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1.
Assist Technol ; : 1-10, 2024 Jul 11.
Artigo em Inglês | MEDLINE | ID: mdl-38990181

RESUMO

In the development of communication devices for individuals who are Deafblind, a significant challenge is achieving a seamless transition from human-generated to technology-mediated communication. This study compares the intelligibility of the Australian Deafblind tactile fingerspelling alphabet rendered on the HaptiComm tactile communication device with the same alphabet articulated by a human signer. After a short training period, participants identified the 26 English alphabet letters in both the mediated (device) and non-mediated (human) conditions. Results indicated that while participants easily identified most letters in the non-mediated condition, the mediated condition was more difficult to decipher. Specifically, letters presented on the palm or near the index finger had significantly lower recognition rates. These findings highlight the need for further research on the tactile features of communication devices and emphasize the importance of refining these features to enhance the reliability and readability of mediated tactile communication produced through tactile fingerspelling.

2.
Iperception ; 14(6): 20416695231214954, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-38033429

RESUMO

We investigated participants' ability to differentiate between random and organized two-dimensional tactile tiles with embossed dots and examined how this ability varies with size and participant age. Four experiments were conducted to evaluate the effect of these variations on participants' capacity to utilize touch in identifying which of two stimuli exhibited greater randomness. Participants were instructed to explore embossed tiles using both hands. The tiles had varying levels of randomness from organized to random sets. In Experiments 1, 2, and 4, the sets were of equal size, while in Experiment 3, they differed in size. Results revealed a significant difference between the random and organized sets, with random stimuli being more easily discernible. These findings suggest that touch can be utilized to discern random patterns on tactile maps or displays. However, older participants encountered difficulties making this distinction, indicating similarities between vision and touch in perceiving randomness.

3.
Perception ; 52(11-12): 799-811, 2023 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-37728156

RESUMO

Everyday experiences suggest that a container, such as a box of chocolate sprinkles, can convey pertinent information about the nature of its content. Despite the familiarity of the experience, we do not know whether people can perceive the number of objects in the container from touch alone and how accurately they can do so. In three experiments, participants handled containers holding between one and five objects and verbally estimated their number. Containers were small cardboard jewelry boxes, and objects were round beads of varying diameter and weight. Any useful visual and auditory cues were precluded. Experiment 1 demonstrated very accurate performance, provided the objects were of sufficient weight. Experiment 2 demonstrated that withholding information about the possible number of objects inside the container does not affect accuracy at a group level but does produce occasional overestimations at an individual level. Experiment 3 demonstrated that removing the weight cue leads to systematic underestimations but does not eliminate people's ability to distinguish between different numbers of objects in the container. This study contributes to a growing picture that container haptics is surprisingly capable.


Assuntos
Percepção do Tato , Tato , Humanos , Sinais (Psicologia) , Reconhecimento Psicológico
4.
Front Big Data ; 6: 1206081, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37636320

RESUMO

The process of transforming data into sounds for auditory display provides unique user experiences and new perspectives for analyzing and interpreting data. A research study for data transformation to sounds based on musical elements, called data-to-music sonification, reveals how musical characteristics can serve analytical purposes with enhanced user engagement. An existing user engagement scale has been applied to measure engagement levels in three conditions within melodic, rhythmic, and chordal contexts. This article reports findings from a user engagement study with musical traits and states the benefits and challenges of using musical characteristics in sonifications. The results can guide the design of future sonifications of multivariable data.

5.
Ergonomics ; 66(12): 1814-1828, 2023 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-36533999

RESUMO

This work investigates the effect of display polarity on cognitive load, using eye-tracking and subjective measures, and emotional reactions to assess whether the popularity of negative polarity displays is related to affective qualities or true physiological benefits. Younger and older adults tested positive and negative polarities under bright and dim environments for writing and search tasks. Eye-tracking results showed higher cognitive load using negative polarity, reflected in increased search time and pupil diameter for older adults in a bright environment and younger adults in a dim environment. For older adults, mental effort scores were higher using negative polarity for the search task in a bright environment. This group reported more positive emotions using positive polarity, while younger adults expressed more interest in negative polarity. These results suggest that older adults use positive polarity to avoid mental fatigue, while younger adults use negative polarity in a dim environment for aesthetic reasons. Practitioner summary: The effects of negative polarity on cognitive load and users' preferences are often unclear. Eye-tracking and subjective data reveals that negative polarity displays elicit higher cognitive load for older adults in a bright environment and younger adults in a dim environment, suggesting older adults prioritise reduced fatigue while younger adults prioritise the feel of the interface.


