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1.
Games Health J ; 12(6): 450-458, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-37428543

RESUMO

Introduction: Early mobilization after surgery is crucial for reducing postoperative complications and restoring patients' fitness and ability to care for themselves. Immersive, activity-promoting fitness games in virtual reality (VR) can be used as a low-cost motivational adjunct to standard physiotherapy to promote recovery after surgery. In addition, they have potentially positive effects on mood and well-being, which are often compromised after colorectal surgery. The purpose of this pilot study was to evaluate the feasibility and clinical outcomes of a VR-based intervention that provides additional mobilization. Methods: Patients undergoing curative surgery for colorectal cancer were randomly assigned to an intervention group or a control group. Participants in the intervention group (VR group) received daily bedside fitness exercises using immersive, activity-promoting, virtual reality fitness games in addition to standard care during their postoperative hospital stay. Results: A total of 62 patients were randomized. The feasibility outcomes were in line with the predefined goals. In the VR group, an improvement in overall mood (+0.76 points; 95% confidence interval [CI] 0.39 to 1.12; P < 0.001) and a shift toward positive feelings were observed. The median length of hospital stay was 7.0 days in the VR group compared with 9.0 days in the control group, but the difference (2.0 days) did not reach statistical significance (95% CI -0.0001 to 3.00; P = 0.076). Surgical outcomes, health status, and measures of distress did not differ between groups. Conclusions: The study demonstrated the feasibility of a VR intervention that improved overall mood and showed a desirable effect on feelings and length of hospital stay after colorectal surgery. The results should stimulate further research investigating the potential of VR as an adjunct to physiotherapy to enhance mobilization after surgery.


Assuntos
Cirurgia Colorretal , Realidade Virtual , Humanos , Projetos Piloto , Método Simples-Cego , Exercício Físico
2.
Pilot Feasibility Stud ; 8(1): 256, 2022 Dec 13.
Artigo em Inglês | MEDLINE | ID: mdl-36514093

RESUMO

BACKGROUND: Physical inactivity after surgery is an important risk factor for postoperative complications. Compared to conventional physiotherapy, activity-promoting video games are often more motivating and engaging for patients with physical impairments. This effect could be enhanced by immersive virtual reality (VR) applications that visually, aurally and haptically simulate a virtual environment and provide a more interactive experience. The use of VR-based fitness games in the early postoperative phase could contribute to improved mobilisation and have beneficial psychological effects. Currently, there is no data on the use of VR-based fitness games in the early postoperative period after colorectal surgery. METHODS: This pilot trial features a single-centre, randomised, two-arm study design with a 1:1 allocation. Patients undergoing elective abdominal surgery for colorectal cancer or liver metastases of colorectal cancer will be recruited. Participants will be randomly assigned to an intervention group or a control group. Patients randomised to the intervention group will perform immersive virtual reality-based fitness exercises during their postoperative hospital stay. Feasibility and clinical outcomes will be assessed. DISCUSSION: Early mobilisation after surgery is crucial for reducing many postoperative complications. VR-based interventions are easy to use and often inexpensive, especially compared to interventions that require more medical staff and equipment. VR-based interventions could serve as an alternative or complement to regular physiotherapy and enhance mobilisation after surgery. The proposed pilot study will be the first step to evaluate the feasibility of VR-based interventions in the perioperative period, with the aim of improving the postoperative rehabilitation of cancer patients. TRIAL REGISTRATION: The trial has been registered in the German Clinical Trials Register (DRKS) Nr. DRKS00024888 , on April 13, 2021, WHO Universal Trial Number (UTN) U1111-1261-5968.

