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1.
Opt Lett ; 46(3): 669-672, 2021 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-33528437

RESUMO

We propose a phase-shifting interferometry technique using only two in-line phase-shifted self-interference holograms. There is no requirement for additional recording or estimation in the measurement. The proposed technique adopts a mathematical model for self-interference digital holography. The effectiveness of the proposed technique is demonstrated by experiments on incoherent digital holographic microscopy and color-multiplexed fluorescence digital holography with computational coherent superposition. Two-color-multiplexed four-step phase-shifting incoherent digital holography is realized for the first time, to the best of our knowledge, using the proposed technique.

2.
Opt Express ; 28(4): 5692-5705, 2020 Feb 17.
Artigo em Inglês | MEDLINE | ID: mdl-32121785

RESUMO

Here, we managed to reconstruct a three-dimensional color video of a point-cloud object using a projection-type holographic display with a holographic optical element as an optical screen. The holographic optical element has the function of an off-axis concave mirror and has been created by the wavefront printer digitally. We defined and implemented an algorithm to reconstruct a three-dimensional image at a chosen position considering the specification of the holographic optical element designed digitally. We successfully demonstrated a reconstruction of the color video in question, composed of three-dimensional images through the holographic optical element.

3.
Appl Opt ; 58(4): 1200-1209, 2019 Feb 01.
Artigo em Inglês | MEDLINE | ID: mdl-30874172

RESUMO

Recent advances in the creation of microlens arrays as holographic optical elements allow the creation of projector-based see-through light field displays suitable for augmented reality. These systems require an accurate calibration of the projector with relation to the microlens array, as any small misalignment causes the 3D reconstruction to fail. The methods reported so far require precise placement of the calibration camera w.r.t. the lens array screen, which affects the display configuration. We propose a calibration approach which is more robust, and which allows free camera placement. Hence, it does not limit the capabilities of the system. Both a homography-based technique and structured light play a central role in realizing such a method. The method was tested on a projection-based integral imaging display system consisting of a consumer-grade projector and a digitally designed holographic optical element based micromirror array screen. The calibration method compensates for the lens distortion, intrinsics, and positioning of the projector with relation to the screen. The method uses a single camera and does not require the use of obtrusive markers as reference. We give an in-depth explanation of the different steps of the algorithm, and verify the calibration using both a simulated and a real-world setup.

4.
Opt Lett ; 43(15): 3738-3741, 2018 Aug 01.
Artigo em Inglês | MEDLINE | ID: mdl-30067668

RESUMO

Concave micro-mirror arrays fabricated as holographic optical elements are used in projector-based light field displays due to their see-through characteristics. The optical axes of each micro-mirror in the array are usually made parallel to each other, which simplifies the fabrication, integral image rendering, and calibration process. However, this demands that the beam from the projector be collimated and made parallel to the optical axis of each elemental micro-mirror. This requires additional collimation optics, which puts serious limitations on the size of the display. In this Letter, we propose a solution to the above issue by introducing a new method to fabricate holographic concave micro-mirror array sheets and explain how they work in detail. 3D light field reconstructions of the size 20 cm×10 cm and 6 cm in depth are achieved using a conventional projector without any collimation optics.

5.
Appl Opt ; 57(15): 4117-4122, 2018 May 20.
Artigo em Inglês | MEDLINE | ID: mdl-29791384

RESUMO

To replicate holograms, contact copying has conventionally been used. In this approach, a photosensitive material is fixed together with a master hologram and illuminated with a coherent beam. This method is simple and enables high-quality copies; however, it requires a large optical setup for large-area holograms. In this paper, we present a new method of replicating holograms that uses a relatively compact optical system even for the replication of large holograms. A small laser spot that irradiates only part of the hologram is used to reproduce the hologram by scanning the spot over the whole area of the hologram. We report on the results of experiments carried out to confirm the copy quality, along with a guide to design scanning conditions. The results show the potential effectiveness of the large-area hologram replication technology using a relatively compact apparatus.

