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Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.
Chang, Fong-Ching; Chuang, Wei-Chun; Rutherford, Ru; Chen, Wen-Yu; Yang, Chung-Ying; Chiu, Chiung-Hui; Chen, Ping-Hung; Miao, Nae-Fang; Chuang, Hung-Yi.
Affiliation
  • Chang FC; Department of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan. fongchingchang@ntnu.edu.tw.
  • Chuang WC; Department of Dentistry, Fu Jen Catholic University Hospital, Taipei, Taiwan.
  • Rutherford R; Department of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan.
  • Chen WY; Department of Health Promotion and Health Education, National Taiwan Normal University, Taiwan, 162, Ho-Ping E. Rd., Sec.1, Taipei, 10610, Taiwan.
  • Yang CY; Department of Pharmacy Practice, Tri-Service General Hospital, Taipei, Taiwan.
  • Chiu CH; Graduate Institute of Information and Computer Education, National Taiwan Normal University, Taipei, Taiwan.
  • Chen PH; The Graduate Institute of Mass Communication, National Taiwan Normal University, Taipei, Taiwan.
  • Miao NF; Post-Baccalaureate Program in Nursing, College of Nursing, Taipei Medical University, Taipei, Taiwan.
  • Chuang HY; Department of Public Health, Kaohsiung Medical University, Kaohsiung, Taiwan.
J Gambl Stud ; 2024 Aug 28.
Article in En | MEDLINE | ID: mdl-39196468
ABSTRACT
This study examined the relationships between marketing exposure, in-game purchase, problem gaming, online simulated gambling game playing, and psychological distress. Data were obtained from a sample of 2,595 seventh-grade students from 30 middle schools in Taiwan. A self-administered questionnaire was conducted in 2020. The results indicated that 94% of adolescents engage in online gaming, with 38% making in-game purchases, and 9% playing online simulated gambling games. The multiple regression results showed that adolescents who are exposed to higher levels of gaming marketing, influenced by advertising effects, involved in in-game purchases, and have lower levels of active parental mediation were more likely to experience problem gaming. Adolescents who have increased exposure to gambling game marketing, are influenced by advertising effects, are involved in in-game purchases, and who are experiencing problem gaming were more likely to engage in online simulated gambling game playing and token purchasing. Involvement in in-game purchases, problem gaming, and playing online simulated gambling games were associated with higher levels of psychological distress and poor sleep quality. In conclusion, the results of this study link adolescents' exposure to marketing with their involvement in in-game purchases, problem gaming, and engaging in online simulated gambling.
Key words

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: J Gambl Stud / J. gambl. stud / Journal of gambling studies Journal subject: PSICOLOGIA Year: 2024 Document type: Article Affiliation country: Taiwan Country of publication: United States

Full text: 1 Collection: 01-internacional Database: MEDLINE Language: En Journal: J Gambl Stud / J. gambl. stud / Journal of gambling studies Journal subject: PSICOLOGIA Year: 2024 Document type: Article Affiliation country: Taiwan Country of publication: United States