Assuntos
Cognição , Emoções , Humanos , Idoso , Emoções/fisiologia , Cognição/fisiologia , Fadiga Mental
7.
Sci Rep ; 12(1): 10400, 2022 06 21.
Artigo em Inglês | MEDLINE | ID: mdl-35729219

RESUMO

Compared to a stationary pattern, a moving pattern dilates the perception of time. However, when it comes to comparing only moving stimulus, the exact dilation effects are less clear. The time dilation may be attributed to either speed of motion, temporal and spatial frequency, stimulus complexity, or the number of changes in the stimulus pattern. In the present study, we used progress bars and throbbers for inducing impressions of fast and slow "apparent" motions while the speed of motion and distance covered was actually equivalent across all conditions. The results indicate that higher number of steps produced the impression of a faster progression leading to an underestimation of time, whereas a progression in large fewer steps, produced slower apparent progression, creating the illusion of dilated time. We suggest that the perception of time depends on the nature of the stimulus rather than the speed of motion or the distance covered by the stimulus.


Assuntos
Ilusões , Percepção de Movimento , Percepção do Tempo , Humanos , Movimento (Física) , Fatores de Tempo
8.
Perception ; 47(8): 860-872, 2018 Aug.
Artigo em Inglês | MEDLINE | ID: mdl-29886803

RESUMO

Although people have made clay pots for millennia, little behavioral research has explored how they do so. We were specifically interested in potters' use of auditory, haptic, and visual feedback. We asked what would happen if one or two of these sources of feedback were removed and potters tried to create pots of a given height, stopping when they thought they had reached that height. We asked students in a pottery class to build simple clay vessels either when they had full sensory feedback (in the control condition for all participants) or when they had reduced input from one modality (in Experiment 1) or two modalities (in Experiment 2). Participants were asked to stop building the vessels when they thought the vessels were 5 in. high. We found that participants produced shorter vessels when one or more forms of sensory feedback was reduced. The degree of shortening did not depend on the type or number of reduced sensory channels. The results are consistent with a control hypothesis where potters must have learned how to use sensory feedback from the modalities to help them control their ceramic creations. The results help highlight the importance of the intimate connections between perception and action.


Assuntos
Percepção Auditiva/fisiologia , Retroalimentação Sensorial/fisiologia , Desempenho Psicomotor/fisiologia , Percepção do Tato/fisiologia , Percepção Visual/fisiologia , Adulto , Feminino , Humanos , Masculino , Adulto Jovem
9.
Artigo em Inglês | MEDLINE | ID: mdl-29152523

RESUMO

The Sixth International Brain-Computer Interface (BCI) Meeting was held 30 May-3 June 2016 at the Asilomar Conference Grounds, Pacific Grove, California, USA. The conference included 28 workshops covering topics in BCI and brain-machine interface research. Topics included BCI for specific populations or applications, advancing BCI research through use of specific signals or technological advances, and translational and commercial issues to bring both implanted and non-invasive BCIs to market. BCI research is growing and expanding in the breadth of its applications, the depth of knowledge it can produce, and the practical benefit it can provide both for those with physical impairments and the general public. Here we provide summaries of each workshop, illustrating the breadth and depth of BCI research and highlighting important issues and calls for action to support future research and development.

