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1.
J Exp Child Psychol ; 247: 106034, 2024 Nov.
Artigo em Inglês | MEDLINE | ID: mdl-39128444

RESUMO

We conducted a time series analysis of parents' autonomy supportive and directive language and parents' and children's STEM (science, technology, engineering, and mathematics) talk during and after a problem-solving activity (i.e., tinkering). Parent and child dyads (N = 61 children; Mage = 8.10 years; 31 boys; 54% White) were observed at home via Zoom. After tinkering, a researcher elicited children's reflections, and approximately 2 weeks later dyads reminisced together about the experience. During tinkering, the more autonomy supportive STEM talk parents used in 1 min, the more children talked about STEM in the next minute. During reminiscing, parents' autonomy support was also associated with children's STEM talk. Results suggest the importance of considering how both the content and style of parents' talk can support children's STEM engagement.


Assuntos
Engenharia , Matemática , Relações Pais-Filho , Autonomia Pessoal , Ciência , Tecnologia , Humanos , Masculino , Feminino , Criança , Matemática/educação , Pais/psicologia , Poder Familiar/psicologia , Idioma , Adulto , Resolução de Problemas
2.
Heliyon ; 10(13): e33301, 2024 Jul 15.
Artigo em Inglês | MEDLINE | ID: mdl-39040235

RESUMO

The potential of digital games in education has been widely discussed, yet there is a significant gap in the literature regarding their influence on foreign language learning, particularly in Central Europe, and using mixed-method research designs. This study aims to fill this gap by providing empirical data from a new cultural context. Using a mixed-method research design, it investigates the impact of gaming on language learning outcomes of English as a Foreign Language (EFL) university students. A total of 99 Slovak university students of English as a foreign language were selected by convenience sampling, of which 10 were chosen for qualitative interviews to triangulate the data. The results reveal a significant improvement in vocabulary knowledge and a reported increase in positive language attitudes among gamers compared to non-gamers, with no significant difference in grade point averages between the two groups. These findings highlight the potential of digital gaming to enhance vocabulary learning and foster positive attitudes towards language learning among EFL students. Recommendations for future research are provided.

3.
Br J Dev Psychol ; 2024 Jul 25.
Artigo em Inglês | MEDLINE | ID: mdl-39051720

RESUMO

Informal learning spaces present ripe opportunities to supplement formal learning experiences. In this paper, we offer a new approach to creating enriching learning activities for public spaces that reflects evidence-based practices rooted in developmental psychology and uses community-centring practices from participatory research approaches. We first argue that extant theory and research supports the use of guided play pedagogy to foster learning. Second, we argue that effective translation of research to practice should incorporate community voices at every stage of the design, implementation and evaluation process. We describe a new initiative called Playful Learning Landscapes that reflects tenets of core developmental theory including constructivism and social learning theories as well as guided play pedagogy. Playful Learning Landscapes also extends the scope and scale of these evidence-backed theories by collaborating with communities to design activities for local community spaces. Taken together, we offer a way of upholding core developmental theory with equitable, culturally inclusive research and intervention practices. Transforming community spaces into hubs for children's learning promises wide-reaching implications for equitable access, school readiness and early childhood education.

4.
Adv Child Dev Behav ; 66: 169-195, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-39074921

RESUMO

Our objective is to scaffold the natural behaviors that support scientific thinking and STEM learning in children through museum exhibit design and development. Here, we describe a collaborative research-to-practice initiative called "Designing Museum Exhibits to Support the Development Scientific Thinking in Informal Learning Environments: A University-Museum-Community Partnership," in which we document natural behavior in the context of children's informal learning environments and detail our plans to translate our findings into exhibit development. This initiative is part of a long-standing university (UT Austin, Center for Applied Cognitive Science), museum (Thinkery-Austin Children's Museum), and community (Austin's Early Learner Community) partnership called Thinkery Connect. Our first aim here is to review best practices in STEM exhibit design that fosters scientific thinking. We will then describe the design of a study on exhibit signage to promote scientific thinking development. We will also discuss our plans to develop and evaluate exhibit signage in context. Our long-term objective is to deepen engagement in activities that build scientific thinking for visitors at children's museums like Thinkery, at home, and in the community.


