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1.
PLoS One ; 10(11): e0142579, 2015.
Artículo en Inglés | MEDLINE | ID: mdl-26554833

RESUMEN

Inner concepts are much richer than the words that describe them. Our general objective is to inquire what are the best procedures to communicate conceptual knowledge. We construct a simplified and controlled setup emulating important variables of pedagogy amenable to quantitative analysis. To this aim, we designed a game inspired in Chinese Whispers, to investigate which attributes of a description affect its capacity to faithfully convey an image. This is a two player game: an emitter and a receiver. The emitter was shown a simple geometric figure and was asked to describe it in words. He was informed that this description would be passed to the receiver who had to replicate the drawing from this description. We capitalized on vast data obtained from an android app to quantify the effect of different aspects of a description on communication precision. We show that descriptions more effectively communicate an image when they are coherent and when they are procedural. Instead, the creativity, the use of metaphors and the use of mathematical concepts do not affect its fidelity.


Asunto(s)
Comunicación , Competencia Profesional , Enseñanza , Adulto , Humanos , Aplicaciones Móviles , Teléfono Inteligente , Adulto Joven
2.
Proc Natl Acad Sci U S A ; 111(17): 6443-8, 2014 Apr 29.
Artículo en Inglés | MEDLINE | ID: mdl-24711403

RESUMEN

Executive functions (EF) in children can be trained, but it remains unknown whether training-related benefits elicit far transfer to real-life situations. Here, we investigate whether a set of computerized games might yield near and far transfer on an experimental and an active control group of low-SES otherwise typically developing 6-y-olds in a 3-mo pretest-training-posttest design that was ecologically deployed (at school). The intervention elicits transfer to some (but not all) facets of executive function. These changes cascade to real-world measures of school performance. The intervention equalizes academic outcomes across children who regularly attend school and those who do not because of social and familiar circumstances.


Asunto(s)
Lenguaje , Matemática , Programas Informáticos , Juegos de Video , Atención/fisiología , Niño , Femenino , Humanos , Masculino , Pruebas Neuropsicológicas , Tiempo de Reacción/fisiología , Instituciones Académicas , Clase Social , Estudiantes , Análisis y Desempeño de Tareas
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