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1.
J Phys Act Health ; 12(6): 801-7, 2015 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-25134069

RESUMO

OBJECTIVE: The objective of this study was to assess the effectiveness of an educational intervention on active commuting by bicycle. METHODS: An intervention study with workers from a metallurgical industry in Santa Catarina state, Brazil was carried out in 2011. A total of 464 individuals were placed in the intervention group (IG) and 468 in the control group (CG). The intervention consisted of strategies based on the transtheoretical model and stages of behavior change. The intervention group took part in activities for 6 months, including 23 meetings. The statistical analysis included intergroup comparison (IG × CG) at baseline and after the intervention. Intragroup analysis was performed 6 months after the intervention. Student's t-test, chi-square, and McNemar tests were used to analyze the data. RESULTS: Of the original total, 876 individuals (94%) participated in the study. The proportion of participants that used bicycles to commute to work (IG) increased significantly from baseline (45.3%) to the final interventional period (47.5%). No difference was found between the CG and the IG group after the interventional period. CONCLUSION: We suggest taking these findings into consideration in further studies to understand better the role of educational intervention on active commuting by bicycle.


Assuntos
Ciclismo/tendências , Meios de Transporte/métodos , Adulto , Idoso , Feminino , Humanos , Masculino , Pessoa de Meia-Idade , Adulto Jovem
2.
J Public Health (Oxf) ; 36(4): 608-14, 2014 Dec.
Artigo em Inglês | MEDLINE | ID: mdl-24504146

RESUMO

BACKGROUND: Economic and technological improvements can help increase screen time use among adolescents, but evidence in developing countries is scarce. The aim of this study was to examine changes in TV watching and computer/video game use patterns on week and weekend days after a decade (2001 and 2011), among students in Santa Catarina, southern Brazil. METHODS: A comparative analysis of two cross-sectional surveys that included 5 028 and 6 529 students in 2001 and 2011, respectively, aged 15-19 years. The screen time use indicators were self-reported. 95% Confidence intervals were used to compare the prevalence rates. All analyses were separated by gender. RESULTS: After a decade, there was a significant increase in computer/video game use. Inversely, a significant reduction in TV watching was observed, with a similar magnitude to the change in computer/video game use. The worst trends were identified on weekend days. CONCLUSIONS: The decrease in TV watching after a decade appears to be compensated by the increase in computer/video game use, both in boys and girls. Interventions are needed to reduce the negative impact of technological improvements in the lifestyles of young people, especially on weekend days.


Assuntos
Comportamento do Adolescente , Terminais de Computador/estatística & dados numéricos , Televisão/estatística & dados numéricos , Jogos de Vídeo/estatística & dados numéricos , Adolescente , Brasil , Estudos Transversais , Países em Desenvolvimento , Feminino , Humanos , Masculino , Prevalência , Descanso , Distribuição por Sexo , Estudantes , Inquéritos e Questionários , Televisão/tendências , Adulto Jovem
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