10.
Crit Rev Biomed Eng ; 44(1-2): 1-32, 2016.
Artigo em Inglês | MEDLINE | ID: mdl-27652449

RESUMO

Motor and sensory loss or dysfunction affects the quality of life for thousands of individuals daily. The upper limb, and especially the hand, are important for a person's ability to complete activities of daily living. Traditional therapy methods focus on motor recovery, but future methods should include sensory recovery and should promote the use of the affected limb(s) at home. In this review, we highlight the current state-of-art robotic devices for the upper limb, and we discuss benefits of including haptic feedback and virtual reality environments during neurorehabilitation. Robotic devices, such as end-effector devices, grounded and ungrounded exoskeletons, have been developed to assist with various functions including individual finger, whole hand, and shoulder movements. Many robots highlighted in this paper are inexpensive and are small enough to be in a patient's home, or allow for telerehabilitation. Virtual reality creates safe environments for patients to practice motor movements and interactive games improve enjoyment of therapy. Haptic feedback creates more immersive virtual reality, and contributes to the recovery of sensory function. Physiological studies conducted after brain trauma and with robotic devices contribute to the understanding of brain plasticity, and illustrate the efficacy of these technologies. We conclude by addressing the future direction of neurorehabilitation research.


Assuntos
Membros Artificiais , Simulação por Computador , Reabilitação Neurológica/instrumentação , Paralisia/reabilitação , Robótica , Extremidade Superior , Atividades Cotidianas , Lesões Encefálicas , Retroalimentação Sensorial , Humanos , Movimento , Reabilitação Neurológica/métodos , Qualidade de Vida , Recuperação de Função Fisiológica
11.
Acta Psychol (Amst) ; 141(2): 140-8, 2012 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-22964054

RESUMO

In two experiments we investigated the effects of voluntary movements on temporal haptic perception. Measures of sensitivity (JND) and temporal alignment (PSS) were obtained from temporal order judgments made on intermodal auditory-haptic (Experiment 1) or intramodal haptic (Experiment 2) stimulus pairs under three movement conditions. In the baseline, static condition, the arm of the participants remained stationary. In the passive condition, the arm was displaced by a servo-controlled motorized device. In the active condition, the participants moved voluntarily. The auditory stimulus was a short, 500Hz tone presented over headphones and the haptic stimulus was a brief suprathreshold force pulse applied to the tip of the index finger orthogonally to the finger movement. Active movement did not significantly affect discrimination sensitivity on the auditory-haptic stimulus pairs, whereas it significantly improved sensitivity in the case of the haptic stimulus pair, demonstrating a key role for motor command information in temporal sensitivity in the haptic system. Points of subjective simultaneity were by-and-large coincident with physical simultaneity, with one striking exception in the passive condition with the auditory-haptic stimulus pair. In the latter case, the haptic stimulus had to be presented 45ms before the auditory stimulus in order to obtain subjective simultaneity. A model is proposed to explain the discrimination performance.


Assuntos
Percepção Auditiva , Movimento , Percepção do Tempo , Percepção do Tato , Adolescente , Adulto , Discriminação Psicológica , Feminino , Humanos , Julgamento , Masculino
12.
Exp Brain Res ; 206(3): 299-310, 2010 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-20842353

RESUMO

In vision, the discovery of the phenomenon of saccadic suppression of displacement has made important contributions to the understanding of the stable world problem. Here, we report a similar phenomenon in the tactile modality. When scanning a single Braille dot with two fingers of the same hand, participants were asked to decide whether the dot was stationary or whether it was displaced from one location to another. The stimulus was produced by refreshable Braille devices that have dots that can be swiftly raised and recessed. In some conditions, the dot was stationary. In others, a displacement was created by monitoring the participant's finger position and by switching the dot activation when it was not touched by either finger. The dot displacement was of either 2.5 mm or 5 mm. We found that in certain cases, displaced dots were felt to be stationary. If the displacement was orthogonal to the finger movements, tactile suppression occurred effectively when it was of 2.5 mm, but when the displacement was of 5 mm, the participants easily detected it. If the displacement was medial-lateral, the suppression effect occurred as well, but less often when the apparent movement of the dot opposed the movement of the finger. In such cases, the stimulus appeared sooner than when the brain could predict it from finger movement, supporting a predictive rather than a postdictive differential processing hypothesis.


Assuntos
Reconhecimento Fisiológico de Modelo/fisiologia , Mascaramento Perceptivo/fisiologia , Percepção do Tato/fisiologia , Tato/fisiologia , Adulto , Feminino , Humanos , Masculino , Testes Neuropsicológicos/normas , Estimulação Física/métodos , Desempenho Psicomotor/fisiologia , Adulto Jovem
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