Assuntos
Museus , Pensamento , Humanos , Universidades , Criança , Ciência/educação , Exposições como Assunto , Pré-Escolar , Aprendizagem , Tecnologia/educação
5.
Front Psychol ; 15: 1296333, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38800684

RESUMO

Recent lockdown situations have highlighted social relationship deprivation of schoolchildren and the need to develop the teaching-learning process in informal contexts. The aim of this study was to analyze differential socioemotional and educational profiles in Early Childhood and Primary Education students using variables relating to academic performance during the COVID-19 pandemic. Correlational, descriptive, and inferential statistical analyses were performed that yielded differential explanatory models depending on the stage of education. The results reveal statistically significant differences in all the variables except for family-school relationship. In the linear regression models, the most statistically significant variable for school performance in both stages was family-school relationship. However, differences were found between both profiles: emotional impact for Early Childhood Education students and social impact for Primary Education students. Lastly, leisure activities at home were included as an explanatory variable only in the Primary Education regression model. The final conclusions highlight the need to attend to the evolutionary characteristics of students in each stage to improve school performance in similar lockdown situations.

6.
Heliyon ; 10(10): e31113, 2024 May 30.
Artigo em Inglês | MEDLINE | ID: mdl-38778964

RESUMO

From a bidirectional perspective, the present cross-sectional study explored the impacts of parent-child separation on the digital literacy of children and adolescents. Drawing upon data from 1894 students (12-18 years, 49.33 % females) in Nanling county, China, we found that parent-child separation can negatively affect the digital literacy of children and adolescents, but effects differ between children experiencing parental migration or parental divorce. Parental mediation can act as a mediator in this process while children's digital feedback to parents may be considered as an auxiliary promoter. To further promote the digital literacy of children and adolescents experiencing parent-child separation, assigned tasks from adults in which children can practice knowledge and skills related to digital devices and the Internet are recommended.

8.
Front Psychol ; 15: 1257247, 2024.
Artigo em Inglês | MEDLINE | ID: mdl-38529090

RESUMO

The hope of reaching diverse and large target groups has motivated civic education practitioners to offer their content on social media. The question has therefore long ceased to be whether civic education should take place on the internet, but rather how civic education goals can be implemented digitally to foster civic literacy. At first glance, the possibility of reaching a broad audience in a short time seems tempting. At a second glance, social media reveals several challenges that can impair educational processes. The present paper discusses the following questions: What are the opportunities and pitfalls of civic education in social media? How can we ensure successful civic education in a digitalized world? In our article, we want to provide an interdisciplinary perspective on the topic by drawing among others from the literature in the fields of media psychology, communication studies, and education science. By integrating insights from various disciplines, our paper seeks to enrich the academic dialogue and to promote a nuanced understanding of the evolving dynamics of civic education in the digital realm. With its practical focus, our paper further aims to underscore the applicability of scientific research.

9.
J Chem Educ ; 101(3): 1373-1378, 2024 Mar 12.
Artigo em Inglês | MEDLINE | ID: mdl-38516052

RESUMO

Stimulating interest in science at an early age is important for STEM education. This work details an educational activity utilizing the anthocyanins found in the butterfly pea flower (Clitoria ternatea). This activity was developed for use in official classroom settings, online, and/or at-home with parental or educator guidance. Primary and high school students aged 7 to 14 performed a straightforward extraction of anthocyanin pH indicators from Clitoria ternatea with hot water. Students were able to use this indicator and its vast range of colors to compare the acidity and basicity of different household solutions. Most responses recorded show that students used reasoning from the indicator and a subsequent chemical reaction to correctly differentiate acids from bases and compare their strengths. Overall, this activity's application of non-toxic and easily accessible indicators from the butterfly pea flower assisted in introducing young students to various concepts in acid-base chemistry, including acid/base strength and pH, solute dissolution, neutralization reactions, and qualitative analysis.

