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Prolonged exposure to mixed reality alters task performance in the unmediated environment.
Wang, Xiaoye Michael; Southwick, Daniel; Robinson, Ian; Nitsche, Michael; Resch, Gabby; Mazalek, Ali; Welsh, Timothy N.
Afiliação
  • Wang XM; Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada. michaelwxy.wang@utoronto.ca.
  • Southwick D; Synaesthetic Media Lab, Toronto Metropolitan University, Toronto, ON, Canada.
  • Robinson I; Synaesthetic Media Lab, Toronto Metropolitan University, Toronto, ON, Canada.
  • Nitsche M; Ivan Allen College of Liberal Arts, Georgia Institute of Technology, Atlanta, GA, USA.
  • Resch G; Faculty of Business and Information Technology, Ontario Tech University, Oshawa, ON, Canada.
  • Mazalek A; Synaesthetic Media Lab, Toronto Metropolitan University, Toronto, ON, Canada.
  • Welsh TN; Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada.
Sci Rep ; 14(1): 18938, 2024 08 15.
Article em En | MEDLINE | ID: mdl-39147910
ABSTRACT
The popularity of mixed reality (MR) technologies, including virtual (VR) and augmented (AR) reality, have advanced many training and skill development applications. If successful, these technologies could be valuable for high-impact professional training, like medical operations or sports, where the physical resources could be limited or inaccessible. Despite MR's potential, it is still unclear whether repeatedly performing a task in MR would affect performance in the same or related tasks in the physical environment. To investigate this issue, participants executed a series of visually-guided manual pointing movements in the physical world before and after spending one hour in VR or AR performing similar movements. Results showed that, due to the MR headsets' intrinsic perceptual geometry, movements executed in VR were shorter and movements executed in AR were longer than the veridical Euclidean distance. Crucially, the sensorimotor bias in MR conditions also manifested in the subsequent post-test pointing task; participants transferring from VR initially undershoot whereas those from AR overshoot the target in the physical environment. These findings call for careful consideration of MR-based training because the exposure to MR may perturb the sensorimotor processes in the physical environment and negatively impact performance accuracy and transfer of training from MR to UR.
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Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Análise e Desempenho de Tarefas / Realidade Virtual Limite: Adult / Female / Humans / Male Idioma: En Revista: Sci Rep / Sci. rep. (Nat. Publ. Group) / Scientific reports (Nature Publishing Group) Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Canadá País de publicação: Reino Unido

Texto completo: 1 Coleções: 01-internacional Base de dados: MEDLINE Assunto principal: Desempenho Psicomotor / Análise e Desempenho de Tarefas / Realidade Virtual Limite: Adult / Female / Humans / Male Idioma: En Revista: Sci Rep / Sci. rep. (Nat. Publ. Group) / Scientific reports (Nature Publishing Group) Ano de publicação: 2024 Tipo de documento: Article País de afiliação: Canadá País de publicação: Reino Unido