6.
Sci Rep ; 8(1): 1500, 2018 01 24.
Artigo em Inglês | MEDLINE | ID: mdl-29367632

RESUMO

Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300-500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time.

7.
Nat Commun ; 7: 12954, 2016 10 03.
Artigo em Inglês | MEDLINE | ID: mdl-27694975

RESUMO

Owing to the limited spatio-temporal resolution of display devices, dynamic holographic three-dimensional displays suffer from a critical trade-off between the display size and the visual angle. Here we show a projection-type holographic three-dimensional display, in which a digitally designed holographic optical element and a digital holographic projection technique are combined to increase both factors at the same time. In the experiment, the enlarged holographic image, which is twice as large as the original display device, projected on the screen of the digitally designed holographic optical element was concentrated at the target observation area so as to increase the visual angle, which is six times as large as that for a general holographic display. Because the display size and the visual angle can be designed independently, the proposed system will accelerate the adoption of holographic three-dimensional displays in industrial applications, such as digital signage, in-car head-up displays, smart-glasses and head-mounted displays.

8.
Sci Rep ; 4: 6177, 2014 Aug 22.
Artigo em Inglês | MEDLINE | ID: mdl-25146685

RESUMO

In this paper, we propose a new method of using multiple spatial light modulators (SLMs) to increase the size of three-dimensional (3D) images that are displayed using electronic holography. The scalability of images produced by the previous method had an upper limit that was derived from the path length of the image-readout part. We were able to produce larger colour electronic holographic images with a newly devised space-saving image-readout optical system for multiple reflection-type SLMs. This optical system is designed so that the path length of the image-readout part is half that of the previous method. It consists of polarization beam splitters (PBSs), half-wave plates (HWPs), and polarizers. We used 16 (4 × 4) 4K×2K-pixel SLMs for displaying holograms. The experimental device we constructed was able to perform 20 fps video reproduction in colour of full-parallax holographic 3D images with a diagonal image size of 85 mm and a horizontal viewing-zone angle of 5.6 degrees.

9.
Opt Express ; 21(19): 21811-22, 2013 Sep 23.
Artigo em Inglês | MEDLINE | ID: mdl-24104073

RESUMO

We propose a new method for occlusion culling in the computation of a hologram based on the mutual conversion between light-rays and wavefront. Since the occlusion culling is performed with light-ray information, conventional rendering techniques such as ray-tracing or image-based rendering can be employed. On the other hand, the wavefront is derived for the calculation of light propagation, the hologram of 3-D objects can be obtained in high accuracy. In the numerical experiment, we demonstrate that our approach can reproduce a high-resolution image for deep 3-D scene with correct occlusion effect between plural objects.

10.
Opt Lett ; 37(24): 5103-5, 2012 Dec 15.
Artigo em Inglês | MEDLINE | ID: mdl-23258019

RESUMO

We present a high-resolution three-dimensional (3D) holographic display using a set of elemental images obtained by passive sensing integral imaging (II). Hologram calculations using a high-density ray-sampling plane are achieved from the elemental images captured by II. In II display, ray sampling by lenslet array and light diffraction limits the achievable resolution. Our approach can improve the resolution since target objects are captured in focus and then light-ray information is interpolated and resampled with higher density on ray-sampling plane located near the object to be converted into the wavefront. Numerical experimental results show that the 3D scene, composed of plural objects at different depths from the display, can be reconstructed with order of magnitude higher resolution by the proposed technique.

11.
Opt Express ; 19(10): 9086-101, 2011 May 09.
Artigo em Inglês | MEDLINE | ID: mdl-21643163

RESUMO

We introduce a new algorithm for calculating computer generated hologram (CGH) using ray-sampling (RS) plane. RS plane is set at near the object and the light-rays emitted by the object are sampled at the plane. Then the light-rays are transformed into the wavefront with using the Fourier transforms. The wavefront on the CGH plane is calculated by wavefront propagation simulation from RS plane to CGH plane. The proposed method enables to reproduce high resolution image for deep 3D scene with angular reflection properties such as gloss appearance.

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