10.
Heliyon ; 10(3): e24856, 2024 Feb 15.
Artigo em Inglês | MEDLINE | ID: mdl-38352777

RESUMO

Didactic videos have proven to be particularly beneficial for Science, Technology, Engineering and Mathematics (STEM) education challenges. This is due to their contribution to the reduction of the intrinsic cognitive load, as well as fostering connections among subjects to promote generative processing. This fact, together with the wide presence of STEM dissemination videos on YouTube, creates an opportunity both for teachers to focus on dissemination channels to acquire quality materials, and for content creators to develop specific videos aiming to serve as pedagogical aid. Aligned with such reasoning, this paper intends to evaluate the use and performance of a STEM YouTube channel that already publishes didactic videos categorized by intentionality into dissemination or educational. Using owners' data, the channel has been analyzed, considering a six-year extension period, from 2017 to 2022, and distinguishing between the two categories of contents. This dual intention of the channel allows to evaluate the educational use of dissemination channels, compared to their use for curiosity satisfaction. Through Mann-Whitney U and correlation analyses, the main channels' metrics have been analyzed in terms of awareness (i.e., impressions, views, or subscribers), use (view duration) and interaction (comments, shares, likes or dislikes). Significant differences have been found in the performance of educational and dissemination contents, such as in views (p < 0.001), average view duration (p = 0.044) and likes (p < 0.001). Additionally, video length optimization has been found as a determining parameter influencing video performance, being educational videos more sensitive to this metric than dissemination videos. This study has shown that a STEM YouTube channel of these characteristics can benefit from publishing videos aiming to a pedagogical purpose, increasing its use compared with other STEM dissemination channels only aiming to an entertainment purpose. Additionally, this study supports previous findings that video length optimization is a determinant characteristic for audience retention rate.

11.
Games Health J ; 13(2): 84-92, 2024 Apr.
Artigo em Inglês | MEDLINE | ID: mdl-37699207

RESUMO

Objective: Wordbot, a chatbot designed for gamified education, transforms the process of memorizing complex medical terminology into an engaging and enjoyable activity for medical students. Taking inspiration from the "guessing words" game, Wordbot aims to improve medical students' learning outcomes by making the vocabulary memorization process more memorable. Materials and Methods: Wordbot, which can be implemented on the LINE platform, was created for this research, specifically to improve medical terminology learning. Wordbot incorporated mobile devices and personal computer-compatible flashcard games with features such as user ranking and personalization to enhance motivation and optimize learning outcomes. In the experimental research setting, half of a total of 48 nursing students were randomly assigned to use Wordbot for 4 months, and the other half were assigned to a control group relying on self-study without the help of Wordbot. Both groups received pretest and post-test to assess their respective learning of medical terminology. In this study, a statistical t-test was used to analyze the results between the two groups. In addition, user usability testing was conducted to evaluate the usability of Wordbot and gather feedback on user experience. Results: The results of this study have demonstrated that Wordbot is effective in facilitating students learning of medical terminology. Students experienced a significant improvement in their knowledge of medical terminology. An average user usability test score of 83.25 indicated that users' satisfaction with Wordbot is high. Conclusion: Incorporating gamification and personalization elements in Wordbot can significantly improve the overall enjoyment of the learning process. By participating in diverse interactive activities, users can effectively enhance their proficiency in spelling, recognition, and speaking. Wordbot utilizes sophisticated algorithms to generate customized questions based on identified mistakes, which facilitate error identification and correction. The robust findings of this study overwhelmingly support Wordbot's role as a convenient and easily accessible tool for learning medical terminology. The study was conducted according to the guidelines of the Declaration of Helsinki and approved by the Institutional Review Board of Chang Gung Medical Foundation (Protocol code: 202201586B0, date of approval: 8 November 2022). We obtained informed consent from all of our study participants regarding their willingness to participate in this study.


