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1.
Behav Sci (Basel) ; 14(5)2024 May 11.
Artigo em Inglês | MEDLINE | ID: mdl-38785892

RESUMO

Human vision is remarkably good at recovering the latent hierarchical structure of dynamic scenes. Here, we explore how visual attention operates with this hierarchical motion representation. The way in which attention responds to surface physical features has been extensively explored. However, we know little about how the distribution of attention can be distorted by the latent hierarchical structure. To explore this topic, we conducted two experiments to investigate the relationship between minimal graph distance (MGD), one key factor in hierarchical representation, and attentional distribution. In Experiment 1, we constructed three hierarchical structures consisting of two moving objects with different MGDs. In Experiment 2, we generated three moving objects from one hierarchy to eliminate the influence of different structures. Attention was probed by the classic congruent-incongruent cueing paradigm. Our results show that the cueing effect is significantly smaller when the MGD between two objects is shorter, which suggests that attention is not evenly distributed across multiple moving objects but distorted by their latent hierarchical structure. As neither the latent structure nor the graph distance was part of the explicit task, our results also imply that both the construction of hierarchical representation and the attention to that representation are spontaneous and automatic.

2.
J Exp Psychol Hum Percept Perform ; 49(9): 1203-1220, 2023 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-37471003

RESUMO

Handling imperfect information problems is fundamental to perception, learning, and decision-making. Ensemble perception may partially overcome imperfect information by providing global clues. However, if not all cluster elements are readily accessible, the observations required for computing statistics are incomplete. In this case, these elements' internal correlations (i.e., regularity) could serve as clues to elucidate the missing pieces. We thus investigated spatial regularity's role in ensemble perception under imperfect information situations created using partially occluded stimuli. In two experiments, we manipulated circle size (Experiment 1) and line orientation (Experiment 2) to linearly vary with its location; spatial regularity thus supplied clues for inferring information of the invisible parts. Participants estimated the mean of the targeted feature of the entire cluster, including visible and invisible parts. We observed robust biases toward the overall cluster in the estimations, implying the invisible parts were considered during ensemble perception. We proposed this effect could be understood as assessing evidence from visible parts to construct the missing parts. Experiment 3 employed a periodicity regularity to deter participants from using specific strategies, and consistent results were found. We then developed a generative model, the Regularity-Based Model, to simulate the inference process, which better captured the pattern of human outcomes than the comparative model. These findings indicate the visual system could use high-level structural information to infer scenes with incomplete information, thus producing more accurate ensemble representations. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Assuntos
Aprendizagem , Humanos
3.
Psych J ; 12(5): 690-703, 2023 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-37434273

RESUMO

Previous research has indicated that children perceive social category members as having intrinsic obligations toward each other, which shape their expectations for social interactions. However, it is unclear whether teenagers (aged 13 to 15) and young adults (aged 19 to 21) continue to hold such beliefs, given their increased experience with group dynamics and external social rules. To explore this question, three experiments were conducted with a total of 360 participants (N = 180 for each age group). Experiment 1 examined negative social interactions using different methods in two sub-experiments, while Experiment 2 focused on positive social interactions to examine whether participants viewed social category members as intrinsically obligated to avoid harming each other and to offer assistance. Results revealed that teenagers evaluated within-group harm and non-help as unacceptable, regardless of external rules, whereas they viewed between-group harm and non-help as both acceptable and unacceptable, depending on the presence of external rules. Conversely, young adults considered both within-group and between-group harm/non-help as more acceptable if an external rule permitted such behavior. These findings suggest that teenagers believe that members of a social category are intrinsically obligated to help and not harm each other, whereas young adults believe that individual social interactions are constrained mainly by external rules. That is, teenagers hold stronger beliefs than young adults about intrinsic interpersonal obligations to group members. Thus, in-group moral obligations and external rules contribute differently to the evaluation and interpretation of social interactions at different developmental stages.