3.
MedComm (2020) ; 3(1): e107, 2022 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-35281788

RESUMO

Metamorphopsia, perceived as distortion of a shape, is experienced in age-related macular degeneration (AMD): straight lines appear to be curved and wavy to AMD patients and some other retinal pathologies. Conventional clinical assessment largely relies on asking patients to identify irregularities in Amsler Grids - a standardized set of equally spaced vertical and horizontal lines. Perceived distortions or gaps in the grid are a sign of macular pathology. Here, we developed an iterative Amsler Grid (IAG) procedure to obtain a quantifiable map of visual deformations. Horizontal and vertical line segments representing metamorphopsia are displayed on a computer screen. Line segments appearing distorted are adjusted by participants using the computer mouse to change their orientation in several iteratively such that they appear straight. Control participants are able to reliably correct deformations that simulate metamorphopsia while maintaining fixation in the center. In a pilot experiment, we attempted to obtain deformation maps from a small number of AMD patients. Whereas some patients with extensive scotomas found this procedure challenging, others were comfortable using the IAG and generating deformation maps corresponding to their subjective reports. This procedure may potentially be used to quantify local distortions and map them reliably in patients with early AMD.

4.
Sci Rep ; 11(1): 18913, 2021 09 23.
Artigo em Inglês | MEDLINE | ID: mdl-34556675

RESUMO

An experiment was conducted to compare museum visitors' gaze patterns using mobile eye-trackers, whilst they were engaging with a physical and a virtual reality (VR) installation of Piet Mondrian's Neo-plasticist room design. Visitors' eye movements produced approximately 25,000 fixations and were analysed using linear mixed-effects models. Absolute and area-normalized dwell time analyses yielded mostly non-significant main effects of the environment, indicating similarity of visual exploration patterns between physical and VR settings. One major difference observed was the decrease of average fixation duration in VR, where visitors tended to more rapidly switch focus in this environment with shorter bursts of attentional focus. The experiment demonstrated the ability to compare gaze data between physical and virtual environments as a proxy to measure the similarity of aesthetic experience. Similarity of viewing patterns along with questionnaire results suggested that virtual galleries can be treated as ecologically valid environments that are parallel to physical art galleries.

5.
PLoS One ; 15(1): e0228345, 2020.
Artigo em Inglês | MEDLINE | ID: mdl-31999777

RESUMO

Eye movements play multiple roles in human behaviour-small stabilizing movements are important for keeping the image of the scene steady during locomotion, whilst large scanning movements search for relevant information. It has been proposed that eye movement induced retinal motion interferes with the estimation of self-motion based on optic flow. We investigated the effect of eye movements on retinal motion information during walking. Observers walked towards a target, wearing eye tracking glasses that simultaneously recorded the scene ahead and tracked the movements of both eyes. By realigning the frames of the recording from the scene ahead, relative to the centre of gaze, we could mimic the input received by the retina (retinocentric coordinates) and compare this to the input received by the scene camera (head centred coordinates). We asked which of these coordinate frames resulted in the least noisy motion information. Motion noise was calculated by finding the error in between the optic flow signal and a noise-free motion expansion pattern. We found that eye movements improved the optic flow information available, even when large diversions away from target were made.


Assuntos
Movimentos Oculares/fisiologia , Movimentos da Cabeça/fisiologia , Caminhada/fisiologia , Proteínas de Ligação a DNA , Proteínas de Drosophila , Humanos , Percepção de Movimento , Fluxo Óptico , Estimulação Luminosa , Projetos Piloto , Óculos Inteligentes
6.
Curr Biol ; 29(18): R875-R877, 2019 09 23.
Artigo em Inglês | MEDLINE | ID: mdl-31550473

RESUMO

Conspicuous skin patterns attract the attention of predators, but are thought also to act as protective mimicry during movement. A new behavioural study of mantises has found that the responses of these insect predators to a striped dummy target are reduced when the target is moving at high speed.


Assuntos
Mantódeos , Comportamento Predatório , Animais , Movimento
7.
Neuropsychologia ; 91: 36-49, 2016 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-27422538

