The Use of Videogames, Gamification, and Virtual Environments in the Self-Management of Diabetes: A Systematic Review of Evidence.
Games Health J
; 4(5): 352-61, 2015 Oct.
Article
in En
| MEDLINE
| ID: mdl-26287926
Full text:
1
Collection:
01-internacional
Database:
MEDLINE
Main subject:
Self Care
/
Health Behavior
/
Video Games
/
Diabetes Mellitus
/
Mobile Applications
/
Health Promotion
/
Motivation
Type of study:
Prognostic_studies
/
Systematic_reviews
Limits:
Adolescent
/
Adult
/
Aged
/
Aged80
/
Child
/
Child, preschool
/
Female
/
Humans
/
Male
/
Middle aged
Language:
En
Journal:
Games Health J
Year:
2015
Document type:
Article
Affiliation country:
Singapore
Country of publication:
United States