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Evaluating a Transformational Health Game to Influence Perceptions of the Condoms-as-Evidence Policy.
Carcioppolo, Nick; Shata, Aya; Kim, Soyoon; Tran, Lien B; Yang, Fan; Zhou, Chun.
Afiliación
  • Carcioppolo N; Department of Communication Studies, University of Miami, Coral Gables, Florida, USA.
  • Shata A; Department of Communication Studies, University of Miami, Coral Gables, Florida, USA.
  • Kim S; Department of Communication Studies, University of Miami, Coral Gables, Florida, USA.
  • Tran LB; School of Design, College of Computing and Digital Media, DePaul University, Chicago, Illinois, USA.
  • Yang F; Department of Communication Studies, University of Alabama at Birmingham, Birmingham, Alabama, USA.
  • Zhou C; Department of Communication, Florida International University, Miami, Florida, USA.
Games Health J ; 10(5): 355-360, 2021 Oct.
Article en En | MEDLINE | ID: mdl-34597179
Objective: Some countries treat carrying condoms as evidence of prostitution, commonly referred to as "condoms-as-evidence" policy/practice. This policy has deleterious outcomes on the health and safety of sex workers worldwide. This study evaluates the impact of a simulation game that advocates against the policy in an effort to increase advocacy attitudes and intentions against condoms-as-evidence policies and practices. Materials and Methods: A between-subjects randomized experiment (N = 70) was conducted to evaluate the effectiveness of the intervention game relative to a pamphlet. The game, Cops & Rubbers, is a simulation-based tabletop game situating participants in the role of a sex worker trying to balance competing financial, safety, and health-related goals. The research for and development of the pamphlet was funded by Open Society Foundations to highlight the impact of the condoms-as-evidence policy and elicit advocacy efforts. Results: Although the game elicited similar levels of advocacy attitudes toward the pamphlet, it elicited significantly higher advocacy intentions than the pamphlet. Conflicting results were witnessed in psychological reactance. Conclusion: The present results demonstrate the utility of games as an advocacy tool for health and human rights among a polarizing topic such as sex worker advocacy. These results have both practical utility and research implications. From a practical standpoint, we demonstrate that the game can increase advocacy intentions and tangibly contribute to human rights and health issues. Furthermore, these results have the potential to inform novel game design strategies to influence persuasive outcomes in transformational games.
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Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Condones / Juegos de Video Tipo de estudio: Clinical_trials Límite: Humans Idioma: En Revista: Games Health J Año: 2021 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Condones / Juegos de Video Tipo de estudio: Clinical_trials Límite: Humans Idioma: En Revista: Games Health J Año: 2021 Tipo del documento: Article País de afiliación: Estados Unidos Pais de publicación: Estados Unidos