RESUMO

Pure alexia is an acquired reading disorder, typically due to a left occipito-temporal lesion affecting the Visual Word Form Area (VWFA). It is unclear whether the VWFA acts as a unique bottleneck for reading, or whether alternative routes are available for recovery. Here, we address this issue through the single-case longitudinal study of a neuroscientist who experienced pure alexia and participated in 17 behavioral, 9 anatomical, and 9 fMRI assessment sessions over a period of two years. The origin of the impairment was assigned to a small left fusiform lesion, accompanied by a loss of VWFA responsivity and by the degeneracy of the associated white matter pathways. fMRI experiments allowed us to image longitudinally the visual perception of words, as compared to other classes of stimuli, as well as the mechanisms of letter-by-letter reading. The progressive improvement of reading was not associated with the re-emergence of a new area selective to words, but with increasing responses in spared occipital cortex posterior to the lesion and in contralateral right occipital cortex. Those regions showed a non-specific increase of activations over time and an increase in functional correlation with distant language areas. Those results confirm the existence of an alternative occipital route for reading, bypassing the VWFA, but they also point to its key limitation: the patient remained a slow letter-by-letter reader, thus supporting the critical importance of the VWFA for the efficient parallel recognition of written words.


Assuntos
Alexia Pura/fisiopatologia , Encéfalo/fisiopatologia , Reconhecimento Visual de Modelos/fisiologia , Leitura , Recuperação de Função Fisiológica/fisiologia , Alexia Pura/diagnóstico por imagem , Alexia Pura/etiologia , Alexia Pura/reabilitação , Encéfalo/diagnóstico por imagem , Humanos , Estudos Longitudinais , Imageamento por Ressonância Magnética , Masculino , Pessoa de Meia-Idade , Acidente Vascular Cerebral/complicações , Acidente Vascular Cerebral/diagnóstico por imagem , Acidente Vascular Cerebral/fisiopatologia , Reabilitação do Acidente Vascular Cerebral
8.
Iperception ; 7(2): 2041669516637432, 2016 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-27433324

RESUMO

Empirical work has shown that people like visual symmetry. We used a gaze-driven evolutionary algorithm technique to answer three questions about symmetry preference. First, do people automatically evaluate symmetry without explicit instruction? Second, is perfect symmetry the best stimulus, or do people prefer a degree of imperfection? Third, does initial preference for symmetry diminish after familiarity sets in? Stimuli were generated as phenotypes from an algorithmic genotype, with genes for symmetry (coded as deviation from a symmetrical template, deviation-symmetry, DS gene) and orientation (0° to 90°, orientation, ORI gene). An eye tracker identified phenotypes that were good at attracting and retaining the gaze of the observer. Resulting fitness scores determined the genotypes that passed to the next generation. We recorded changes to the distribution of DS and ORI genes over 20 generations. When participants looked for symmetry, there was an increase in high-symmetry genes. When participants looked for the patterns they preferred, there was a smaller increase in symmetry, indicating that people tolerated some imperfection. Conversely, there was no increase in symmetry during free viewing, and no effect of familiarity or orientation. This work demonstrates the viability of the evolutionary algorithm approach as a quantitative measure of aesthetic preference.

9.
PLoS One ; 11(2): e0147106, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-26886006

RESUMO

Honeybees (Apis mellifera) discriminate multiple object features such as colour, pattern and 2D shape, but it remains unknown whether and how bees recover three-dimensional shape. Here we show that bees can recognize objects by their three-dimensional form, whereby they employ an active strategy to uncover the depth profiles. We trained individual, free flying honeybees to collect sugar water from small three-dimensional objects made of styrofoam (sphere, cylinder, cuboids) or folded paper (convex, concave, planar) and found that bees can easily discriminate between these stimuli. We also tested possible strategies employed by the bees to uncover the depth profiles. For the card stimuli, we excluded overall shape and pictorial features (shading, texture gradients) as cues for discrimination. Lacking sufficient stereo vision, bees are known to use speed gradients in optic flow to detect edges; could the bees apply this strategy also to recover the fine details of a surface depth profile? Analysing the bees' flight tracks in front of the stimuli revealed specific combinations of flight maneuvers (lateral translations in combination with yaw rotations), which are particularly suitable to extract depth cues from motion parallax. We modelled the generated optic flow and found characteristic patterns of angular displacement corresponding to the depth profiles of our stimuli: optic flow patterns from pure translations successfully recovered depth relations from the magnitude of angular displacements, additional rotation provided robust depth information based on the direction of the displacements; thus, the bees flight maneuvers may reflect an optimized visuo-motor strategy to extract depth structure from motion signals. The robustness and simplicity of this strategy offers an efficient solution for 3D-object-recognition without stereo vision, and could be employed by other flying insects, or mobile robots.


