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1.
Bioact Mater ; 18: 138-150, 2022 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-35387155

RESUMO

Despite the recent advances in artificial tissue and organ engineering, how to generate large size viable and functional complex organs still remains as a grand challenge for regenerative medicine. Three-dimensional bioprinting has demonstrated its advantages as one of the major methods in fabricating simple tissues, yet it still faces difficulties to generate vasculatures and preserve cell functions in complex organ production. Here, we overcome the limitations of conventional bioprinting systems by converting a six degree-of-freedom robotic arm into a bioprinter, therefore enables cell printing on 3D complex-shaped vascular scaffolds from all directions. We also developed an oil bath-based cell printing method to better preserve cell natural functions after printing. Together with a self-designed bioreactor and a repeated print-and-culture strategy, our bioprinting system is capable to generate vascularized, contractible, and long-term survived cardiac tissues. Such bioprinting strategy mimics the in vivo organ development process and presents a promising solution for in vitro fabrication of complex organs.

2.
IEEE Comput Graph Appl ; 39(3): 73-85, 2019.
Artigo em Inglês | MEDLINE | ID: mdl-30951463

RESUMO

We tackle the problem of dense reconstruction with a practical system, in which near point lighting (NPL) is employed. Different from the conventional formulation of photometric stereo (PS) that assumes parallel lighting, PS under the NPL condition is a nonlinear problem as the local surface normals are coupled with its distance to the camera as well as the light sources. After obtaining the locations of point lights by a calibration process, we develop a new framework to solve this nonlinear reconstruction problem via mesh deformation, in which each facet is corresponding to a pixel in the image captured by the camera. In our framework, mesh deformation is decoupled into an iteration of interlaced steps of local projection and global blending. Experimental results verify that our method can generate accurate estimation of surface shape under NPL in a few iterations. Besides, this approach is robust to errors on the positions of light sources and is easy to be implemented.

3.
IEEE Trans Vis Comput Graph ; 25(4): 1651-1665, 2019 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-29993779

RESUMO

Bas-relief is characterized by its unique presentation of intrinsic shape properties and/or detailed appearance using materials raised up in different degrees above a background. However, many bas-relief modeling methods could not manipulate scene details well. We propose a simple and effective solution for two kinds of bas-relief modeling (i.e., structure-preserving and detail-preserving) which is different from the prior tone mapping alike methods. Our idea originates from an observation on typical 3D models, which are decomposed into a piecewise smooth base layer and a detail layer in normal field. Proper manipulation of the two layers contributes to both structure-preserving and detail-preserving bas-relief modeling. We solve the modeling problem in a discrete geometry processing setup that uses normal-based mesh processing as a theoretical foundation. Specifically, using the two-step mesh smoothing mechanism as a bridge, we transfer the bas-relief modeling problem into a discrete space, and solve it in a least-squares manner. Experiments and comparisons to other methods show that (i) geometry details are better preserved in the scenario with high compression ratios, and (ii) structures are clearly preserved without shape distortion and interference from details.

4.
Artigo em Inglês | MEDLINE | ID: mdl-29994287

RESUMO

In this paper, we present an easy, flexible and interactive tool for partitioning a 3D model, which is larger than 3D-printers working volume, into printable parts in an intuitive way. Our presented tool is based on the elegant partitioning optimization framework Chopper. Our tool aims at improving Chopper by providing users three easy-to-use interactive operations: no-go region painting, cutting plane specification and components re-union. With these operations, we show that (1) exhaustive search in the BSP tree --- the most time-consuming step in Chopper --- can be avoided, (2) more flexible geometric configurations can be provided, (3) users design intention is considered naturally and efficiently, and customized 3D partitioning results can be obtained. We test our tool on a wide range of 3D models and observe promising results. A preliminary user study also demonstrates its effectiveness and efficiency.