Assuntos
Educação Médica , Estudantes de Medicina , Humanos , Aprendizagem , Motivação , Retroalimentação
12.
Eur J Dent Educ ; 28(1): 94-99, 2024 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-37345331

RESUMO

INTRODUCTION: This article seeks to explore tacit knowledge in the context of the practice and the role of a dental educator in a workplace learning environment. MATERIAL AND METHODS: The key theoretical ideologies which underpin the definition of tacit knowledge have been outlined and practical examples to enable conceptualisation. The role tacit knowledge plays in procedural knowledge, performance of a skill and diagnosis and decision-making has been explained in further detail. Approaches to maximise the educational output of learning opportunities by using tacit knowledge and how an awareness of tacit knowledge can complement reflection have been considered. RESULTS: It is acknowledged that workplace learning is of mutual benefit to the dental educator, trainee and clinical team and that the development of the educator to make tacit knowledge explicit, can be achieved through peer observation, amongst other methods. CONCLUSION: Tacit knowledge is a key element underpinning learning in the workplace; the use of this knowledge can be applied in an advantageous manner, from both an educational and a personal developmental perspective.


Assuntos
Educação em Odontologia , Aprendizagem , Humanos , Local de Trabalho , Conhecimento
13.
Empir Res Vocat Educ Train ; 15(1): 12, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37901655

RESUMO

Background: For vocational and professional education to remain relevant, instructors need to keep developing themselves and their practices. Much of instructor learning happens on-the-job. Drawing on literature on teacher learning in the workplace, this article explores how structural and cultural conditions shape professional learning of instructors in departments for post-secondary vocational and professional education in western Canada. Methods: A multiple case study approach was used to explore how instructors perceive departmental conditions as enhancing or inhibiting professional learning. Interview data, meeting observations, and program documentation was collected from 27 instructors from 5 departments in three institutes for post-secondary vocational and professional education. The educational programming in the five departments cover four industry sectors: two healthcare departments, one building trades, one business, and one social services department. Results: Structural conditions reported to facilitate instructor professional learning at the department level include student feedback, job-rotation, coordinating work-placements, and whether participation in continuing professional development is a licensing requirement of the profession. Heavy workload and the way teaching is scheduled are most often reported as conditions inhibiting learning. Considering cultural conditions, three in-depth case descriptions illustrate how instructors draw on beliefs and practices prevalent in their original trade/profession when shaping their departmental culture as a learning environment. Conclusions: The concept of sense-making proved useful to describe how instructors draw on elements of the occupational culture taught in the program when shaping their workplace as a learning environment. This influence of occupational culture could help explain previously observed differences in how instructors from various industry sectors engage in professional learning. Organizational support is warranted for facilitating organizational conditions for instructor learning including the development of departmental leaders' capacity to influence workplace conditions for professional learning. Supplementary Information: The online version contains supplementary material available at 10.1186/s40461-023-00151-z.

14.
Rev. psicol. trab. organ. (1999) ; 39(2): 65-74, Agos. 2023. ilus, tab, graf
Artigo em Inglês | IBECS | ID: ibc-224068

RESUMO

This study examines the relationship between employees’ social tie diversity (ties heterogeneity based on organizational functions), innovative work behavior, informal field-based learning, and reciprocity (bidirectional ties proportion). A sample of 182 workers from an Italian clothing manufacturing company was analyzed. The findings reveal that social tie diversity positively influences innovative work behavior, and their relationship is mediated by informal field-based learning. Additionally, reciprocity strengthens the indirect link between social tie diversity and innovative work behavior. This research contributes to the network and innovation literature by corroborating the role of social tie diversity in promoting innovative work behaviors, highlighting the importance of informal field-based learning, and emphasizing the impact of reciprocity. By doing so, this study offers insights into processes and conditions under which social tie diversity has the greatest impact on employee innovation, providing practical implications for fostering innovative work behaviors in organizations.(AU)


