Your browser doesn't support javascript.
loading
Modeling Search Behaviors during the Acquisition of Expertise in a Sequential Decision-Making Task.
Moënne-Loccoz, Cristóbal; Vergara, Rodrigo C; López, Vladimir; Mery, Domingo; Cosmelli, Diego.
Afiliação
  • Moënne-Loccoz C; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de ChileSantiago, Chile.
  • Vergara RC; Facultad de Medicina, Biomedical Neuroscience Institute, Universidad de ChileSantiago, Chile.
  • López V; Center for Interdisciplinary Neuroscience, Pontificia Universidad Católica de ChileSantiago, Chile.
  • Mery D; School of Psychology, Pontificia Universidad Católica de ChileSantiago, Chile.
  • Cosmelli D; Department of Computer Science, School of Engineering, Pontificia Universidad Católica de ChileSantiago, Chile.
Front Comput Neurosci ; 11: 80, 2017.
Article em En | MEDLINE | ID: mdl-28943847
Our daily interaction with the world is plagued of situations in which we develop expertise through self-motivated repetition of the same task. In many of these interactions, and especially when dealing with computer and machine interfaces, we must deal with sequences of decisions and actions. For instance, when drawing cash from an ATM machine, choices are presented in a step-by-step fashion and a specific sequence of choices must be performed in order to produce the expected outcome. But, as we become experts in the use of such interfaces, is it possible to identify specific search and learning strategies? And if so, can we use this information to predict future actions? In addition to better understanding the cognitive processes underlying sequential decision making, this could allow building adaptive interfaces that can facilitate interaction at different moments of the learning curve. Here we tackle the question of modeling sequential decision-making behavior in a simple human-computer interface that instantiates a 4-level binary decision tree (BDT) task. We record behavioral data from voluntary participants while they attempt to solve the task. Using a Hidden Markov Model-based approach that capitalizes on the hierarchical structure of behavior, we then model their performance during the interaction. Our results show that partitioning the problem space into a small set of hierarchically related stereotyped strategies can potentially capture a host of individual decision making policies. This allows us to follow how participants learn and develop expertise in the use of the interface. Moreover, using a Mixture of Experts based on these stereotyped strategies, the model is able to predict the behavior of participants that master the task.
Palavras-chave

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Revista: Front Comput Neurosci Ano de publicação: 2017 Tipo de documento: Article País de afiliação: Chile País de publicação: Suíça

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Tipo de estudo: Prognostic_studies Idioma: En Revista: Front Comput Neurosci Ano de publicação: 2017 Tipo de documento: Article País de afiliação: Chile País de publicação: Suíça