5.
IEEE Trans Vis Comput Graph ; 24(10): 2787-2798, 2018 10.
Artigo em Inglês | MEDLINE | ID: mdl-29990018

RESUMO

Offsetting-based hollowing is a solid modeling operation widely used in 3D printing, which can change the model's physical properties and reduce the weight by generating voids inside a model. However, a hollowing operation can lead to additional supporting structures for fabrication in interior voids, which cannot be removed. As a consequence, the result of a hollowing operation is affected by these additional supporting structures when applying the operation to optimize physical properties of different models. This paper proposes a support-free hollowing framework to overcome the difficulty of fabricating voids inside a solid. The challenge of computing a support-free hollowing is decomposed into a sequence of shape optimization steps, which are repeatedly applied to interior mesh surfaces. The optimization of physical properties in different applications can be easily integrated into our framework. Comparing to prior approaches that can generate support-free inner structures, our hollowing operation can reduce more volume of material and thus provide a larger solution space for physical optimization. Experimental tests are taken on a number of 3D models to demonstrate the effectiveness of this framework.

6.
IEEE Comput Graph Appl ; 38(4): 38-53, 2018.
Artigo em Inglês | MEDLINE | ID: mdl-29975189

RESUMO

This article presents an easy, flexible and interactive tool for partitioning a 3D model, which is larger than a 3D printers working volume, into printable parts in an intuitive way. Our tool is based on the elegant partitioning optimization framework Chopper. Our tool aims at improving Chopper by providing users three easy-to-use interactive operations: no-go region painting, cutting plane specification and components reunion. With these operations, we show that (1) exhaustive search in the BSP tree-the most time-consuming step in Chopper-can be avoided, (2) more flexible geometric configurations can be provided, (3) users design intention is considered naturally and efficiently, and customized 3D partitioning results can be obtained. We test our tool on a wide range of 3D models and observe promising results. A preliminary user study also demonstrates its effectiveness and efficiency.

7.
IEEE Comput Graph Appl ; 38(1): 59-76, 2018 01.
Artigo em Inglês | MEDLINE | ID: mdl-29535074

RESUMO

Handle-driven image warping based on linear blending is widely used in many applications because of its merits on intuitiveness, efficiency, and ease of implementation. In this paper, we develop a method to compute high-quality weights within a closed domain for image warping. The property of C2 continuity in weights is guaranteed by the carefully formulated basis functions. The efficiency of our algorithm is ensured by a closed-form formulation of the computation for weights. The cost of inserting a new handle is only the time to evaluate the distances from the new handle to all other sample points in the domain. A virtual handle insertion algorithm is developed to allow users to freely place handles within the domain while preserving the satisfaction of all expected criteria on weights for linear blending. Experimental examples for real-time applications are shown to demonstrate the effectiveness of this method.

8.
IEEE Trans Vis Comput Graph ; 22(5): 1580-91, 2016 May.
Artigo em Inglês | MEDLINE | ID: mdl-27045913

RESUMO

We present an evolution method for designing the styling curves of garments. The procedure of evolution is driven by aesthetics-inspired scores to evaluate the quality of styling designs, where the aesthetic considerations are represented in the form of streamlines on human bodies. A dual representation is introduced in our platform to process the styling curves of designs, based on which robust methods for realizing the operations of evolution are developed. Starting from a given set of styling designs on human bodies, we demonstrate the effectiveness of set evolution inspired by aesthetic factors. The evolution is adaptive to the change of aesthetic inspirations. By this adaptation, our platform can automatically generate new designs fulfilling the demands of variations in different human bodies and poses.


Assuntos
Vestuário , Gráficos por Computador , Desenho Assistido por Computador , Estética , Adulto , Feminino , Humanos , Imageamento Tridimensional , Masculino , Adulto Jovem
9.
IEEE Comput Graph Appl ; 34(1): 52-64, 2014.
Artigo em Inglês | MEDLINE | ID: mdl-24808168

RESUMO

A proposed framework for remeshing polygonal models employs mesh-free techniques for processing surface sample points. It's robust to input models with problematic connectivity, and the geometric processing of points runs easily in parallel on a GPU. The framework extracts visual-perception information in the image space and maps it back to the Euclidean space. On the basis of these visual cues, the framework generates a saliency field to resample the input model. A new projection operator further optimizes the distribution of resampled points. Because the downsampled points control the number of vertices on the resulting model, this framework also works for model simplification. All the algorithms in the framework can be easily parallelized to run on GPUs. In experiments, the framework remeshed diverse polygonal models to well-shaped triangular meshes with high visual fidelity.