4.
Cogn Sci ; 43(8): e12775, 2019 08.
Artigo em Inglês | MEDLINE | ID: mdl-31446655

RESUMO

Human vision supports social perception by efficiently detecting agents and extracting rich information about their actions, goals, and intentions. Here, we explore the cognitive architecture of perceived animacy by constructing Bayesian models that integrate domain-specific hypotheses of social agency with domain-general cognitive constraints on sensory, memory, and attentional processing. Our model posits that perceived animacy combines a bottom-up, feature-based, parallel search for goal-directed movements with a top-down selection process for intent inference. The interaction of these architecturally distinct processes makes perceived animacy fast, flexible, and yet cognitively efficient. In the context of chasing, in which a predator (the "wolf") pursues a prey (the "sheep"), our model addresses the computational challenge of identifying target agents among varying numbers of distractor objects, despite a quadratic increase in the number of possible interactions as more objects appear in a scene. By comparing modeling results with human psychophysics in several studies, we show that the effectiveness and efficiency of human perceived animacy can be explained by a Bayesian ideal observer model with realistic cognitive constraints. These results provide an understanding of perceived animacy at the algorithmic level-how it is achieved by cognitive mechanisms such as attention and working memory, and how it can be integrated with higher-level reasoning about social agency.


Assuntos
Atenção , Cognição , Intenção , Memória , Percepção Social , Teorema de Bayes , Humanos , Psicofísica
5.
Psychol Sci ; 29(7): 1040-1048, 2018 07.
Artigo em Inglês | MEDLINE | ID: mdl-29741989

RESUMO

Traditionally, objects of attention are characterized either as full-fledged entities or either as elements grouped by Gestalt principles. Because humans appear to use social groups as units to explain social activities, we proposed that a socially defined group, according to social interaction information, would also be a possible object of attentional selection. This hypothesis was examined using displays with and without handshaking interactions. Results demonstrated that object-based attention, which was measured by an object-specific attentional advantage (i.e., shorter response times to targets on a single object), was extended to two hands performing a handshake but not to hands that did not perform meaningful social interactions, even when they did perform handshake-like actions. This finding cannot be attributed to the familiarity of the frequent co-occurrence of two handshaking hands. Hence, object-based attention can select a grouped object whose parts are connected within a meaningful social interaction. This finding implies that object-based attention is constrained by top-down information.


Assuntos
Atenção/fisiologia , Gestos , Relações Interpessoais , Percepção Social , Percepção Visual/fisiologia , Adolescente , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
6.
Sci Rep ; 7(1): 4782, 2017 07 06.
Artigo em Inglês | MEDLINE | ID: mdl-28684759

RESUMO

Understanding actions plays an impressive role in our social life. Such processing has been suggested to be reflected by EEG Mu rhythm (8-13 Hz in sensorimotor regions). However, it remains unclear whether Mu rhythm is modulated by the social nature of coordination information in interactive actions (i.e., inter-dependency). This study used a novel manipulation of social coordination information: in a computer-based task, participants viewed a replay of two chasers chasing a common target coordinately (coordinated chase) or independently (solo chase). Simultaneously, to distinguish the potential effect of social coordination information from that of object-directed goal information, a control version of each condition was created by randomizing one chaser's movement. In a second experiment, we made the target invisible to participants to control for low-level properties. Watching replays of coordinated chases induced stronger Mu suppression than solo chases, although both involved a common target. These effects were not explained by attention mechanisms or low-level physical patterns (e.g., the degree of physical synchronization). Therefore, the current findings suggest that processing social coordination information can be reflected by Mu rhythm. This function of Mu rhythm may characterize the activity of human mirror neuron system.