Assuntos
Abelhas/fisiologia , Voo Animal/fisiologia , Percepção de Forma/fisiologia , Percepção Visual/fisiologia , Animais , Comportamento Animal , Discriminação Psicológica , Modelos Teóricos , Movimento (Física) , Fluxo Óptico , Estimulação Luminosa
10.
Zoology (Jena) ; 117(3): 163-70, 2014 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-24368147

RESUMO

The functional significance of the zebra coat stripe pattern is one of the oldest questions in evolutionary biology, having troubled scientists ever since Charles Darwin and Alfred Russel Wallace first disagreed on the subject. While different theories have been put forward to address this question, the idea that the stripes act to confuse or 'dazzle' observers remains one of the most plausible. However, the specific mechanisms by which this may operate have not been investigated in detail. In this paper, we investigate how motion of the zebra's high contrast stripes creates visual effects that may act as a form of motion camouflage. We simulated a biologically motivated motion detection algorithm to analyse motion signals generated by different areas on a zebra's body during displacements of their retinal images. Our simulations demonstrate that the motion signals that these coat patterns generate could be a highly misleading source of information. We suggest that the observer's visual system is flooded with erroneous motion signals that correspond to two well-known visual illusions: (i) the wagon-wheel effect (perceived motion inversion due to spatiotemporal aliasing); and (ii) the barber-pole illusion (misperceived direction of motion due to the aperture effect), and predict that these two illusory effects act together to confuse biting insects approaching from the air, or possibly mammalian predators during the hunt, particularly when two or more zebras are observed moving together as a herd.


Assuntos
Equidae/fisiologia , Modelos Biológicos , Percepção de Movimento/fisiologia , Pigmentação/fisiologia , Algoritmos , Animais , Gatos , Simulação por Computador , Cavalos/fisiologia , Insetos/fisiologia , Campos Visuais
11.
Exp Brain Res ; 230(1): 71-86, 2013 Sep.
Artigo em Inglês | MEDLINE | ID: mdl-23831850

RESUMO

Transparency is perceived when two or more objects or surfaces can be separated by the visual system whilst they are presented in the same region of the visual field at the same time. This segmentation of distinct entities on the basis of overlapping local visual cues poses an interesting challenge for the understanding of cortical information processing. In psychophysical experiments, we studied stimuli that contained randomly positioned disc elements, moving at two different speeds in the same direction, to analyse the interaction of cues during the perception of motion transparency. The current work extends findings from previous experiments with sine wave luminance gratings which only vary in one spatial dimension. The reported experiments manipulate low-level cues, like differences in speed or luminance, and what are likely to be higher level cues such as the relative size of the elements or the superposition rules that govern overlapping regions. The mechanism responsible for separation appears to be mediated by combination of the relevant and available cues. Where perceived transparency is stronger, the neural representations of components are inferred to be more distinguishable from each other across what appear to be multiple cue dimensions. The disproportionally large effect on transparency strength of the type of superposition of disc suggests that with this manipulation, there may be enhanced separation above what might be expected from the linear combination of low-level cues in a process we term labelling. A mechanism for transparency perception consistent with the current results would require a minimum of three stages; in addition to the local motion detection and global pooling and separation of motion signals, findings suggest a powerful additional role of higher level separation cues.


Assuntos
Sinais (Psicologia) , Percepção de Forma/fisiologia , Percepção de Movimento/fisiologia , Percepção Visual/fisiologia , Adulto , Algoritmos , Feminino , Análise de Fourier , Humanos , Masculino , Distribuição Normal , Estimulação Luminosa , Campos Visuais/fisiologia , Adulto Jovem
12.
Front Psychol ; 4: 926, 2013.
Artigo em Inglês | MEDLINE | ID: mdl-24379791

