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1.
IEEE Comput Graph Appl ; 32(6): 36-45, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-24807308

RESUMO

Does realistic lighting in an immersive VR application enhance presence--that is, the participants' feeling that they're actually in the scene and behaving accordingly? Part 1 of this study indicated that presence is more likely with real-time ray tracing than with ray casting. However, that research couldn't separate the effects of overall illumination quality from the dynamic effects of real-time shadows and reflections. In a new experiment, 20 people experienced a scene rendered with either global or local illumination. Both conditions included dynamically changing shadows and reflections. Illumination quality didn't affect presence, so the earlier result must have been caused by dynamic shadows and reflections. Nevertheless, global illumination did result in greater plausibility--that is, participants were more likely to respond as if the virtual events were real. These results indicate that global illumination does affect participant responses and is worth the effort.


Assuntos
Gráficos por Computador , Iluminação , Interface Usuário-Computador , Eletrocardiografia , Feminino , Frequência Cardíaca/fisiologia , Humanos , Masculino , Projetos de Pesquisa
3.
IEEE Comput Graph Appl ; 28(6): 56-64, 2008.
Artigo em Inglês | MEDLINE | ID: mdl-19004685

RESUMO

Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.


Assuntos
Gráficos por Computador , Interpretação de Imagem Assistida por Computador/métodos , Imageamento Tridimensional/métodos , Iluminação/métodos , Software , Interface Usuário-Computador , Sistemas Computacionais
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