Your browser doesn't support javascript.
loading
The Impact of Gamified Auditory-Verbal Training for Hearing-Challenged Children at Intermediate and Advanced Rehabilitation Stages.
Xiang, Yan; Zhang, Zhen; Chang, Danni; Tu, Lei.
Afiliación
  • Xiang Y; School of Design, Shanghai Jiao Tong University, Shanghai, China.
  • Zhang Z; School of Design, Shanghai Jiao Tong University, Shanghai, China.
  • Chang D; School of Design, Shanghai Jiao Tong University, Shanghai, China.
  • Tu L; Hangzhou Ren-ai Hearing Rehabilitation Research Center, Zhejiang Province, China.
Games Health J ; 13(5): 365-378, 2024 Oct.
Article en En | MEDLINE | ID: mdl-38808466
ABSTRACT

Background:

Auditory-verbal training is essential for children with hearing challenges, and the gamification approach has become a promising direction for improving the rehabilitation experience and effect. However, the specific influence of the gamified training approach on participants at different rehabilitation stages has not been empirically studied, especially in the practical training effect caused by gamified interventions and the varying influence on children with different rehabilitation status.

Objective:

This article is thus intended to investigate the following research questions (1) do the training performances of children at advanced rehabilitation stage differ before and after using the gamified training system? (2) Do the training performances of children at intermediate rehabilitation stage differ before and after using the gamified training system? (3) Do children enjoy the gamified training approach?

Methods:

For the purpose, a digital gamified auditory-verbal training system was originally developed, and a series of user experiments were organized. The training performance of 31 hearing-challenged children was assessed, and interviews with six professional therapists were conducted. 

Results:

It can be found that generally the gamified training approach can effectively facilitate the training experience and help with the basic auditory memory and expression capabilities. Moreover, it is feasible to be applied in practical training due to the high customization of digital training contents, multimodal interactive training means, and highly enjoyable training experience.

Conclusions:

Regarding the specific influence, the gamified way can better improve the basic auditory-verbal performance of children at the intermediate stage since the focus is more on the ease of learning and adaption to the training system. While for children at the advanced rehabilitation stage, the precise training and professional training contents are more in demand, it is not easy to achieve quick improvements. These findings and conclusions can provide insights for further explorations and applications of the gamification approach in children's auditory-verbal rehabilitation. This study was approved by the Institutional Review Board (IRB) of Shanghai Jiao Tong University with the approval number H2022213P.
Asunto(s)
Palabras clave

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video Límite: Child / Child, preschool / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Games Health J Año: 2024 Tipo del documento: Article País de afiliación: China Pais de publicación: Estados Unidos

Texto completo: 1 Colección: 01-internacional Base de datos: MEDLINE Asunto principal: Juegos de Video Límite: Child / Child, preschool / Female / Humans / Male País/Región como asunto: Asia Idioma: En Revista: Games Health J Año: 2024 Tipo del documento: Article País de afiliación: China Pais de publicación: Estados Unidos