El estudio analiza la relación entre la variedad de vínculos sociales de los empleados (heterogeneidad de los vínculos cimentada en las funciones en la empresa), el comportamiento innovador en el trabajo, el aprendizaje informal de campo y la reciprocidad (proporción de vínculos bidireccionales). Se utilizó una muestra de 182 trabajadores de una empresa textil italiana. Se observó que la diversidad de vínculos sociales influye positivamente en el comportamiento innovador en el trabajo y que esta relación está mediada por el aprendizaje informal de campo. Además la reciprocidad fortalece la relación indirecta entre la diversidad de vínculos sociales y el comportamiento innovador en el trabajo. El estudio es una contribución a las publicaciones sobre redes e innovación al corroborar el papel que juega la diversidad de vínculos sociales en el impulso al comportamiento innovador en el trabajo, destacando la importancia del aprendizaje informal de campo y la influencia de la reciprocidad. De este modo el estudio aporta ideas sobre los procesos y condiciones en las que la diversidad de vínculos sociales tiene mayor repercusión en la innovación de los empleados, con implicaciones prácticas para impulsar el comportamiento innovador en el trabajo en las empresas.(AU)


Assuntos
Humanos , Apego ao Objeto , Relações Raciais , Relações Trabalhistas , 16360 , Cultura Organizacional , Psicologia , Psicologia Social , Itália , Aprendizagem
15.
Syst Rev ; 12(1): 109, 2023 07 01.
Artigo em Inglês | MEDLINE | ID: mdl-37393230

RESUMO

BACKGROUND: Informal learning experiences in science, technology, engineering, and math (STEM) can enhance STEM learning that occurs in formal educational settings and curricula as well as generate enthusiasm for considering STEM careers. The aim of this systematic review is to focus on the experiences of neurodiverse students in informal STEM learning. Neurodiversity is a subgroup of neurodevelopmental conditions, such as autism, attention deficit disorder, dyslexia, dyspraxia, and other neurological conditions. The neurodiversity movement regards these conditions as natural forms of human variation, as opposed to dysfunction, and recognizes that neurodiverse individuals possess many strengths relevant to STEM fields. METHODS: The authors will systematically search electronic databases for relevant research and evaluation articles addressing informal STEM learning for K-12 children and youth with neurodiverse conditions. Seven databases and content-relevant websites (e.g., informalscience.org) will be searched using a predetermined search strategy and retrieved articles will be screened by two members of the research team. Data synthesis will include meta-synthesis techniques, depending on the designs of the studies. DISCUSSION: The synthesis of the findings resulting from various research and evaluation designs, across the K-12 age span, and across various informal STEM learning contexts, will lead to depth and breadth of understanding of ways to improve informal STEM learning programs for neurodiverse children and youth. The identification of informal STEM learning program components and contexts shown to yield positive results will provide specific recommendations for improving inclusiveness, accessibility, and STEM learning for neurodiverse children and youth. TRIAL REGISTRATION: The current study has been registered in PROSPERO. REGISTRATION NUMBER: CRD42021278618.


Assuntos
Aprendizagem , Tecnologia , Adolescente , Criança , Humanos , Estudantes , Bases de Dados Factuais , Emoções , Revisões Sistemáticas como Assunto
16.
Front Psychol ; 14: 1120186, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37359889

RESUMO

Makerspaces, workspaces where families can explore materials and tools collaboratively, can provide an opportunity for creative expression and early engineering learning in community spaces. The present study examined a cardboard-focused museum makerspace that included an assembly-style activity. Assembly-style making uses instructions to support makers. Such activities have been critiqued as limiting creativity and engineering thinking. However, makers who are less comfortable in makerspaces may benefit from assembly-style activities helping to scaffold their entry into the space. We explored these criticisms and potential benefits of assembly-style making through developing case studies of video data taken by families in a makerspace. Visitors made creative and personally meaningful creations when engaged in assembly style making. Moreover, assembly-style making mediated a family less comfortable with making to get started in the space alongside ample evidence of families following engineering design processes. Contrary to popular belief, assembly-style making offers an important support to novice makers, without eliminating creativity and engineering design processes, and should be considered in the mix of activities available in makerspaces to support makers of all levels of comfort in making.