10.
IEEE Trans Vis Comput Graph ; 19(1): 16-29, 2013 Jan.
Artigo em Inglês | MEDLINE | ID: mdl-22508902

RESUMO

We present an efficient algorithm to extract the manifold surface that approximates the boundary of a solid represented by a Binary Space Partition (BSP) tree. Our polygonization algorithm repeatedly performs clipping operations on volumetric cells that correspond to a spatial convex partition and computes the boundary by traversing the connected cells. We use point-based representations along with finite-precision arithmetic to improve the efficiency and generate the B-rep approximation of a BSP solid. The core of our polygonization method is a novel clipping algorithm that uses a set of logical operations to make it resistant to degeneracies resulting from limited precision of floating-point arithmetic. The overall BSP to B-rep conversion algorithm can accurately generate boundaries with sharp and small features, and is faster than prior methods. At the end of this paper, we use this algorithm for a few geometric processing applications including Boolean operations, model repair, and mesh reconstruction.

11.
IEEE Comput Graph Appl ; 33(1): 32-43, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24807880

RESUMO

Conservative sampling samples boundary-representation (B-rep) solid models into layered depth images (LDIs). The resulting models have a closed boundary and are guaranteed to bound the input B-rep models on the rays of LDIs. This approach can be fully implemented by shader programs supported by various graphics hardware. Experimental results demonstrate this approach's efficiency; applications of it to evaluating intersecting volumes and computing Minkowski sums show its versatility.

12.
IEEE Trans Vis Comput Graph ; 18(10): 1678-92, 2012 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-21690651

RESUMO

Given a set of corresponding user-specified anchor points on a pair of models having similar features and topologies, the cross parameterization technique can establish a bijective mapping constrained by the anchor points. In this paper, we present an efficient algorithm to optimize the complexes and the shape of common base domains in cross parameterization for reducing the distortion of the bijective mapping. The optimization is also constrained by the anchor points. We investigate a new signature, Length-Preserved Base Domain (LPBD), for measuring the level of stretch between surface patches in cross parameterization. This new signature well balances the accuracy of measurement and the computational speed. Based on LPBD, a set of metrics are studied and compared. The best ones are employed in our domain optimization algorithm that consists of two major operators, boundary swapping and patch merging. Experimental results show that our optimization algorithm can reduce the distortion in cross parameterization efficiently.

13.
IEEE Comput Graph Appl ; 32(3): 70-83, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-24806003

RESUMO

Unorganized point clouds obtained from 3D shape acquisition devices usually present noise, outliers, and nonuniformities. The proposed framework consolidates unorganized points through an iterative procedure of interlaced downsampling and upsampling. Selection operations remove outliers while preserving geometric details. The framework improves the uniformity of points by moving the downsampled particles and refining point samples. Surface extrapolation fills missed regions. Moreover, an adaptive sampling strategy speeds up the iterations. Experimental results demonstrate the framework's effectiveness.

14.
IEEE Trans Vis Comput Graph ; 17(6): 836-49, 2011 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-20714023

RESUMO

We present a new approach to compute the approximate Boolean operations of two freeform polygonal mesh solids efficiently with the help of Layered Depth Images (LDIs). After applying the LDI sampling-based membership classification, the most challenging part, a trimmed adaptive contouring algorithm, is developed to reconstruct the mesh surface from the LDI samples near the intersected regions and stitch it to the boundary of the retained surfaces. Our method of approximate Boolean operations holds the advantage of numerical robustness as the approach uses volumetric representation. However, unlike other methods based on volumetric representation, we do not damage the facets in nonintersected regions, thus preserving geometric details much better and speeding up the computation as well. We show that the proposed method can successfully compute the Boolean operations of free-form solids with a massive number of polygons in a few seconds.

