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1.
Entropy (Basel) ; 25(7)2023 Jul 13.
Artigo em Inglês | MEDLINE | ID: mdl-37510001

RESUMO

Multi-hop networks have become popular network topologies in various emerging Internet of Things (IoT) applications. Batched network coding (BNC) is a solution to reliable communications in such networks with packet loss. By grouping packets into small batches and restricting recoding to the packets belonging to the same batch; BNC has much smaller computational and storage requirements at intermediate nodes compared with direct application of random linear network coding. In this paper, we discuss a practical recoding scheme called blockwise adaptive recoding (BAR) which learns the latest channel knowledge from short observations so that BAR can adapt to fluctuations in channel conditions. Due to the low computational power of remote IoT devices, we focus on investigating practical concerns such as how to implement efficient BAR algorithms. We also design and investigate feedback schemes for BAR under imperfect feedback systems. Our numerical evaluations show that BAR has significant throughput gain for small batch sizes compared with existing baseline recoding schemes. More importantly, this gain is insensitive to inaccurate channel knowledge. This encouraging result suggests that BAR is suitable to be used in practice as the exact channel model and its parameters could be unknown and subject to changes from time to time.

2.
Sensors (Basel) ; 23(7)2023 Mar 25.
Artigo em Inglês | MEDLINE | ID: mdl-37050517

RESUMO

In recent decades, the Variational AutoEncoder (VAE) model has shown good potential and capability in image generation and dimensionality reduction. The combination of VAE and various machine learning frameworks has also worked effectively in different daily life applications, however its possible use and effectiveness in modern game design has seldom been explored nor assessed. The use of its feature extractor for data clustering has also been minimally discussed in the literature neither. This study first attempts to explore different mathematical properties of the VAE model, in particular, the theoretical framework of the encoding and decoding processes, the possible achievable lower bound and loss functions of different applications; then applies the established VAE model to generate new game levels based on two well-known game settings; and to validate the effectiveness of its data clustering mechanism with the aid of the Modified National Institute of Standards and Technology (MNIST) database. Respective statistical metrics and assessments are also utilized to evaluate the performance of the proposed VAE model in aforementioned case studies. Based on the statistical and graphical results, several potential deficiencies, for example, difficulties in handling high-dimensional and vast datasets, as well as insufficient clarity of outputs are discussed; then measures of future enhancement, such as tokenization and the combination of VAE and GAN models, are also outlined. Hopefully, this can ultimately maximize the strengths and advantages of VAE for future game design tasks and relevant industrial missions.

3.
Entropy (Basel) ; 22(7)2020 Jul 20.
Artigo em Inglês | MEDLINE | ID: mdl-33286561

RESUMO

Internet of Things (IoT) connects billions of everyday objects to the Internet. The mobility of devices can be facilitated by means of employing multiple wireless links. However, packet loss is a common phenomenon in wireless communications, where the traditional forwarding strategy undergoes severe performance issues in a multi-hop wireless network. One solution is to apply batched sparse (BATS) codes. A fundamental difference from the traditional strategy is that BATS codes require the intermediate network nodes to perform recoding, which generates recoded packets by network coding operations. Literature showed that advanced recoding schemes and burst packet loss can enhance and diminish the performance of BATS codes respectively. However, the existing protocols for BATS codes cannot handle both of them at the same time. In this paper, we propose a paradigm of protocol design for BATS codes. Our design can be applied in different layers of the network stack and it is compatible to the existing network infrastructures. The modular nature of the protocol can support different recoding techniques and different ways to handle burst packet loss. We also give some examples to demonstrate how to use the protocol.

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