17.
Front Psychol ; 14: 1176773, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37325756

RESUMO

Educational functions of digital games are often seen only in the light of the serious and purposeful activities that aim for learning outcomes, in contrast with non-educational games that are designed for entertainment. The focus of this paper is in studying players' learning outcomes from playing non-educational games, and how these relate to wellbeing outcomes of playing, and gaming motivation. The data for this study was collected via a survey (N = 1,202) in the United Kingdom and the United States. The survey respondents answered the question regarding what players perceive they have learnt by playing digital games. A generic data-driven qualitative content analysis of the responses to this question yielded 11 categories representing different types of game-based learning outcomes. A consequent cluster analysis suggested three groups of informal game-based learning, which differed in their emphasis on (1) learning persistence, (2) learning practices and community, and (3) learning to perform. Our analyses indicated substantial connections between the learning outcomes and gameplay motives and gameplay activity preferences. Such connections point out how gameplay activity has an inherently close relationship with learning. Moreover, the results yielded significant association between learning outcomes, wellbeing measures, and eudaimonic motives to play digital games. These results indicate that playing games because gaming is aligned with players' core values and need for self-realization are clear precedents for both wellbeing and learning outcomes.

18.
19.
Front Psychol ; 14: 1146063, 2023.
Artigo em Inglês | MEDLINE | ID: mdl-37207036

RESUMO

This study examined whether connecting storytelling and tinkering can advance early STEM (science, technology, engineering, and mathematics) learning opportunities for children. A total of 62 families with 4- to 10-year-old (M = 8.03) children were observed via Zoom. They watched a video invitation to tinker at home prepared by museum educators prior to tinkering. Then, half of the families were prompted to think up a story before tinkering (story-based tinkering group), whereas the other half were simply asked to begin tinkering (no-story group). Once they had finished tinkering, researchers elicited children's reflections about their tinkering experience. A subset of the families (n = 45) also reminisced about their tinkering experience several weeks later. The story instructions provided before tinkering engendered children's storytelling during tinkering and when reflecting on the experience. Children in the story-based tinkering group also talked the most about STEM both during tinkering, and subsequently when reminiscing with their parents about their tinkering experience.

20.
BMC Med Educ ; 23(1): 205, 2023 Apr 02.
Artigo em Inglês | MEDLINE | ID: mdl-37009901

RESUMO

BACKGROUND: Substance misuse teaching within the undergraduate medical curriculum has been underrepresented compared to more traditional medical topics. In response several national curriculum reviews such as the most recent UK department of health initiative (DOH) have identified deficiencies in substance misuse education and have suggested curriculum interventions for local faculties to implement. The student perspective however has largely been muted during this process and this study aims to explore this using a constructivist grounded theory approach. METHODS: Eleven final year and intercalating medical students across three separate focus groups participated in this study over a three-month period commencing from March 2018. Time between the audio recorded focus groups allowed for a parallel process of data collection and analysis into more focussed codes and categories to occur, consistent with the grounded theory approach. The qualitative study took place in a single medical school in the UK. RESULTS: Medical students had a common consensus that substance misuse education was an underperforming subject in their curriculum, from limited teaching hours to curriculum design and organisational problems. Students identified an alternative curriculum is required to not only prepare students for their future clinical duties but also their own personal lives. Students highlighted this proximity to a 'dangerous world' where exposure to substance misuse risks were faced daily. This exposure also provided a source of informal learning experiences which students deemed as being potentially unbalanced and even dangerous. Students also identified unique barriers to curriculum change with reference to a lack of openness due to the impacts of disclosure in substance misuse. CONCLUSION: Large scale curriculum initiatives appear to correspond to the student voice obtained in this study, providing backing for the implementation of a co-ordinated substance misuse curriculum within medical schools. The student voice however provides an alternative lens by outlining how substance misuse pervades into students' lives and how informal learning is a largely underestimated hidden source of learning with more dangers than benefits. This together with the identification of further barriers to curriculum change, provide space for medical faculties to incorporate and work with students to facilitate local level curriculum changes relating to substance misuse education.


Assuntos
Educação de Graduação em Medicina , Estudantes de Medicina , Transtornos Relacionados ao Uso de Substâncias , Humanos , Teoria Fundamentada , Currículo , Docentes de Medicina , Transtornos Relacionados ao Uso de Substâncias/prevenção & controle
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