RESUMO

Studying aesthetic preference is notoriously difficult because it targets individual experience. Eye movements provide a rich source of behavioral measures that directly reflect subjective choice. To determine individual preferences for simple composition rules we here use fixation duration as the fitness measure in a Gaze Driven Evolutionary Algorithm (GDEA), which has been demonstrated as a tool to identify aesthetic preferences (Holmes and Zanker, 2012). In the present study, the GDEA was used to investigate the preferred combination of color and shape which have been promoted in the Bauhaus arts school. We used the same three shapes (square, circle, triangle) used by Kandinsky (1923), with the three color palette from the original experiment (A), an extended seven color palette (B), and eight different shape orientation (C). Participants were instructed to look for their preferred circle, triangle or square in displays with eight stimuli of different shapes, colors and rotations, in an attempt to test for a strong preference for red squares, yellow triangles and blue circles in such an unbiased experimental design and with an extended set of possible combinations. We Tested six participants extensively on the different conditions and found consistent preferences for color-shape combinations for individuals, but little evidence at the group level for clear color/shape preference consistent with Kandinsky's claims, apart from some weak link between yellow and triangles. Our findings suggest substantial inter-individual differences in the presence of stable individual associations of color and shapes, but also that these associations are robust within a single individual. These individual differences go some way toward challenging the claims of the universal preference for color/shape combinations proposed by Kandinsky, but also indicate that a much larger sample size would be needed to confidently reject that hypothesis. Moreover, these experiments highlight the vast potential of the GDEA methodology in experimental aesthetics and beyond.

13.
Iperception ; 3(5): 282-304, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23145284

RESUMO

Various Op artists have used simple geometrical patterns to create the illusion of motion in their artwork. One explanation for the observed illusion involves retinal shifts caused by small involuntary eye movements that observers make while they try to maintain fixation. Earlier studies have suggested a prominent role of the most conspicuous of these eye movements, small rapid position shifts called microsaccades. Here, we present data that could expand this view with a different interpretation. In three experiments, we recorded participants' eye movements while they tried to maintain visual fixation when being presented with variants of Bridget Riley's Fall, which were manipulated such as to vary the strength of induced motion. In the first two experiments, we investigated the properties of microsaccades for a set of stimuli with known motion strengths. In agreement with earlier observations, microsaccade rates were unaffected by the stimulus pattern and, consequently, the strength of induced motion illusion. In the third experiment, we varied the stimulus pattern across a larger range of parameters and asked participants to rate the perceived motion illusion. The results revealed that motion illusions in patterns resembling Riley's Fall are perceived even in the absence of microsaccades, and that the reported strength of the illusion decreased with the number of microsaccades in the trial. Together, the three experiments suggest that other sources of retinal image instability than microsaccades, such as slow oculomotor drift, should be considered as possible factors contributing to the illusion.

14.
Iperception ; 3(7): 426-39, 2012.
Artigo em Inglês | MEDLINE | ID: mdl-23145294

RESUMO

Eye movements are strongly influenced by the task given to an observer. The immediacy of such eye movements, which are difficult to control consciously, offers the potential to explore highly variable subjective evaluations, such as aesthetic preference, with reliable objective measures. We presented a variety of images in sets of 2, 4, or 8 items for different durations and analyzed oculomotor statistics such as cumulative fixation duration, refixations, and the sequence of fixations while participants searched for their preferred image, after which participants indicated their preference using a button press. The total amount of time spent looking at any image correlates with selection preference and does so increasingly well with longer presentation duration. For short presentations, the first and last fixations correlate better with image preference. All response measures become increasingly variable as the number and complexity of presented images are increased. A weighted combination of these measures can significantly improve the correlation with preference, suggesting a "signature" which could be used as a reliable indicator for task-free subjective evaluation of stimuli in visual psychophysics. Its role as an improved fitness function in visually driven evolutionary algorithms is discussed.