15.
IEEE Trans Image Process ; 19(12): 3106-15, 2010 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-20529740

RESUMO

In this paper, we present a fast algorithm for filling unknown regions in an image using the strategy of exemplar-matching. Unlike the original exemplar-based method using exhaustive search, we decompose exemplars into the frequency coefficients and select fewer coefficients which are the most significant to evaluate the matching score. We have also developed a local gradient-based algorithm to fill the unknown pixels in a query image block. These two techniques bring the ability of input with varied dimensions to the fast query of similar image exemplars. The fast query is based upon a search-array data structure, and can be conducted very efficiently. Moreover, the evaluation of search-arrays runs in parallel maps well on the modern graphics hardware with graphics processing units (GPU). The functionality of the approach has been demonstrated by experimental results on real photographs.


Assuntos
Algoritmos , Gráficos por Computador , Aumento da Imagem/métodos , Reconhecimento Automatizado de Padrão , Processamento de Sinais Assistido por Computador
16.
IEEE Comput Graph Appl ; 30(6): 74-85, 2010.
Artigo em Inglês | MEDLINE | ID: mdl-24807900

RESUMO

A geometric-modeling system automates design and fabrication of products customized for consumers. Specifically, it maps designs onto different reference model shapes and then unfolds them into 2D pattern pieces. A map-guided algorithm automatically positions the pieces according to industrial requirements.

17.
IEEE Comput Graph Appl ; 28(6): 37-46, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-19004683

RESUMO

Providing interactive control is a hot topic in crowd-navigation research. Here, the authors propose a simple but effective way for authoring a crowd scene. With their governing tool, users can easily drive the flow of crowds by sketching velocities on anchor points in the scene. This approach is fast enough to allow on-the-fly modification of vector fields.


Assuntos
Gráficos por Computador , Aglomeração , Disseminação de Informação/métodos , Armazenamento e Recuperação da Informação/métodos , Modelos Teóricos , Software , Interface Usuário-Computador , Simulação por Computador , Humanos , Imageamento Tridimensional/métodos
18.
IEEE Trans Vis Comput Graph ; 14(3): 653-65, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-18369271

RESUMO

This paper presents a new approach for the mesh composition on models with arbitrary boundary topology. After cutting the needed parts from existing mesh models and putting them into the right pose, an implicit surface is adopted to smoothly interpolate the boundaries of models under composition. An interface is developed to control the shape of the implicit transient surface by using sketches to specify the expected silhouettes. After that, a localized Marching Cubes algorithm is investigated to tessellate the implicit transient surface so that the mesh surface of composed model is generated. Different from existing approaches in which the models under composition are required to have pairwise merging boundaries, the framework developed based on our techniques have the new function to fuse models with arbitrary boundary topology.


Assuntos
Algoritmos , Gráficos por Computador , Aumento da Imagem/métodos , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Modelos Teóricos , Armazenamento e Recuperação da Informação/métodos , Reprodutibilidade dos Testes , Sensibilidade e Especificidade , Processamento de Sinais Assistido por Computador
19.
IEEE Trans Vis Comput Graph ; 12(4): 629-39, 2006.
Artigo em Inglês | MEDLINE | ID: mdl-16805269

RESUMO

A variety of computer graphics applications sample surfaces of 3D shapes in a regular grid without making the sampling rate adaptive to the surface curvature or sharp features. Triangular meshes that interpolate or approximate these samples usually exhibit relatively big error around the insensitive sampled sharp features. This paper presents a robust general approach conducting bilateral filters to recover sharp edges on such insensitive sampled triangular meshes. Motivated by the impressive results of bilateral filtering for mesh smoothing and denoising, we adopt it to govern the sharpening of triangular meshes. After recognizing the regions that embed sharp features, we recover the sharpness geometry through bilateral filtering, followed by iteratively modifying the given mesh's connectivity to form singlewide sharp edges that can be easily detected by their dihedral angles. We show that the proposed method can robustly reconstruct sharp edges on feature-insensitive sampled meshes.


Assuntos
Algoritmos , Inteligência Artificial , Gráficos por Computador , Aumento da Imagem/métodos , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Armazenamento e Recuperação da Informação/métodos , Reconhecimento Automatizado de Padrão/métodos , Análise Numérica Assistida por Computador , Processamento de Sinais Assistido por Computador , Interface Usuário-Computador
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