-place techniques) and virtual navigation (i.e., flying while really standing). The latter option, which usually involves hand-centric devices (e.g., joysticks), is the most common in Virtual Reality-based studies, mostly due to low costs, less space and technology demands. However, recently, new interaction devices, originally conceived for videogames have become available offering interesting potentialities for research. This study aimed to explore the potentialities of the Nintendo Wii Balance Board as a navigation interface in a Virtual Environment presented in an immersive Virtual Reality system. Comparing participants' performance while engaged in a simulated emergency egress allows determining the adequacy of such alternative navigation interface on the basis of empirical results. Forty university students participated in this study. Results show that participants were more efficient when performing navigation tasks using the Joystick than with the Balance Board. However there were no significantly differences in the behavioral compliance with exit signs. Therefore, this study suggests that, at least for tasks similar to the studied, the Balance Board have good potentiality to be used as a navigation interface for Virtual Reality systems.


Assuntos
Periféricos de Computador , Análise e Desempenho de Tarefas , Interface Usuário-Computador , Adolescente , Adulto , Feminino , Humanos , Masculino , Portugal , Adulto Jovem
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