15.
Neural Comput ; 24(7): 1781-805, 2012 Jul.
Artigo em Inglês | MEDLINE | ID: mdl-22428592

RESUMO

Optic flow motion patterns can be a rich source of information about our own movement and about the structure of the environment we are moving in. We investigate the information available to the brain under real operating conditions by analyzing video sequences generated by physically moving a camera through various typical human environments. We consider to what extent the motion signal maps generated by a biologically plausible, two-dimensional array of correlation-based motion detectors (2DMD) not only depend on egomotion, but also reflect the spatial setup of such environments. We analyzed the local motion outputs by extracting the relative amounts of detected directions and comparing the spatial distribution of the motion signals to that of idealized optic flow. Using a simple template matching estimation technique, we are able to extract the focus of expansion and find relatively small errors that are distributed in characteristic patterns in different scenes. This shows that all types of scenes provide suitable motion information for extracting ego motion despite the substantial levels of noise affecting the motion signal distributions, attributed to the sparse nature of optic flow and the presence of camera jitter. However, there are large differences in the shape of the direction distributions between different types of scenes; in particular, man-made office scenes are heavily dominated by directions in the cardinal axes, which is much less apparent in outdoor forest scenes. Further examination of motion magnitudes at different scales and the location of motion information in a scene revealed different patterns across different scene categories. This suggests that self-motion patterns are not only relevant for deducing heading direction and speed but also provide a rich information source for scene structure and could be important for the rapid formation of the gist of a scene under normal human locomotion.


Assuntos
Encéfalo/fisiologia , Modelos Neurológicos , Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Humanos , Gravação em Vídeo
16.
J Vis ; 11(10)2011 Sep 09.
Artigo em Inglês | MEDLINE | ID: mdl-21908713

RESUMO

Optic flow is one of the most important sources of information for enabling human navigation through the world. A striking finding from single-cell studies in monkeys is the rapid saturation of response of MT/MST areas with the density of optic flow type motion information. These results are reflected psychophysically in human perception in the saturation of motion aftereffects. We began by comparing responses to natural optic flow scenes in human visual brain areas to responses to the same scenes with inverted contrast (photo negative). This changes scene familiarity while preserving local motion signals. This manipulation had no effect; however, the response was only correlated with the density of local motion (calculated by a motion correlation model) in V1, not in MT/MST. To further investigate this, we manipulated the visible proportion of natural dynamic scenes and found that areas MT and MST did not increase in response over a 16-fold increase in the amount of information presented, i.e., response had saturated. This makes sense in light of the sparseness of motion information in natural scenes, suggesting that the human brain is well adapted to exploit a small amount of dynamic signal and extract information important for survival.


Assuntos
Pós-Efeito de Figura/fisiologia , Percepção de Movimento/fisiologia , Fluxo Óptico/fisiologia , Estimulação Luminosa/métodos , Psicofísica , Sensibilidades de Contraste/fisiologia , Feminino , Humanos , Masculino , Filmes Cinematográficos
17.
J Vis ; 10(2): 13.1-14, 2010 Feb 16.
Artigo em Inglês | MEDLINE | ID: mdl-20462314

RESUMO

The origin of motion illusions in simple black and white patterns such those as used by Op artists has been at the center of a lively scientific debate, relating motion processing mechanisms to involuntary eye movements that generate characteristic motion patterns. To overcome the limitations of using subjective ratings as a measure of illusory effects, we developed a new method to quantify the strength of the illusion for synthetic 'riloids' that were inspired by Bridget Riley's 'Fall'. In a 2AFC paradigm, test stimuli were compared to a reference set of patterns that elicit illusory motion of variable strength. We found that pattern parameters influencing the distribution of local orientation in the riloids (the amplitude and the spatial period of the line undulation) systematically affect illusion strength, whereas other parameters, such as the spatial period of the lines themselves, the duration of the stimulus, or fixation conditions, have little effect. These behavioral data are compared in computer simulations to the predicted activity generated by motion detector networks for displacements of the riloids that reflect small eye movements. The match between predicted illusion strength and experimental data support an explanation of the motion illusion in terms of retinal image shifts.


