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Rasgos de personalidad y psicopatología en adolescentes con adicción a videojuegos / Personality traits and psychopathology in adolescents with videogame addiction
Sánchez-Llorens, Marta; Marí-Sanmillán, María Isabel; Benito, Ana; Rodríguez-Ruiz, Francesc; Castellano-García, Francisca; Almodóvar, Isabel; Haro, Gonzalo.
Affiliation
  • Sánchez-Llorens, Marta; Consorcio Hospitalario Provincial de Castellón. Universidad Cardenal Herrera-CEU. Castellón. España
  • Marí-Sanmillán, María Isabel; Universidad Cardenal Herrera-CEU. Departamento de Medicina. Grupo de investigación TXP. Castellón. España
  • Benito, Ana; Universidad Cardenal Herrera-CEU. Unidad de salud mental de Torrente. España
  • Rodríguez-Ruiz, Francesc; Consorcio Hospitalario Provincial de Castellón. Universidad Cardenal Herrera-CEU. Castellón. España
  • Castellano-García, Francisca; Universidad Cardenal Herrera-CEU. Departamento de Medicina. Grupo de investigación TXP. Castellón. España
  • Almodóvar, Isabel; Consorcio Hospitalario Provincial de Castellón. Universidad Cardenal Herrera-CEU. Castellón. España
  • Haro, Gonzalo; Consorcio Hospitalario Provincial de Castellón. Universidad Cardenal Herrera-CEU. Castellón. España
Adicciones (Palma de Mallorca) ; 35(2): 151-164, 2023. tab, graf
Article in English, Spanish | IBECS | ID: ibc-222456
Responsible library: ES1.1
Localization: ES15.1 - BNCS
RESUMEN
El trastorno por uso de videojuegos se incluyó recientemente en la 11ªedición de la Clasificación Internacional de Enfermedades. Se realizó un estudio transversal en cinco institutos, con una muestra final de 119 alumnos. El 6,4% (n = 23) de los sujetos tenía trastorno por uso de videojuegos. Los adolescentes con trastorno por uso de videojuegos mostraron bajos niveles de consciencia (F = 7,82; p = ,001) y amabilidad (F = 3,31; p = ,041); y puntuaron más alto en inadaptación escolar (SMC; F = 9,230; p < ,001)que los sanos. Obtuvimos dos funciones discriminantes que clasificaban correctamente al 60,5% (Z1 = 0,406 × Sexo + 0,560 × Conciencia - 0,677× SMC; Z2 = 0,915 × Sexo + 0,191 × Conciencia + 0,326 × SMC). Los sujetos con adicción se diferenciaban de los sanos en presentar inadaptación escolar y baja conciencia, mientras que ambos grupos con adicción se diferenciaban en que los alumnos con adicción a videojuegos eran en mayor proporción varones. La probabilidad de trastorno por uso de videojuegos aumentaba si el sujeto era varón (OR [CI 95%] = 4,82 (1,17-19,81); p =,029) con inadaptación escolar (OR [IC 95%] = 1,08 (1-1,17); p = ,047);mientras que el trastorno por uso de sustancias aumentaba si el sujeto presentaba neuroticismo (OR [IC 95%] =1,07 [1-1,14]; p < ,040), desajuste clínico (OR [IC 95%] = 1,10 [1,01-1,20]; p = ,020), inadaptación escolar(OR [IC 95%] = 1,06 [1-1,13]; p = ,048), bajo ajuste personal (OR [IC95%] = 0,94 [0,88-0,99]; p = ,047) y síntomas emocionales (OR [IC 95%]= 0,86 [0,78-0,96]; p = ,006). (AU)
ABSTRACT
Gaming disorder (GD) was recently included in the 11th edition of theInternational Classification of Diseases. A cross-sectional study was conducted in five secondary schools, with a final sample of 119 students. A diagnosis of GD was made in 6.4% (n = 23) of this sample. Compared with healthy subjects, adolescents with GD showed low levels of conscientiousness(F = 7.82; p = .001) and agreeableness (F = 3.31; p = .041) and scored higherin school maladjustment (SMC; F = 9.23; p < .001). Two discriminating functions were obtained that allowed us to predict patient group allocation with a success rate of 60.5% (Z1 = 0.406 × Sex + 0.560 × Conscientiousness− 0.677 × SMC; Z2 = 0.915 × Sex + 0.191 × Conscientiousness + 0.326 ×SMC). Subjects with addiction differed from healthy subjects in presenting school maladjustment and low consciousness, while both groups of subjectswith addiction differed in that video game addiction was proportionally higher in boys. The probability of GD was higher if subjects were male (OR[95% CI]) = 4.82 [1.17-19.81]; p = .029) and had school maladjustment(OR [95% CI] = 1.08 [1-1.17]; p = .047); while that of substance use disorder was higher if the subjects had neuroticism (OR [95% CI] = 1.07[1-1.14]; p < .040), clinical maladjustment (OR [95% CI] = 1.10 [1.01-1.20]; p = .020), school maladjustment (OR [95% CI] = 1.06 [1-1.13]; p =.048), low personal adjustment (OR [95% CI] = 0.94 [0.88-0.99]; p = .047)and emotional symptoms (OR [95% CI] = 0.86 [0.78-0.96]; p = .006). (AU)
Subject(s)


Full text: Available Collection: National databases / Spain Database: IBECS Main subject: Personality Disorders / Video Games / Antisocial Personality Disorder Limits: Adolescent / Humans Country/Region as subject: Europa Language: English / Spanish Journal: Adicciones (Palma de Mallorca) Year: 2023 Document type: Article Institution/Affiliation country: Consorcio Hospitalario Provincial de Castellón/España / Universidad Cardenal Herrera-CEU/España

Full text: Available Collection: National databases / Spain Database: IBECS Main subject: Personality Disorders / Video Games / Antisocial Personality Disorder Limits: Adolescent / Humans Country/Region as subject: Europa Language: English / Spanish Journal: Adicciones (Palma de Mallorca) Year: 2023 Document type: Article Institution/Affiliation country: Consorcio Hospitalario Provincial de Castellón/España / Universidad Cardenal Herrera-CEU/España
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