Serious game is an effective learning method for primary health care education of medical students: A randomized controlled trial.
Int J Med Inform
; 130: 103944, 2019 10.
Article
in En
| MEDLINE
| ID: mdl-31442848
OBJECTIVE: The aim of this study was to compare the influence of a serious game dedicated to primary health care with traditional learning methods on knowledge of undergraduate medical students. METHODS: A randomized controlled trial was conducted with undergraduate medical students. The students (nâ¯=â¯27) attended to an expositive leveling lesson regard the theme "Screening on Primary Health Care", and answered to a baseline knowledge test, comprised by objective questions. Students were randomly allocated to the control and game groups, in which received a text-based material regarding "Screening on Primary Health Care" or were exposed to a serious game. An immediate knowledge test and a retention knowledge test, presenting the same questions of baseline test, were responded by students at the finish of exposure and four weeks later. The students also performed a survey evaluating the user experience on the serious game. Knowledge test scores were analysed by repeated measures ANOVA and paired sample t-test. User experience and expectation surveys were descriptively analyzed. RESULTS: For the control group, the mean scores and standard deviation were 7.85⯱â¯0.99, 9.00⯱â¯1.87 and 7.69⯱â¯1.44 for baseline, immediate and retention knowledge tests, respectively; the score at immediate test was higher than for baseline and retention tests. The game group presented 7.07⯱â¯1.98, 8.00⯱â¯1.84 and 7.15⯱â¯1.41 for baseline, immediate and retention knowledge tests, respectively. The comparison between groups did not show differences at any moment (pâ¯<â¯0.05). The majority of the participants consider that the serious game has understandable instructions, presented the contents clearly, and it favors the engagement on study. CONCLUSION: The serious game was effective to improve the students' knowledge on primary health care contents. Learning based on a serious game is as effective as learning based on printed text.
Key words
Full text:
1
Collection:
01-internacional
Database:
MEDLINE
Main subject:
Primary Health Care
/
Students, Medical
/
Video Games
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Education, Medical, Undergraduate
Type of study:
Clinical_trials
Limits:
Adult
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Female
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Humans
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Male
Language:
En
Journal:
Int J Med Inform
Journal subject:
INFORMATICA MEDICA
Year:
2019
Document type:
Article
Affiliation country:
Brazil
Country of publication:
Ireland