Assuntos
Ondas Encefálicas/fisiologia , Desempenho Psicomotor/fisiologia , Comportamento Social , Adolescente , Adulto , Eletroencefalografia , Feminino , Humanos , Relações Interpessoais , Masculino , Neurônios-Espelho/fisiologia , Percepção de Movimento
7.
J Exp Psychol Gen ; 146(6): 896-909, 2017 06.
Artigo em Inglês | MEDLINE | ID: mdl-28447843

RESUMO

Although our world is hierarchically organized, the perception, attention, and memory of hierarchical structures remain largely unknown. The current study shows how a hierarchical motion representation enhances the inference of an object's position in a dynamic display. The motion hierarchy is formed as an acyclic tree in which each node represents a distinctive motion component. Each individual object is instantiated as a node in the tree. In a position inference task, participants were asked to infer the position of a target object, given how it moved jointly with other objects. The results showed that the inference is supported by the context formed by nontarget objects. More importantly, this contextual effect is (a) structured, with stronger support from objects forming a hierarchical tree than from those moving independently; (b) degreed, with stronger support from objects closer to the target in the motion tree; and (c) directed, with stronger support from the target's ancestor nodes than from its descendent nodes. Computational modeling results further indicated that the contextual effect cannot be explained by correlated and contingent movements without an explicit causal representation of the motion hierarchy. Together, these studies suggest that human vision is a type of intelligence, which sees what are in the dynamic displays by recovering why and how they are generated. (PsycINFO Database Record


Assuntos
Memória de Curto Prazo/fisiologia , Percepção de Movimento/fisiologia , Adulto , Atenção/fisiologia , Humanos , Modelos Psicológicos , Movimento (Física) , Adulto Jovem
9.
Cognition ; 151: 10-17, 2016 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-26922896

RESUMO

Action prediction, a crucial ability to support social activities, is sensitive to the individual goals of expected actions. This article reports a novel finding that the predictions of observed actions for a temporarily invisible agent are influenced, and even enhanced, when this agent has a joint/collective goal to implement coordinated actions with others (i.e., with coordination information). Specifically, we manipulated the coordination information by presenting two chasers and one common target to perform coordinated or individual chases, and subjects were required to predict the expected action (i.e., position) for one chaser after it became momentarily invisible. To control for possible low-level physical properties, we also established some intense paired controls for each type of chase, such as backward replay (Experiment 1), making the chasing target invisible (Experiment 2) and a direct manipulation of the goal-directedness of one chaser's movements to disrupt coordination information (Experiment 3). The results show that the prediction error for invisible chasers depends on whether the second chaser is coordinated with the first, and this effect vanishes when the chasers behaves with exactly the same motions, but without coordination information between them; furthermore, this influence results in enhancing the performance of action prediction. These findings extend the influential factors of action prediction to the level of observed coordination information, implying that the functional characteristic of mutual constraints of coordinated actions can be utilized by vision.


Assuntos
Percepção de Movimento/fisiologia , Estimulação Luminosa/métodos , Desempenho Psicomotor/fisiologia , Comportamento Social , Adolescente , Adulto , Feminino , Previsões , Humanos , Masculino , Distribuição Aleatória , Adulto Jovem
10.
Cognition ; 141: 26-35, 2015 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-25912893

RESUMO

Visual working memory (VWM) has been traditionally viewed as a mental structure subsequent to visual perception that stores the final output of perceptual processing. However, VWM has recently been emphasized as a critical component of online perception, providing storage for the intermediate perceptual representations produced during visual processing. This interactive view holds the core assumption that VWM is not the terminus of perceptual processing; the stored visual information rather continues to undergo perceptual processing if necessary. The current study tests this assumption, demonstrating an example of involuntary integration of the VWM content, by creating the Ponzo illusion in VWM: when the Ponzo illusion figure was divided into its individual components and sequentially encoded into VWM, the temporally separated components were involuntarily integrated, leading to the distorted length perception of the two horizontal lines. This VWM Ponzo illusion was replicated when the figure components were presented in different combinations and presentation order. The magnitude of the illusion was significantly correlated between VWM and perceptual versions of the Ponzo illusion. These results suggest that the information integration underling the VWM Ponzo illusion is constrained by the laws of visual perception and similarly affected by the common individual factors that govern its perception. Thus, our findings provide compelling evidence that VWM functions as a buffer serving perceptual processes at early stages.