Assuntos
Movimentos Oculares/fisiologia , Ilusões/fisiologia , Modelos Neurológicos , Percepção de Movimento/fisiologia , Fixação Ocular/fisiologia , Humanos , Julgamento/fisiologia , Estimulação Luminosa/métodos , Campos Visuais/fisiologia
18.
Exp Brain Res ; 201(3): 489-98, 2010 Mar.
Artigo em Inglês | MEDLINE | ID: mdl-19946771

RESUMO

When we fixate an object, our eyes are not entirely still, but undergo small displacements such as microsaccades. Here, we investigate whether these microsaccades are sensitive to the preparatory processes involved in programming a saccade. We show that the frequency of microsaccades depends in a specific manner on the intention where to move the eyes (towards a target location or away from it), when to move (immediately after the onset of the target or after a delay), and what type of cue is followed (a peripheral onset or a centrally presented symbolic cue). In particular, in the preparatory interval before and early after target onset, more microsaccades were found when a delayed saccade towards a peripheral target was prepared than when a saccade away was programmed. However, no such difference in the frequency of microsaccades was observed when saccades were initiated immediately after the onset of the target or when the saccades were programmed on the basis of a centrally presented arrow cue. The results are discussed in the context of the neural correlates of response preparation, known as preparatory set.


Assuntos
Cognição/fisiologia , Sinais (Psicologia) , Função Executiva/fisiologia , Fixação Ocular/fisiologia , Desempenho Psicomotor/fisiologia , Movimentos Sacádicos/fisiologia , Adolescente , Adulto , Humanos , Inibição Neural/fisiologia , Testes Neuropsicológicos , Estimulação Luminosa , Tempo de Reação/fisiologia , Fatores de Tempo , Adulto Jovem
19.
Vision Res ; 49(17): 2187-200, 2009 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-19538986

RESUMO

The simultaneous perception of multiple motion components within the same region in the visual field is a difficult processing task, which can be solved by human observers for a range of transparently moving stimuli. We use transparently moving gratings to study this phenomenon psychophysically, focussing on configurations in which individual components move in the same direction and can only be discriminated by speed differences. We first demonstrate that the stimuli are perceived as transparent and then proceed to quantify how the strength of motion transparency changes while component grating parameters such as fundamental spatial frequency, speed and luminance are varied. The results were consistent with perception resolving a signal detection task of separating two superimposed global motion signals corresponding to each of the components. We also identify the importance of broadband stimuli containing edges, both for perceiving transparency with the same direction stimulus configuration, and for static transparency. The local density of edges has a direct influence on the strength of perceived transparency, suggesting that local motion detection at the edges of the stimuli, which is sensitive to speed differences, may be critical to solve the task. The work suggests that there may be a simultaneous retinotopic representation of the two speeds of motion analogous to that accomplished by the motion direction tuned neurons found across regions of visual cortex.


Assuntos
Percepção de Movimento/fisiologia , Discriminação Psicológica/fisiologia , Análise de Fourier , Humanos , Reconhecimento Visual de Modelos/fisiologia , Estimulação Luminosa/métodos , Psicofísica , Espalhamento de Radiação
20.
Biol Cybern ; 100(5): 361-70, 2009 May.
Artigo em Inglês | MEDLINE | ID: mdl-19352694

RESUMO

For animals to carry out a wide range of detection, recognition and navigation tasks, visual motion signals are crucial. The encoding of motion information has therefore, attracted much attention in the experimental and computational study of brain function. Two main alternative mechanisms have been proposed on the basis of behavioural and physiological experiments. On one hand, correlation-type and motion energy detectors are simple and efficient in the design of their basic mechanism but are tuned to temporal frequency rather than to speed. On other hand, gradient-type motion detectors directly represent an estimate of speed, but may require more demanding processing mechanisms. We demonstrate here how the temporal frequency dependence observed for sine-wave gratings can disappear for less constrained stimuli, to be replaced by responses reflecting speed for stimuli like square waves when a phase-sensitive detection mechanism is employed. We conclude from these observations that temporal frequency tuning is not necessarily a limitation for motion vision based on correlation detectors, and more generally demonstrate in view of the typical Fourier composition of natural scenes, that correlation detectors operating in such environments can encode image speed. In the context of our results, we discuss the implications of the loss of phase sensitivity inherent in using a linear system approach to describe neural processing.


Assuntos
Percepção de Movimento/fisiologia , Vias Visuais/fisiologia , Percepção Visual/fisiologia , Animais , Humanos , Modelos Biológicos , Percepção do Tempo/fisiologia
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