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A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise.
Huang, Han-Chung; Nguyen, Huynh Van; Cheng, T C E; Wong, May-Kuen; Chiu, Hsin-Ying; Yang, Ya-Hui; Teng, Ching-I.
Afiliación
  • Huang HC; 1 Intelligent Electronic Commerce Research Center, National Sun Yat-sen University, Kaohsiung, Taiwan.
  • Nguyen HV; 2 Graduate Institute of Business and Management, Chang Gung University, Taoyuan, Taiwan.
  • Cheng TCE; 3 Fung Yiu King-Wing Hang Bank Professor in Business Administration, Department of Logistics and Maritime Studies, Faculty of Business, The Hong Kong Polytechnic University, Hong Kong, Hong Kong.
  • Wong MK; 4 Taoyuan Branch, Chang Gung Memorial Hospital, Taoyuan, Taiwan.
  • Chiu HY; 5 Department of Public Finance, National Taipei University, Taipei, Taiwan.
  • Yang YH; 6 Institute of Health Policy and Management, National Taiwan University, Taipei, Taiwan.
  • Teng CI; 2 Graduate Institute of Business and Management, Chang Gung University, Taoyuan, Taiwan.
Games Health J ; 8(3): 220-226, 2019 Jun.
Article en En | MEDLINE | ID: mdl-30418041
Objective: Exergames are popular technology applications that encourage individuals to engage in exercise and create positive moods for players. However, little is known as to whether playing exergames makes players perceive to be more energetic and relaxed and whether enthusiasm about doing exercise moderates such perceptions. To answer these questions, we use the Flow Theory and the Self-Determination Theory to develop the hypotheses. Methods: We conducted a randomized controlled trial, which randomly assigned 337 participants to an intervention group and a control group. We asked the participants in the intervention group to play exergames for 2 weeks. We measured enthusiasm about doing exercise by asking the participants to evaluate themselves as having enthusiasm on doing exercise or not. We measured participants' perceptions of happiness, perceived energy (the perception of sufficient physical and mental resources), and relaxation before and after the 2-week exergame playing, generating scores to represent their changes. Results: We found that playing exergames induces positive changes in happiness, perceived energy, and relaxation. Such changes were significant for participants who are enthusiastic about doing exercise, but not for those who are unenthusiastic about doing exercise. Conclusion: This study was the first using the Flow Theory and the Self-Determination Theory to examine the impact of playing exergames on players' perceptions and to identify the moderator role of enthusiasm about doing exercise. These positive impacts of exergames can be used in rehabilitation settings in encouraging positive attitudes and behaviors toward exercise.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Participación del Paciente / Percepción / Ejercicio Físico / Juegos de Video Tipo de estudio: Clinical_trials / Prognostic_studies Aspecto: Patient_preference Límite: Adult / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Games Health J Año: 2019 Tipo del documento: Article País de afiliación: Taiwán Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Participación del Paciente / Percepción / Ejercicio Físico / Juegos de Video Tipo de estudio: Clinical_trials / Prognostic_studies Aspecto: Patient_preference Límite: Adult / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Games Health J Año: 2019 Tipo del documento: Article País de afiliación: Taiwán Pais de publicación: Estados Unidos