Assuntos
Memória de Curto Prazo/fisiologia , Ilusões Ópticas/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Percepção Espacial/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
11.
Q J Exp Psychol (Hove) ; 66(11): 2103-17, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-23510096

RESUMO

The present study investigated whether visual working memory (VWM) functions as a few (about 3 ∼ 4) fixed slots by examining how the distribution of VWM is adjusted. Adopting a change-detection paradigm, we required subjects to memorize four items, one of which was prioritized. If VWM functions as 3 ∼ 4 slots, allocating multiple slots to the prioritized item would leave no slot for some other items; consequently no information would be stored for them, leading to a substantial decrease in change-detection performance no matter whether small or large changes occurred. The result showed that small changes on the unfavoured items were detected less accurately, indicating that more VWM was allocated to the favoured item. Yet meanwhile large changes that occurred on those unfavoured items could still be detected as well as those on the favoured one, indicating that each of them was still stored to some extent rather than completely discarded. The results suggested that VWM may not work as 3 ∼ 4 fixed slots. Possible mechanisms were discussed based on the present results, including a modified slot model with more available slots, a continuous resource model, and a hierarchical model that assumes storage of ensemble information in addition to the information of individual items.


Assuntos
Atenção/fisiologia , Memória de Curto Prazo/fisiologia , Percepção Visual/fisiologia , Sinais (Psicologia) , Movimentos Oculares , Feminino , Humanos , Masculino , Modelos Psicológicos , Estimulação Luminosa , Probabilidade
12.
Psychon Bull Rev ; 19(2): 218-24, 2012 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-22215468

RESUMO

The limited capacity of visual working memory (VWM) requires the existence of an efficient information selection mechanism. While it has been shown that under low VWM load, an irrelevant simple feature can be processed, its fate under high load (e.g., six objects) remains unclear. We explored this issue by probing the "irrelevant-change distracting effect," in which the change of a stored irrelevant feature affects performance. Simple colored shapes were used as stimuli, with color as the target. Using a whole-probe method (presenting six objects in both the memory and test arrays), in Experiment 1 we found that a change to one of the six shapes led to a significant distracting effect. Using a partial-probe method (presenting the probe either at the screen center or at a location selected from the memory array), in Experiment 2 we showed the distracting effect again. These results suggest that irrelevant simple features can be stored into VWM, regardless of memory load.


Assuntos
Memória de Curto Prazo , Adolescente , Adulto , Percepção de Cores , Feminino , Humanos , Masculino , Reconhecimento Visual de Modelos , Estimulação Luminosa , Adulto Jovem
13.
Biol Psychol ; 87(2): 296-302, 2011 May.
Artigo em Inglês | MEDLINE | ID: mdl-21501654

RESUMO

Two accounts prevail for the ERP component contralateral delay activity (CDA). One is that CDA tracks the number of objects stored in visual working memory (VWM), the more objects the higher amplitude (object number account). The other is that CDA reflects the maintained information load (information load account), the higher load the higher amplitude. The two accounts were tested by manipulating the information load and the object number of stored objects. Two or four arrows with low- or high-resolution information were remembered in separate blocks. In two experiments we found that the CDA-amplitude was higher for 4 arrows than for 2 arrows in low-resolution condition, yet no difference in high-resolution condition. Critically, there was no difference on CDA-amplitude among 2 low- and high-resolution objects, as well as 4 high-resolution objects, yet all were significantly lower than 4 low-resolution arrows. These results supported the object number account of CDA.


Assuntos
Cognição/fisiologia , Memória de Curto Prazo/fisiologia , Percepção Visual/fisiologia , Sinais (Psicologia) , Eletroencefalografia , Eletroculografia , Potenciais Evocados/fisiologia , Movimentos Oculares/fisiologia , Feminino , Humanos , Masculino , Estimulação Luminosa , Análise de Componente Principal , Desempenho Psicomotor/fisiologia , Adulto Jovem
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